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Why There's No Bulletstorm Co-op

Bulletstorm developer interview on the Telegraph talks with "Clifford" Bleszinski, asking the artist formerly known as CliffyB some questions about Bulletstorm as Epic prepares to launch the first-person shooter they co-developed with People Can Fly (thanks Computer and Video Games). One question asks why there's no campaign co-op, and Clifford explains that they found that it made the game into a "downhill skiing simulator," saying:

First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain. Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don't have to worry about Player 2, or slow motion one-offs that could only occur in a single player game.

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56. Re: Why There's No Bulletstorm Co-op Feb 22, 2011, 19:18 yuastnav
 
swaaye wrote on Feb 22, 2011, 16:36:
How can People Can Fly make yet another game of this kind without coop? Painkiller needed it so badly...

Apparently they cannot stop being generic. A common shortcoming.
 
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55. Re: Why There's No Bulletstorm Co-op Feb 22, 2011, 16:36 swaaye
 
How can People Can Fly make yet another game of this kind without coop? Painkiller needed it so badly...  
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54. Re: Why There's No Bulletstorm Co-op Feb 22, 2011, 00:09 wolve
 
Verno wrote on Feb 21, 2011, 17:27:
wolve wrote on Feb 21, 2011, 17:12:
and neither did AC: Brotherhood
Oh and the comment by m0deth that Epic knows "dickle about coop games" cracked me up good. The Gears of War games are some of the best co-op shooters on console.

Did you actually play AC:B MP? It's pretty damned good and not at all the "tickbox" type of MP. They actually took their time and did it properly. Not going to even touch the Gears of War comment.
I did play AC:B multiplayer for about 5-7 hours. MP wasn't crap, but it wasn't all that good either IMO. I'm just glad Ubisoft didn't skimp on the single player in the game.
 
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53. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 21:44 xXBatmanXx
 
TO much reading to many words make my head hurt.
The game is 4-6 hours. I said that I got a note from a friend who watched his kid play it.

Proof in the puddin.
 
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52. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 17:52 Prez
 
Beamer wrote on Feb 21, 2011, 16:53:

But those are all pretty straight-forward games. Not much along the lines of gimmicks (although Valve would be very, very quick to tell you they didn't do co-op not because they couldn't but because it would ruin the atmosphere - you have one guy running through and triggering all the scripted nuances and the second guy comes through and absolutely misses those little touches that helped HL rise to greatness - not to mention it'd totally break their AI.) Imagine, instead, Max Payne, which was pretty much entirely built around bullet-time. The developers would either have to cut bullet-time, which made it just a third person shooter (and a very difficult one), or they'd have to have a shared bullet-time meter and whenever one went into it all went into it, which would make my brain explode.



You're debating this like I'm saying it was a terrible decision and I hate EPIC and their pet goldfish for this. All I'm saying is that would have preferred that they left it in - I might have been somewhat interested then.
 
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51. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 17:27 Verno
 
wolve wrote on Feb 21, 2011, 17:12:
and neither did AC: Brotherhood
Oh and the comment by m0deth that Epic knows "dickle about coop games" cracked me up good. The Gears of War games are some of the best co-op shooters on console.

Did you actually play AC:B MP? It's pretty damned good and not at all the "tickbox" type of MP. They actually took their time and did it properly. Not going to even touch the Gears of War comment.
 
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50. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 17:12 wolve
 
Beamer wrote on Feb 21, 2011, 16:47:
In this case I will very readily use "everyone," as I'm pretty much the only person in this post willing to admit that companies would rather shoe-horn in multiplayer for the sake of sales than cut it for the sake of quality. If Epic was as evil and greedy as everyone here keeps claiming they'd pretty happily slap in multiplayer, which is already in the engine, just to brag about it on the back of the box.

Can I get a exclusion from your use of "everyone" here? I certainly find it disheartening whenever game devs throw in multiplayer just to add another blurb / checkbox to the back of the game packaging. Bioshock 2 definitely didn't need multiplayer, and neither did AC: Brotherhood (I wonder how MP is in Dead Space 2). Companies are adding multiplayer into too many games that don't benefit from it.

Oh and the comment by m0deth that Epic knows "dickle about coop games" cracked me up good. The Gears of War games are some of the best co-op shooters on console.
 
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49. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 17:00 Verno
 
And that was deliberate. Everyone here distrusts Epic to the point of irrationality. I'm not saying anyone is irrational in their hatred of Epic, I'm saying they let that hate blind them to the point that they assume Epic is irrational.

That's an irresponsible generalization, borderline dishonest. Face it, you want to lump everyone together so that you can lecture and be biased. You're very dramatic with the words like hated, evil and formatting your posts on purpose to be huge so that you get attention but the fact is that this is reportedly a fairly short singleplayer experience. So people could easily see how the lack of MP could be a negative without needing some bizarre feelings about Epic. This is a game about being creative and that's easily more enjoyable if someone else is there to appreciate it.

There are several ways to construe this announcement and just because one is valid doesn't mean everything else is invalid.

This comment was edited on Feb 21, 2011, 17:07.
 
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48. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 16:53 Beamer
 
You do realize that fun is subjective right?

Partially.
Yes, it is somewhat subjective, but there's also consensus. If you look hard enough on Craigslist you'll find more than enough people that think getting kicked in the crotch is fun, but if you design a game around it I don't think you'll get many takers.

It's one thing if they were to say that they started implementing it but found that it was going to take more resources than they felt like dedicating towards it, but they said they got it working.

They got it functional, which again isn't hard given that it's UE3. It was making it fun that mattered. It would take significant resources to balance it, and it would require cutting things like the slow motion that's fairly key in the gameplay, and it would certainly make the AI act wonky. In other words they'd have to either release something crappy and poorly balanced or sort of design an entirely different game. They didn't have want to put their name on something they didn't find up to their quality and didn't have the resources to completely tweak the game in favor of co-op.

Even ones that were never intended to have coop. Half-Life, Elite Force, Half-Life 2, and Doom 3 all were made exponentially more fun by modders creating a coop mode for them.

But those are all pretty straight-forward games. Not much along the lines of gimmicks (although Valve would be very, very quick to tell you they didn't do co-op not because they couldn't but because it would ruin the atmosphere - you have one guy running through and triggering all the scripted nuances and the second guy comes through and absolutely misses those little touches that helped HL rise to greatness - not to mention it'd totally break their AI.) Imagine, instead, Max Payne, which was pretty much entirely built around bullet-time. The developers would either have to cut bullet-time, which made it just a third person shooter (and a very difficult one), or they'd have to have a shared bullet-time meter and whenever one went into it all went into it, which would make my brain explode.


 
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47. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 16:47 Beamer
 
We put it in, it didn't work so well 'cause we know dickle about coop games

Uh, 12 million or so copies of Gears of War, designed from the ground-up as a co-op experience, beg to differ with you.


One of these things is not like the other.

And that was deliberate. Everyone here distrusts Epic to the point of irrationality. I'm not saying anyone is irrational in their hatred of Epic, I'm saying they let that hate blind them to the point that they assume Epic is irrational.

Which isn't true.

In this case I will very readily use "everyone," as I'm pretty much the only person in this post willing to admit that companies would rather shoe-horn in multiplayer for the sake of sales than cut it for the sake of quality. If Epic was as evil and greedy as everyone here keeps claiming they'd pretty happily slap in multiplayer, which is already in the engine, just to brag about it on the back of the box.
 
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46. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 15:25 Prez
 
Why? Features that aren't fun get cut all the time.

You do realize that fun is subjective right? For example, I don't think I'll find the base nature and crass, obnoxious humor that pervades throughout this game to be "fun", but maybe other people will. It's one thing if they were to say that they started implementing it but found that it was going to take more resources than they felt like dedicating towards it, but they said they got it working.

And the only reason I've ever seen a game that included coop get slagged for including it is when it's apparent the single player game was simplified to facilitate its inclusion. I've never seen a coop game that didn't make the game more fun to me. Even ones that were never intended to have coop. Half-Life, Elite Force, Half-Life 2, and Doom 3 all were made exponentially more fun by modders creating a coop mode for them.

As far as game reviews go, I have never seen a game with bad multiplayer or coop lose review points specifically because the included features were not up to the reviewers standard. At most, I've read "It's got a mulitplayer mode, but just weeks after release I can't find anyone playing it,so it's kind of pointless" and the like. Lastly, for the record, I'm not bagging on Epic at all in this thread; few people are actually.
 
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45. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 14:04 Verno
 

Verno, you should know by now that I specifically avoid "everyone" or "you guys" to avoid lumping people like you, Cutter, nin, Creston, etc. in to every single post.

Hmm.

But since they're Epic everyone puts an evil spin on anything they do.

One of these things is not like the other. You seem to make a bigger deal out of it judging by the number and size of your posts than the three people in this topic who said anything about it.

This comment was edited on Feb 21, 2011, 14:09.
 
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44. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 13:56 m0deth
 
CliffyB BS-O-meter translation as follows:

We put it in, it didn't work so well 'cause we know dickle about coop games, so we said F-it and took it out, that was way easier than actually designing a good coop element. But hey...you'll still pay the same amount anyway.
 
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43. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 12:31 Beamer
 
ike I said, leave the code in there and see if modders can do something with it - it's been done before.

It's UE3 - code is in there.

For what it's worth, I found Bioshock 2 multiplayer to be unnecessary, but had they spent resources on it, got it working, then left it out I'd find that dubious too.

Why? Features that aren't fun get cut all the time. In reviews games get knocked much harder for including things that aren't fun than for having feature sets missing, and when people remember games or recommend games they do it less on what isn't there and more on what is.

