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Unreal Engine Trailer

There's a new trailer showing off the future of the Unreal Engine 3 on Kotaku. The clip includes a number of DirectX 11 features and more updated graphical goodness. There's also an article on Gizmodo where Epic's Tim Sweeney and Mark Rein discuss the engine's future and their mobile aspirations.

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30. Re: Unreal Engine Trailer Apr 7, 2011, 18:08 Beamer
 


But we're not talking bots (even if that's the comparison I'm using) we're talking grunts in single player.

Imagine the first level of any SP game you like with humans as the AI. In fact, there was a PS3 game recently that let you do this. No one liked it.
 
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29. Re: Unreal Engine Trailer Apr 7, 2011, 17:46 4D-Boxing
 
Again, go ahead and mod UT3 for any or all of these variables and see if the "challenge" makes the game more entertaining or not

That does not make sense to me but maybe I missed something. I think you should go play Multiplayer against humans to see what good AI could add to single player and then compare it to playing bots. Then tell us which is more entertaining.

I mostly MP now cause humans are better than any AI thus making gameplay more varied and fun. AI is simply trying to get NPCs playin more humans that's it.
 
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28. Re: Unreal Engine Trailer Apr 6, 2011, 23:17 Burrito of Peace
 
I am aware that C++ != C#. I was just saying that it sparked a parallel interest.  
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27. Re: Unreal Engine Trailer Apr 6, 2011, 22:26 Suddenly_Dead
 
That's what I meant...

You don't have access to the engine's code unless you're a licensee, but you *can* use DLLs. It's definitely not mandatory, or necessarily useful for everyone, but it's handy to have.
 
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26. Re: Unreal Engine Trailer Apr 6, 2011, 21:30 Alamar
 
Suddenly_Dead wrote on Apr 6, 2011, 18:40:
The Advocate wrote on Apr 6, 2011, 15:11:
I did not say it did. However, this line from their programming documentation; "UDK relies solely on the use of UnrealScript while licensees can use UnrealScript in conjunction with native C++ code" got me to thinking.

So I decided to become at least competent in both for a project that I want to create.

C++ isn't C#, but yeah.

You also can't use C++ the way they describe in that quote unless you have a full UE license, but you can access native DLLs from UDK now, which is pretty handy. You can probably do most of what you want with plain UnrealScript though.

Actually, the term 'licensee' refers to those that have the 'full UE license'...

-Alamar
 
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25. Re: Unreal Engine Trailer Apr 6, 2011, 20:42 Acleacius
 
I'm just glad all those effects are for the xbox, those PC suckers won't see any of these effects!  
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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24. Re: Unreal Engine Trailer Apr 6, 2011, 20:10 Bhruic
 
More importantly, name any fps in which the AI was ever considered "too good". Not from artificial bonuses, or cheats, or aiming accuracy, but from having actual, functional AI.

If there's ever been one, I'd love to hear about it, because I've certainly never encountered one even close to decent.
 
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23. Re: Unreal Engine Trailer Apr 6, 2011, 19:57 PHJF
 
What happens if you increase enemy AI? Do you think they'll magically be able to live longer?


uhhh.... yes? Imagine having every enemy in a game be another human player (one that isn't awful) and try telling me they wouldn't provide more of a challenge. People do stupid shit sometimes but bots do stupid shit most of the time.

Here's a simple scenario. What if an enemy in a game sees the player before the player sees him? What would a person do?

Attempt to snipe?
Set up an ambush/trap?
Sneak up on him?

Those are all sensible things a person might think to do. Bots never do any of them. Bots just notice the player, most likely shout something, and start firing haphazardly. Replace any enemy in any shooter with a cardboard cutout and the experience wouldn't change a bit.
 
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22. Re: Unreal Engine Trailer Apr 6, 2011, 18:47 Beamer
 
Dude, it isn't "challenge."


Stop and think for two seconds. What happens if you increase enemy AI? Do you think they'll magically be able to live longer? How. They tend to die within a few scant seconds of being in your crosshairs. How does making them smarter really change that? Making them smarter may make them able to get out of your crosshairs better but they have such little life it doesn't make too much of a difference. So long as you can aim exactly where you want grunts will die quick deaths. The only real way to stop this, and therefore showcase AI, is to make weapons weaker (which no one likes), make aim less accurate (which people really hate) or to make enemies take much more abuse (which isn't very entertaining, either.)


Again, go ahead and mod UT3 for any or all of these variables and see if the "challenge" makes the game more entertaining or not.
 
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21. Re: Unreal Engine Trailer Apr 6, 2011, 18:40 Suddenly_Dead
 
The Advocate wrote on Apr 6, 2011, 15:11:
I did not say it did. However, this line from their programming documentation; "UDK relies solely on the use of UnrealScript while licensees can use UnrealScript in conjunction with native C++ code" got me to thinking.

So I decided to become at least competent in both for a project that I want to create.

C++ isn't C#, but yeah.

