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id Software Relocating

id Software is relocating from their Mesquite, TX offices to Richardson, TX in spring of this year. This was actually reported some time ago, and there's a follow-up here saying they are moving 250 employees to a 57,000 square foot space covering two floors. Other developers in Richardson are id collaborator Nerve Software and war game developer Presagis, and the new location is under 10 minutes from the Plano, TX offices of Gearbox Software. Thanks Redwood.

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27. Re: id Software Relocating Mar 8, 2011, 04:41 Theo
 
I wonder how many of those folks are looking after quakelive (yes yes i know its Q3A, but to be fair they have a massive infra structure to maintain now and there is a shitload of "pro" content for it).

 
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Everyone on Bluesnews is synical, get over it.
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26. Re: id Software Relocating Mar 7, 2011, 19:03 killer_roach
 
Beamer wrote on Mar 7, 2011, 18:22:
If id has 10 of any of those positions they're ridiculously bloated.
Which, obviously, they must be. Most of those are jobs you need one or two people for, especially now that Zenimax owns them and should handle a bunch of this.

I'd hazard a guess and say that some of Zenimax's staff are with the id offices, which is why the number is that high.
 
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25. Re: id Software Relocating Mar 7, 2011, 18:34 shul
 
thnx for the clarification, I was wondering the same thing..

stomped.com eh? the memories
 
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24. Re: id Software Relocating Mar 7, 2011, 18:22 Beamer
 
You've got tool/UI/game/system programmers, modelers, concept artists, texture artists, animators, sound people, writers, level designers, game/system designers, PR, advertising, licensing, human resources people, secretaries, team leaders, middle managers, and upper management.

Multiple each of those positions by 10, as a rough average, and you've got a company with 250 people.

If id has 10 of any of those positions they're ridiculously bloated.
Which, obviously, they must be. Most of those are jobs you need one or two people for, especially now that Zenimax owns them and should handle a bunch of this.

Epic has somewhere around 100-120 I think. Not only do they release a game every other year, give or take, but they do an enormous amount of licensing.

Again, it doesn't surprise me that id sold for such little money. Or that they had to sell at all.
 
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23. Re: id Software Relocating Mar 7, 2011, 18:11 MajorD
 
Optional nickname wrote on Mar 7, 2011, 17:47:
MajorD wrote on Mar 7, 2011, 16:46:
wrlwnd wrote on Mar 7, 2011, 14:43:
250 people??

WTF have they accomplished with all those folks?

Console ports to PC!!! <Press Start To Begin>!!! Grin


How else would you afford do you employ 250 button mashers?


Grin..... Good point!
 
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22. Re: id Software Relocating Mar 7, 2011, 17:47 Optional nickname
 
MajorD wrote on Mar 7, 2011, 16:46:
wrlwnd wrote on Mar 7, 2011, 14:43:
250 people??

WTF have they accomplished with all those folks?

Console ports to PC!!! <Press Start To Begin>!!! Grin


How else would you afford do you employ 250 button mashers?
 
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21. Re: id Software Relocating Mar 7, 2011, 17:10 nin
 
I remember Quake 4 being a launch title on the 360

Raven.


Quake wars, or licensed it to someone?
Splash Damage.


Wolfenstein?

Raven again.
 
http://www.nin.com/pub/tension/
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20. Re: id Software Relocating Mar 7, 2011, 17:03 Tumbler
 
Considering they released 1 game from 99-2011, and considering they don't do any real licensing...

I'm not following you here, they've released lots of games during that time. I remember Quake 4 being a launch title on the 360. Doom 3 was the straw that broke the camel's back for me regarding PC gaming, no more thank you. I think Id made lots of console ports of Doom, they made Quake wars, or licensed it to someone? Wolfenstein?

They've made lots of games... maybe you meant good PC games? I'd probably agree with you if that is the case, they have been less than impressive for a long time.
 
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19. Re: id Software Relocating Mar 7, 2011, 16:46 MajorD
 
wrlwnd wrote on Mar 7, 2011, 14:43:
250 people??

WTF have they accomplished with all those folks?

Console ports to PC!!! <Press Start To Begin>!!! Grin

 
Avatar 55780
 
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18. Re: id Software Relocating Mar 7, 2011, 16:42 Ant
 
Redwood wrote on Mar 7, 2011, 14:22:
Thanks for the kind comments! Yes, I do post comments here from time to time, as real life allows.
Redwood!
 
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17. Re: id Software Relocating Mar 7, 2011, 16:40 Cutter
 
Yakubs wrote on Mar 7, 2011, 14:07:
You've got tool/UI/game/system programmers, modelers, concept artists, texture artists, animators, sound people, writers, level designers, game/system designers, PR, advertising, licensing, human resources people, secretaries, team leaders, middle managers, and upper management.

Multiple each of those positions by 10, as a rough average, and you've got a company with 250 people.

Yeah, but how many are core, full-time and how many are contractual/temporary? It just boggles the mind that id would have that many full-time people.
 
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16. Re: id Software Relocating Mar 7, 2011, 15:59 Tumbler
 
If anyone else is curious, Mesquite and Richardson are both suburbs of Dallas and about 17 miles apart. When they said "moving" 250 employees I thought they meant paying for reloacting and what not but I doubt that after seeing how close it is.  
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Kickstarter "Game Developer"!
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15. Re: id Software Relocating Mar 7, 2011, 15:35 SirKnight
 
Beamer wrote on Mar 7, 2011, 13:00:
It always blows my mind that id is 250 people.


Yeah, and it used to be just this: http://dorkshelf.com/wordpress/wp-content/uploads/2009/06/legends.jpg
 
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14. Re: id Software Relocating Mar 7, 2011, 14:43 wrlwnd
 
250 people??

WTF have they accomplished with all those folks?
 
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13. Re: id Software Relocating Mar 7, 2011, 14:41 nin
 

although Blue's is alright I guess.


Yeah, it's ok. I'll probably be back tomorrow.
 
http://www.nin.com/pub/tension/
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12. Re: id Software Relocating Mar 7, 2011, 14:40 Slayblaze
 
Longtime Stomped fan here too, I still miss it although Blue's is alright I guess. I know there a few other former Stompers here like DryHump and others whose names I don't recall offhand. Great bunch of gamer guys for sure  
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11. Re: id Software Relocating Mar 7, 2011, 14:22 Redwood
 
Thanks for the kind comments! Yes, I do post comments here from time to time, as real life allows.  
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10. Re: id Software Relocating Mar 7, 2011, 14:07 Yakubs
 
You've got tool/UI/game/system programmers, modelers, concept artists, texture artists, animators, sound people, writers, level designers, game/system designers, PR, advertising, licensing, human resources people, secretaries, team leaders, middle managers, and upper management.

Multiple each of those positions by 10, as a rough average, and you've got a company with 250 people.
 
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9. Re: id Software Relocating Mar 7, 2011, 14:02 Mr. Tact
 
Cutter wrote on Mar 7, 2011, 13:05:
I would have thought they'd be more like 2 or 3 dozen tops.
Aye, I saw the "250 employees" and thought, "What the heck are all those people doing?" I'm wondering if those jobs are as cushy as I'm thinking they might be...
 
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8. Re: id Software Relocating Mar 7, 2011, 13:09  Blue 
 
Silent Bob wrote on Mar 7, 2011, 12:01:
This is the first time I've heard anything from Redwood since stomped.com closed ten years ago.

Red does post semi-regularly to these forums.
 
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Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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