If BulletStorm released with a dull, unintuitive co-op feature it would have been judged for it and judged negatively. So the feature got cut.
I don't see how pointing this out is anti-consumer. Consumers shouldn't want products released touting features that the developer knows is bad. What if I go to the store with a buddy looking specifically for a co-op game and pick up BulletStorm for that reason. We'd be pissed.
This is what Epic and PCF look to avoid. They're being consumer-friendly here. But since they're Epic everyone puts an evil spin on anything they do.
 
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42. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 12:28 Beamer
 
The price. He is simply saying this game is overpriced for what it offers. From your quote it "looks" like a childish rant, but when you include the price tag his point strikes home.

None of what he mentioned had anything to do with price!
Hell, everyone here loved Batman, right? It was a somewhat short campaign (again, this guy alleged 4-5 hours for Bulletstorm but I haven't seen that anywhere.) Batman had no multiplayer. Batman had no co-op.

So why doesn't Batman get flayed around here? It was the Unreal Engine, too, which means all that stuff was built in.



Oh, wait, what's that? Batman wouldn't have been very fun multiplayer? Swooping out of the shadows and using stealth doesn't work as well?
Certainly true.
But it's true in Bulletstorm, too.

Ive never seen you once take a pro-gamer stance. In nearly every single thread you decide to post you seem to defend the industry against the very people that have made this industry what it is today. Gamers.

I defend it from irrationality. Saying a game needs to have multiplayer and co-op shoehorned in is irrational. And it's a standard people here very rarely hold other companies to.
 
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41. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 11:27 Prez
 
Beamer wrote on Feb 20, 2011, 20:09:
Hell, people around here ranted that BioShock 2 completely missed what made the game fun by putting resources into multiplayer. Why is this different?

To me it's different for the simple reason that they already spent the resources on it and had it working. Like I said, leave the code in there and see if modders can do something with it - it's been done before. For what it's worth, I found Bioshock 2 multiplayer to be unnecessary, but had they spent resources on it, got it working, then left it out I'd find that dubious too.
 
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40. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 11:18 Verno
 
Verno, you should know by now that I specifically avoid "everyone" or "you guys" to avoid lumping people like you, Cutter, nin, Creston, etc. in to every single post.

And I can't reply to every single post or I'll be shooting in every direction.

Your browser is spitting out a ridiculous number linebreaks between your sentences again fyi.
 
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39. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 09:56 InBlack
 
Beamer you are employing typical troll tactics, quoting paragraphs without including the most important part of the guys original post.

The price. He is simply saying this game is overpriced for what it offers. From your quote it "looks" like a childish rant, but when you include the price tag his point strikes home.

I dont get it. Why do you defend this game like its the second coming of Christ or something, or are you simply arguing for the sake of arguing? Please dont take this the wrong way, my interest is genuine. I for one have no opinions about this game one way or the other.

Ive never seen you once take a pro-gamer stance. In nearly every single thread you decide to post you seem to defend the industry against the very people that have made this industry what it is today. Gamers.
 
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38. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 08:27 Beamer
 
So let me get this straight; this game is meant to be all about combos and destroying things in as many ways as possible, or something. It has a 4-5 hour campaign, one deathmatch mode, no team deathmatch, no co-op, an utterly disastrously bad website and more marketing bullshit (see said website) than I've ever seen for a game.

Yes, rather than shoe-horn in a bunch of modes that may add legs to the product but didn't fit it well (which is something we shouldn't want) they focused on the mode that fit the game perfectly and spent all their effort polishing it (which is something we should want) and you're complaining. Which sounds counterintuitive. Why does every game need multiplayer? Can the market even support that? Probably not.

Not sure where you're getting 4-5 hour campaign, either. I haven't heard a single bit of information around that. We'll find out when reviews hit today I'm sure.

Lastly, how does a website and marketing reflect on the quality of a product? Shouldn't those of us here be savvy enough game consumers to not fall for marketing?
Eh, I guess given all the preordering and preorder regret that's not so true.
 
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37. Re: Why There's No Bulletstorm Co-op Feb 21, 2011, 08:22 Beamer
 
Agreed, instead of offering criticisms based on "everyone" or "you guys", just address people individually instead of lumping the entire site together. It just discredits what you post and looks like trolling.

Verno, you should know by now that I specifically avoid "everyone" or "you guys" to avoid lumping people like you, Cutter, nin, Creston, etc. in to every single post.

And I can't reply to every single post or I'll be shooting in every direction.




But sorry, Batman, if "our game is designed around creating your own play style, using slomo and taking time to experience the game as a whole and we simply discovered that these things don't coexist properly with co-op and the end experience isn't terribly fun" smells like shit to you then you're nose is severely problematic.
A developer gives you an honest, genuine answer as to why they didn't include a feature that's not only a good selling point but pretty easy to implement as it's already built into the engine and you're saying it's a line of shit. Right.
 
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