Verno wrote on Mar 8, 2011, 15:17:
People stopped buying space sims but to be fair people also stopped making them so who knows what that market could be these days. One of Bioware's goals was to see if CRPGs were still financially viable and DA:O proved that to be the case in my opinion. Unfortunately we don't get to see DD sales figures and EA's financial statement doesn't break out things like DLC in detail so it's impossible to prove or disprove.
True. They did just stop making them but, ah take something like Freespace. The graphics at the time were leapyears ahead of the tech, and it was great. Not to mention the story, vo's and all that. Upside with SCP it looks pretty kick ass in OGL(if you have a good card).
From everything I heard, DAO sold exceptionally well. It was the PC>Console port that sucked hard. But no fault of their own, considering the game was pc-centric to start, delayed nearly a year and had the consolization tacked on after just for them. The DLC? Pft solid money maker, people will buy anything if you dangle it in front of them and use a non-monetary value for the purchase price.
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"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken