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The Witcher 2 Specs

CD Projekt has unveiled the system requirements for The Witcher 2: Assassins of Kings, their upcoming role-playing sequel. The miminum [sic] and recommended specs follow.

Miminum System Requirements:

  • OS: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
  • Processor: Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
  • Memory: 1 GB Windows XP / 2 GB Windows Vista and Windows 7
  • Video Card: 512 MB RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)

Recommended System Requirements:

  • OS: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64-bit)
  • Processor: Intel Core 2 Quad or AMD Phenom X4
  • Memory: 3 GB Windows XP / 4 GB Windows Vista and Windows 7
  • Video Card: 1 GB RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)

Additionally:

  • Sound Card: compatible with DirectX 9.0c
  • HDD: 16 GB of disc space
  • Disc Drive: DVD x8, compatible with DVD9
  • Instalation requires administrator access.
  • Game supports Xbox 360 controller for Windows.

System requirements for laptops may differ slightly due to differences in hardware efficiency.

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31. Re: The Witcher 2 Specs Apr 7, 2011, 01:07 Jerykk
 
Crysis 1 - radial menu for weapon and suit powers - clearly this game was designed with consoles in mind.

Considering the fact that Crysis 2 was indeed designed for consoles, it seems fairly obvious that Crytek was at least thinking about consoles when designing Crysis. Regenerating health, radial menus, grenade proximity indicators, glowing enemy outlines... I think the only reason they didn't port Crysis to consoles was because the engine was too demanding.

Neverwinter Nights 1/2 - Another title ruined by consolitis thanks to its radial menus.

All the Infinity Engine RPGs also had radial menus as well. However, they had terrible UI design in general. PC developers eventually realized that and stopped using radial menus.

Just like in these games it possible you won't need to reference the radial menus with proper configuartion.

Hopefully. I haven't heard any mention of hotkeys yet so we may end up being forced to use the radial menu.

While they combat system has changed up since the alpha video I showed (unsurprisingly) it doesn't appear to have changed much, they may have added another click (not just left click anymore) but, I think thats because they are trying to refine the lackluster gameplay of the first game.

Um, the combat system has completely changed.

Witcher 1:

- You select a fighting stance.
- You click on enemies to target them.
- You click at specific times to continue your combos.

Witcher 2:

- You look in the general direction of an enemy to engage the soft lock.
- You left click once to do one light attack.
- You right click once to do one heavy attack.

Basically, the combat system in Witcher 2 doesn't require precise targeting and is highly conducive to button mashing. Coincidentally, such things are better suited to gamepads.

I can't seem to see anything beyond a loot screen so I really couldn't comment on the inventory, but once again saying that a list based inventory is only the realm of console games would be innacurrate, you may prefer something else, but that doesn't mean its consoles fault.

How many CRPGs use scrolling text lists for inventory? I can't really think of any. Fallout, Baldur's Gate, Neverwinter's Night, Planescape Torment, Icewind Dale, Arcanum, Witcher 1, Gothic, Morrowind, Deus Ex, System Shock... all had icon-based grid inventories. Icon-based grid inventories are well-suited to mouse controls because you can quickly and easily drag and drop stuff. This is not the case for gamepads.

Now, how many console RPGs (FO3, Mass Effect, Jade Empire, DA2, Oblivion, etc) have scrolling text list inventories? Just about all of them. This is because scrolling text list inventories are much easier to handle with gamepads.
 
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  1. Apr 5, 11:31 Re: The Witcher 2 Specs Pineapple Ferguson
  2. Apr 5, 11:35 Re: The Witcher 2 Specs eRe4s3r
  3. Apr 5, 11:36  Re: The Witcher 2 Specs Bhruic
  5. Apr 5, 11:53   Re: The Witcher 2 Specs eRe4s3r
  8. Apr 5, 12:24   Re: The Witcher 2 Specs Zyrxil
  9. Apr 5, 12:47    Re: The Witcher 2 Specs eRe4s3r
  11. Apr 5, 12:51     Re: The Witcher 2 Specs descender
  14. Apr 5, 13:04      Re: The Witcher 2 Specs eRe4s3r
  28. Apr 6, 00:15       Re: The Witcher 2 Specs DrEvil
  16. Apr 5, 13:42   Re: The Witcher 2 Specs Parallax Abstraction
  6. Apr 5, 12:18  Re: The Witcher 2 Specs Tavillion
  7. Apr 5, 12:22   Re: The Witcher 2 Specs eRe4s3r
  10. Apr 5, 12:51    Re: The Witcher 2 Specs Halo
  12. Apr 5, 12:57    Re: The Witcher 2 Specs Goomich
  13. Apr 5, 12:59     Re: The Witcher 2 Specs eRe4s3r
  15. Apr 5, 13:18      Re: The Witcher 2 Specs Zyrxil
  17. Apr 5, 14:06      Re: The Witcher 2 Specs Halo
  18. Apr 5, 14:08       Re: The Witcher 2 Specs eRe4s3r
  20. Apr 5, 16:40       Re: The Witcher 2 Specs Draugr
  21. Apr 5, 17:34        Re: The Witcher 2 Specs eRe4s3r
  22. Apr 5, 17:50         Re: The Witcher 2 Specs Draugr
  23. Apr 5, 18:05          Re: The Witcher 2 Specs eRe4s3r
  24. Apr 5, 18:23           Re: The Witcher 2 Specs Frijoles
  29. Apr 6, 03:18          Re: The Witcher 2 Specs Jerykk
  30. Apr 6, 15:43           Re: The Witcher 2 Specs Draugr
>> 31. Apr 7, 01:07            Re: The Witcher 2 Specs Jerykk
  4. Apr 5, 11:48 Re: The Witcher 2 Specs necrosis
  19. Apr 5, 16:13 Re: The Witcher 2 Specs Eldaron Imotholin
  25. Apr 5, 19:41 Re: The Witcher 2 Specs Acleacius
  26. Apr 5, 20:59  Re: The Witcher 2 Specs Icewind
  27. Apr 5, 23:19   Re: The Witcher 2 Specs Cornholio


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