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Re: Op Ed |
Feb 7, 2011, 13:06 |
PropheT |
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He's right, though, because ultimately all fail states do is that they punish you for playing. There needs to be something there that allows you to fail, but there also needs to be something more imaginative to integrate failure into the worlds being designed rather than just a binary state where you either succeed or you try again until you do.
Wing Commander did it years ago, and I don't think I can name more than a handful of games to have done it since...it allowed you to fail and continue with the consequences of the failure. It was a lot more interesting than just a simple you win/you lose to everything you did. |
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Date |
Subject |
Author |
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1. |
Feb 7, 12:19 |
Re: Op Ed |
Jerykk |
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2. |
Feb 7, 13:06 |
Re: Op Ed |
PropheT |
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5. |
Feb 7, 14:30 |
Re: Op Ed |
Wimpy |
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3. |
Feb 7, 13:35 |
Re: Op Ed |
Beamer |
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4. |
Feb 7, 13:36 |
Re: Op Ed |
Flatline |
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6. |
Feb 7, 14:31 |
Re: Op Ed |
avianflu |
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7. |
Feb 7, 15:22 |
Re: Op Ed |
Icewind |
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8. |
Feb 7, 15:32 |
Re: Op Ed |
Jerykk |
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10. |
Feb 7, 15:50 |
Re: Op Ed |
PHJF |
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11. |
Feb 7, 17:42 |
Re: Op Ed |
Fifth |
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12. |
Feb 7, 18:28 |
Re: Op Ed |
Dreagon |
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9. |
Feb 7, 15:43 |
Re: Op Ed |
Kajetan |
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14. |
Feb 7, 18:35 |
Re: Op Ed |
Warskull |
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15. |
Feb 7, 19:03 |
Re: Op Ed |
PHJF |
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16. |
Feb 8, 04:27 |
Re: Op Ed |
Jerykk |
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17. |
Feb 8, 09:26 |
Re: Op Ed |
Slashman |
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13. |
Feb 7, 18:35 |
Re: Op Ed |
Sepharo |
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18. |
Feb 9, 01:58 |
Re: Op Ed |
xXBatmanXx |
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