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Skyrim Interview

The Elder Scrolls: Skyrim interview on IGN talks with Todd Howard of Bethesda Softworks on the next installment in the RPG series. They discuss the events leading to the game's story, the new game engine, fast-travelling, auto-leveling, dragons, melee combat, NPC conversations, and more.

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13. Re: Skyrim interview Apr 2, 2011, 10:27 Slashman
 
Jerykk wrote on Apr 1, 2011, 23:26:
But why would they? An enchanted longsword that's used against someone who is magic immune is still a longsword. It should still do the same damage as a normal longsword does. Trying to balance that out would be... strange?

Not really. Plenty of RPGs have multiple, non-enchanted versions of the same basic weapon type, each with variable damage. Some blades are crafted better than others. A rusty, dull, iron sword isn't as effective as a sharp, clean, steel sword.

I dunno Jerykk, usually in an RPG you use the non-enchanted stuff until you find enchanted stuff and then you never look back.

The reason it probably feels strange in TES is that enchanted stuff becomes easy to get after a while so you see all these other swords that you will never use.

My only issue would be having the common enemies you fight wear all the same enchanted stuff you do all the time.
 
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    Date Subject Author
  1. Apr 1, 00:30 Re: Skyrim interview Jerykk
  4. Apr 1, 01:23  Re: Skyrim interview finga
  6. Apr 1, 02:25   Re: Skyrim interview Jerykk
  8. Apr 1, 11:09    Re: Skyrim interview Creston
  9. Apr 1, 12:28     Re: Skyrim interview Jerykk
  10. Apr 1, 13:47      Re: Skyrim interview Creston
  11. Apr 1, 14:49       Re: Skyrim interview eRe4s3r
  12. Apr 1, 23:26       Re: Skyrim interview Jerykk
>> 13. Apr 2, 10:27        Re: Skyrim interview Slashman
  14. Apr 2, 22:14         Re: Skyrim interview Jerykk
  7. Apr 1, 10:51   Re: Skyrim interview Creston
  2. Apr 1, 01:00 Re: Skyrim interview StingingVelvet
  3. Apr 1, 01:09  Re: Skyrim interview Jerykk
  5. Apr 1, 02:00 Re: Skyrim interview Bhruic


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