Paradox Interactive officially announces Salem, the free-to-play MMOG set in colonial Salem they unveiled a few weeks ago
at their press event. They have launched a
Salem Product Section,
Facebook Page, and
Twitter feed for this game that has an emphasis on crafting and the unusual feature of permanent death for characters who meet their in-game demise. They also include a link to their
previously released game trailer, and some details on the game, including a bit more on the perma-death deal, which is not quite as permanent as it sounded at first:
"Salem is a free-to-play MMO game that is going to add something new to the genre with the concept of generations rather than just a single character through the game,” said Tom Söderlund, Project Lead for Paradox Connect. “If your character is killed in the game, and believe me it can be dangerous in Salem, their descendent has the ability to pick up where your character left off. The concept of revenge and towns policing themselves and even sanctioning hits on griefers is going to be a really compelling aspect. We know we’ll see some interesting things when the community finally has a chance to play Salem later this year.”
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| 7. |
Re: Salem Perma-Death Explained |
Feb 10, 2011, 13:04 |
Slayblaze |
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They end up kind of skirting the issue of perma-death this way, if it works out how it sounds. You DO really die. but the player can still continue on as their own descendent. I don't know how much of an actual penalty that is - not too much it sounds like. After the little mini-controversy the original announcement of perma-death stirred up, this just makes you go "meh". They may have missed an opportunity to capitalize on something that would make them stand out a bit from the crowd of other MMOs even though truly losing a toon by dying would be brutal.
On the other hand it does build on that idea of Revenge against the one who killed your previous incarnation - your Father, or Uncle or however they handle it. Might work out ok, we'll see. |
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Feb 10, 12:41 |
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WyldKat |
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Feb 10, 13:17 |
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Sencho |
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Feb 10, 13:26 |
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Fion |
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Feb 10, 13:47 |
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Burrito of Peace |
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Feb 10, 14:08 |
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grudgebearer |
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Feb 10, 14:26 |
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Sepharo |
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Feb 10, 14:48 |
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Burrito of Peace |
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Feb 10, 17:54 |
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Flatline |
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Feb 11, 07:59 |
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Burrito of Peace |
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Feb 11, 08:57 |
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InBlack |
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Feb 11, 09:30 |
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Burrito of Peace |
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Feb 11, 11:02 |
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InBlack |
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Feb 10, 14:52 |
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Beamer |
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Feb 10, 13:53 |
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space captain |
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12. |
Feb 10, 14:03 |
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SimplyMonk |
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Feb 10, 17:48 |
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Flatline |
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Feb 11, 10:10 |
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space captain |
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Feb 10, 14:47 |
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WyldKat |
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Feb 10, 18:28 |
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Cutter |
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Feb 10, 14:05 |
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Techie714 © |
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Feb 11, 02:18 |
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Prez |
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Feb 10, 12:41 |
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Darks |
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Feb 10, 12:52 |
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space captain |
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Feb 11, 06:00 |
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InBlack |
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Feb 10, 12:55 |
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kibbled |
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Feb 10, 13:02 |
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SimplyMonk |
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Feb 10, 13:00 |
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Steele Johnson |
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Feb 10, 13:04 |
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Slayblaze |
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Feb 10, 14:06 |
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NewMaxx |
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Feb 10, 14:42 |
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Kxmode |
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Feb 10, 14:56 |
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NewMaxx |
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Feb 10, 14:57 |
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Kxmode |
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Feb 10, 15:06 |
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Slayblaze |
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Feb 10, 15:39 |
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bhcompy |
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Feb 10, 18:36 |
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.net_Drifter |
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Feb 10, 18:49 |
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Dades |
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Feb 10, 19:20 |
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Howin |
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Feb 10, 19:58 |
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[VG]Reagle |
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Feb 10, 21:26 |
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D_K_night |
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Feb 10, 23:09 |
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entr0py |
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