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Saints Row: The Third Announced

THQ and Volition officially announce Saints Row 3, which is actually titled Saints Row: The Third, saying the upcoming continuation of this open-world action series is due for Windows, Xbox 360, and PlayStation 3 this holiday season. As suspected, they promise the first real details about the sequel in the cover story in the April Game Informer magazine, which is shipping to subscribers "early" this month. For now, all they are offering is a slight dig at the rival Grand Theft auto franchise: "Saints Row: The Third puts you on top of the world, right at the beginning of the game, with all the perks that go along with being the head of an elite criminal organization," said Danny Bilson, THQ Executive Vice President, Core Games. "There’s no delivering pizza, no shuttling family members about in a long series of taxi missions. Instead, you take all the power of the Third Street Saints and you take the world by storm."

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15. Re: Saints Row: The Third Announced Mar 4, 2011, 05:04 Jerykk
 
Ah, yeah, figures. Prototype also emphasized fancy animations over tight controls and I couldn't stand it with M/KB. It was a slightly more tolerable with a gamepad because analog sticks aren't very quick or precise to begin with.

Developers really need to focus on functionality over style. Fancy player animations make for good trailers, sure, but not so great for actually playing the game.
 
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14. Re: Saints Row: The Third Announced Mar 4, 2011, 00:08 Beamer
 
It was painful and clearly designed for the inherently laggy analog stick controls of gamepads. I haven't played RDR yet but I assume it suffers from the same issue.

You're wrong about how it was designed. I haven't played much GTA4, but I assume you mean the tank-like controls, and RDR had it. Marston literally felt like a tank. Sometimes when you were trying to line up on a ladder or even a staircase you couldn't do it quickly. You'd tap to the side and take a huge step, so you'd tap back to correct and overshoot the opposite way, so you'd walk backwards and turn and still miss it.

It worked poorly on a controller, so it wasn't designed for that. I think it's just all based around the animation, which is the issue.
 
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http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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13. Re: Saints Row: The Third Announced Mar 3, 2011, 23:33 Jerykk
 
Euphoria physics is just too awesome.

I like Euphoria when it's applied to NPCs. I don't like it when it's applied to the player. GTA4 had incredibly slow and unresponsive controls. It was painful and clearly designed for the inherently laggy analog stick controls of gamepads. I haven't played RDR yet but I assume it suffers from the same issue.
 
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12. Re: Saints Row: The Third Announced Mar 3, 2011, 14:59 space captain
 
it takes a certain person to be able to handle greatness

plenty of people just dont "get it", and thats to be expected
 
Go forth, and kill!
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11. Re: Saints Row: The Third Announced Mar 3, 2011, 13:43 nin
 
DG wrote on Mar 3, 2011, 13:20:
PHJF wrote on Mar 2, 2011, 22:58:
One of the worst PC ports of all time.
I've not played PC version, but IIRC the 360 version itself kind of felt like a bad port.

Fun game, not-so-great coding.


I played the 360 version for about 10-15 minutes before tossing it. Frame rate dives and it looked like shit...
 
http://www.nin.com/pub/tension/
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10. Re: Saints Row: The Third Announced Mar 3, 2011, 13:20 DG
 
PHJF wrote on Mar 2, 2011, 22:58:
One of the worst PC ports of all time.
I've not played PC version, but IIRC the 360 version itself kind of felt like a bad port.

Fun game, not-so-great coding.
 
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9. Re: Saints Row: The Third Announced Mar 3, 2011, 07:27 SectorEffector
 
"There’s no delivering pizza, no shuttling family members about in a long series of taxi missions. Instead, you take all the power of the Third Street Saints and you take the world by storm."

Rockstar. Agent.

Euphoria physics is just too awesome.
In Red Dead It's incredible.
 
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http://www.youtube.com/watch?v=6-Q2iICtlIc
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8. Re: Saints Row: The Third Announced Mar 3, 2011, 05:14 Doma
 
PHJF wrote on Mar 2, 2011, 22:58:
One of the worst PC ports of all time.

This man speaks the truth.

And no, I will not buy a console.

 
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7. Re: Saints Row: The Third Announced Mar 3, 2011, 00:35 space captain
 
hint: play console games on consoles  
Go forth, and kill!
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6. Re: Saints Row: The Third Announced Mar 2, 2011, 23:24 Verno
 
Saints Row 2 was a fantastic game but had a truly godawful PC port. The recently well ported THQ title Darksiders gives me hope though.  
Avatar 51617
 
Playing: South Park, Dark Souls 2
Watching: Enemy, Network, Wer
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5. Re: Saints Row: The Third Announced Mar 2, 2011, 22:58 PHJF
 
One of the worst PC ports of all time.  
Avatar 17251
 
Steam + PSN: PHJF
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4. Re: Saints Row: The Third Announced Mar 2, 2011, 22:37 space captain
 
i wish they would use the geomod engine for this.. *drool*  
Go forth, and kill!
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3. Re: Saints Row: The Third Announced Mar 2, 2011, 22:19 JohnBirshire
 
The second was marvelous fun co-op, played through the entire game with a friend. The multiplayer versus modes left a bit to be desired however.  
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2. Re: Saints Row: The Third Announced Mar 2, 2011, 21:55 Beamer
 
Either you quickly lose everything, which is lame, or you start with normal "everything" and it goes nuts from there.

Remember, you were basically fighting a private army at the end of Saint's Row 2.



God I loved that game. The humor was a bit too try-hard in the first, outside of Gat, but in the second the parody was much, much more obvious, and at the same time the plot was pretty decent and I enjoyed the cut scenes. Especially those with Gat. Then again I liked the plotlines in the first, too, it just seemed trying too hard in the humor and not quite enough parody instead of glorifying.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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1. Re: Saints Row: The Third Announced Mar 2, 2011, 21:50 Flipper405
 
lol... I feel like you pretty much had to build up from nothing in Saints Row 2 as well. I don't see how you can make it interesting if you already have everything?

We'll see though, I definitely spent a lot more time with SR2 than I first thought I was going to.
 
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