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Magicka Patched

Another new patch for Magicka is now automatically available on Steam, addressing more issues with Arrowhead Games' new action/adventure. The patch includes some balance tweaks as well as bug fixes, which are all detailed below.

Fixes

  • Fixed save games disappearing when disconnecting from online game. (For real this time)
  • Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
  • Fixed crash caused by conjuring large quantities of elements.
  • Fixed crash due to beams merging.
  • Fixed crash where Chapter 11 boss collided with shield.
  • Fixed crash where Clients and servers would send old messages when reconnecting.
  • Fixed high-end machine jitter.
  • Improved network batching. (should result in serious network performance increase).
  • Improved startup routine to prevent threading problems.
  • Improved authentification on connect. (should result in fewer auth-failed)
  • Fixed a missing file that resulted in french text not appearing correctly.
  • Fixed immovable objects jittering.
  • Fixed issue where characters would get stuck during cutscenes.
  • Fixed issue where scripted player movement would remain after a cutscene.
  • Fixed missing boss titles.
  • Steam join through overlay fixed.
  • Fixed Chapter 1 collision. (behind door)
  • Fixed Chapter 3 collision. (you can now fall down the well)
  • Fixed Chapter 7 cutscene lockups and other issues.
  • Fixed Chapter 8 cutscene lockup.
  • Fixed Chapter 8 navigation fixed.
  • Fixed Chapter 9 cutscene lockups.
  • Fixed Chapter 11 teleport issue.
  • Fixed Chapter 12 cutscene lockup.
  • Conflagration is now properly synced over network.

Features/Balance

  • Chapter 3 now has proper pirates by the picnic.
  • Chapter 8 now has manual exit at the end of level.
  • Fire Damage increased from 40 to 60.
  • Spawned summons now capped at 16 per player.
  • Goblin Pirate damage reduced from 155 to 72.
  • Added server list filter option for “Password”.
  • Removed obsolete port option of game hosting (always hosted on 27016 anyways).
  • Server list sorting added (click the header).

View
8. Re: Magicka Patched Feb 2, 2011, 03:42 OpticNerve
 
Prez wrote on Feb 2, 2011, 02:05:
I find that the game difficulty seems the same whether you have 4 players or are flying solo. Thus, the game is extremely challenging in some places in SP mode.

I have a theory with my friends that the game is quite a bit tougher in a full MP game just for the fact that there's such mass chaos and hilarity when you have a 4-player co-op game going. There are so many accidental deaths and miscasting that it sort of nullifies the amount of players on your side. Unfortunately 2-player MP is where things get a bit too easy since you have wider berth to cast spells and the lack of enemy ramping makes things a bit of a cakewalk.
 
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http://theopticnerve.deviantart.com
Previous Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Feb 1, 14:12 Re: Magicka Patched Elessar
  2. Feb 1, 14:35  Re: Magicka Patched Wowbagger_TIP
  3. Feb 1, 17:02   Re: Magicka Patched fatguy
  4. Feb 1, 21:33    Re: Magicka Patched OpticNerve
  5. Feb 1, 23:25     Re: Magicka Patched MoreLuckThanSkill
  6. Feb 2, 01:41 Re: Magicka Patched bigspender
  7. Feb 2, 02:05  Re: Magicka Patched Prez
>> 8. Feb 2, 03:42   Re: Magicka Patched OpticNerve


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