You also can't use C++ the way they describe in that quote unless you have a full UE license, but you can access native DLLs from UDK now, which is pretty handy. You can probably do most of what you want with plain UnrealScript though.
 
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20. Re: Unreal Engine Trailer Apr 6, 2011, 18:37 PHJF
 
Which is the biggest reason why AI dies so quickly

Oh yeah I'm sure that's it... shooter players don't want a challenge. Please.

and because no one wants guns that don't fire where they aim.

I played STALKER more than any shooter in recent memory, and more often than not my weapon wouldn't hit what I was aiming at. The game had abysmal AI to be sure, but at least it was still challenging without making every enemy a walking piece of Kevlar.
 
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19. Re: Unreal Engine Trailer Apr 6, 2011, 18:07 Beamer
 
There's no fun in a game wherein there lies no challenge. There's a reason why games like Fallout or Jagged Alliance 2 or Icewind Dale I play over and over and over again while I can scarcely bring myself to even finish Action Game XYZ.

Good, comparing turn based to FPS.
Imagine JA2 as an FPS. Think about how often your bullets miss. Think about how much damage enemies take. When played out like chess it's fun. When played out in real time with mouse aiming it isn't.

Which is the biggest reason why AI dies so quickly. It isn't because they're stupid; that's pretty easily fixed by just giving more health. It's because no one wants to shoot something 100 times for it to die, and because no one wants guns that don't fire where they aim.

So in order for you to be properly accurate, and in order for enemies to not take a billion bullets, they have to die quickly.




Go reinstall UT3 and mod the bad guys to take significantly more damage, or mod your guns so that you only have a 45% chance of hitting where you're aiming and tell me how much fun you have.
 
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18. Re: Unreal Engine Trailer Apr 6, 2011, 17:51 Cutter
 
That's pretty f'n impressive.
 
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17. Re: Unreal Engine Trailer Apr 6, 2011, 17:18 PHJF
 

What would you guys estimate the average lifespan of an enemy in a given game is? 5 seconds? 10 seconds? How much can really be shown in that time?

If they weren't so fucking stupid they'd live longer. I don't want a player character stronger than his enemies by design. There's no fun in a game wherein there lies no challenge. There's a reason why games like Fallout or Jagged Alliance 2 or Icewind Dale I play over and over and over again while I can scarcely bring myself to even finish Action Game XYZ.

And I'm not by a long shot the only person feeling as much. CoD is only as popular as it is because of its multiplay. Unfortunately the kinds of experiences I like best are difficult if not impossible to render in an online setting.
 
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16. Re: Unreal Engine Trailer Apr 6, 2011, 16:50 Verno
 
Any good AI is just an illusion, anyway. I can't think of any games in which the AI actually did much reacting. Nearly any FPS is just whack-a-mole.

I wasn't referring to the AI in the second sentence. I was referring to player's basically wanting to be Rambo in general. Why would anyone put money into AI when people literally want dumb gameplay that they can beat the shit out of? I think it's a shame but people basically want games to become a shittier version of movies. I understand and sympathize with the developer who really wants to do something interesting these days, the market is literally working against them.
 
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15. Re: Unreal Engine Trailer Apr 6, 2011, 16:45 Beamer
 
I think you're ignoring the growth metrics of players who don't want intelligent AI. People are happy in their mediocrity, all they care about is the illusion.

Any good AI is just an illusion, anyway. I can't think of any games in which the AI actually did much reacting. Nearly any FPS is just whack-a-mole.

But I'm not saying AI can't be important, I'm saying that the value you get for significant time put into AI development is way, way, way behind the value you get for significant graphics development, so you get better graphics. Considering even Crysis 2 threads here have had people complaining about the graphics not being advanced enough I'd say it's pretty clear why so much effort goes into that area while AI lags far behind.

 
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14. Re: Unreal Engine Trailer Apr 6, 2011, 16:41 Verno
 
I think you're ignoring the growth metrics of players who don't want intelligent AI. People are happy in their mediocrity, all they care about is the illusion.  
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13. Re: Unreal Engine Trailer Apr 6, 2011, 16:20 Beamer
 
What would you guys estimate the average lifespan of an enemy in a given game is? 5 seconds? 10 seconds? How much can really be shown in that time?

That's why AI hasn't changed much.
 
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12. Re: Unreal Engine Trailer Apr 6, 2011, 15:53 Overon
 
PHJF wrote on Apr 6, 2011, 15:28:
I want to see the game where every enemy, when attacked, hides behind a chesthighwall until his health recharges... and then repeats this until he kills the player.
Brilliant! But I would like to add it's a chesthigh wall where your head is stick above it and yet no enemy is able to shoot it.
 
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11. Re: Unreal Engine Trailer Apr 6, 2011, 15:28 PHJF
 
AI has consistently gotten worse ever since UT. People just don't give a fuck anymore.

I want to see the game where every enemy, when attacked, hides behind a chesthighwall until his health recharges... and then repeats this until he kills the player.
 
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30 Replies. 2 pages. Viewing page 1.
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