Dawn of War II - Retribution Patched

Steam News announces the promised patch for Warhammer 40,000: Dawn of War II - Retribution is now automatically available, updating the just-released real-time strategy expansion. The change list follows.

  • Players no longer need to wait for all of their enemies to leave the game in order to be able to select Continue on the post game stats screen
  • Fixed an issue that could cause users to become stuck on the post game stats screen after using the Link button and selecting Continue
  • Fixed an issue that could cause users to suddenly drop to the Main Menu from the post game stats screen
  • A full party of 3 should now instantly enter a Last Stand match instead of searching for one
  • The name field of a new campaign will now be pre-populated with the race chosen
  • Fixed an issue that could prevent the AI from displaying custom badges
  • Fixed an issue that could prevent the preview for the Imperial Guard Laser turret arc from displaying
  • Optimized texture mipmapping to improve memory performance on High visual settings and below
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Re: Dawn of War II - Retribution Patched
Mar 4, 2011, 03:00
2.
Re: Dawn of War II - Retribution Patched Mar 4, 2011, 03:00
Mar 4, 2011, 03:00
 
Yeah, as much as I enjoy getting to use all of those extra units in the campaign, it seems like the difficulty balance is off now. All of the enemies are scripted so that they are never aggressive and never retake requisition points or power nodes. And you nearly always have so much requisition and power that you can keep respawning your army indefinitely. As long as a one of your units escapes death when an engagement doesn't go your way you'll be fine. And that's very easy to do with the increased units and the ability to recall heroes from structures.

I guess they should have gone the CoH route with a single player campaign that follows the rules of multi-palayer, and features aggressive AI vying for map control
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Mar 4, 2011Mar 4 2011
Re: Dawn of War II - Retribution Patched