8 Replies. 1 pages. Viewing page 1.
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| 8. |
Re: Magicka Patched |
Feb 2, 2011, 03:42 |
OpticNerve |
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Prez wrote on Feb 2, 2011, 02:05: I find that the game difficulty seems the same whether you have 4 players or are flying solo. Thus, the game is extremely challenging in some places in SP mode. I have a theory with my friends that the game is quite a bit tougher in a full MP game just for the fact that there's such mass chaos and hilarity when you have a 4-player co-op game going. There are so many accidental deaths and miscasting that it sort of nullifies the amount of players on your side. Unfortunately 2-player MP is where things get a bit too easy since you have wider berth to cast spells and the lack of enemy ramping makes things a bit of a cakewalk. |
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| <Insert name from upper-right corner> |
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| 7. |
Re: Magicka Patched |
Feb 2, 2011, 02:05 |
Prez |
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| I find that the game difficulty seems the same whether you have 4 players or are flying solo. Thus, the game is extremely challenging in some places in SP mode. Still, it's a great game. I'm enjoying the humor and the gameplay immensely. Kudos to Arrowhead and Paradox. |
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| 6. |
Re: Magicka Patched |
Feb 2, 2011, 01:41 |
bigspender |
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everything is heaps better now, HEAPS!
i love this game best $10 ever spent |
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_________________________________________________
Adults are just children that are allowed to make their own decisions. |
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| 5. |
Re: Magicka Patched |
Feb 1, 2011, 23:25 |
MoreLuckThanSkill |
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This game is slowly getting more stable in multiplayer... finally FINISHED a multiplayer challenge game by beating level 20, as opposed to either:
Getting bumped/blasted into an unreachable area of the map Getting eaten through a shield by a yeti/troll The ever present crashes to desktop/freezes for 1 or more players.
Great fun, but great frustration sometimes. Also there seems to be a real problem still, especially in Havindr arena, with items from chests falling THROUGH the map, maybe 1 out of 8 or 9 items or so.
Still, I've easily gotten more playtime/enjoyment out of this for 9.99 than any other full retail game in months. |
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| 4. |
Re: Magicka Patched |
Feb 1, 2011, 21:33 |
OpticNerve |
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The recent patches seem to have shaped up MP quite well although there are still a few bugs and optimizations that still need to be done. Played a bunch of 4 player co-op Challenge games without any problems. I also played a 4-player co-op Adventure game with some friends and we all lasted until Chapter 3 when two of them got booted from the game. MP seems like less of a bandwidth hog with this recent patch (prior to this patch, someone on the Steam forums tested it and said it used up as much as 8x as much bandwidth as Titan Quest when hosting another player) but it seems better now.
Overall, it still needs some work and features (it's still a memory hog, uses up a bit too much bandwidth for this type of game and drastically needs a drop-in/drop-out feature) but at the rate the devs have been releasing patches and listening to player feedback, I'm sure they'll eventually get to fixing up most of the remaining problems.
This comment was edited on Feb 1, 2011, 21:56. |
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| <Insert name from upper-right corner> |
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| 3. |
Re: Magicka Patched |
Feb 1, 2011, 17:02 |
fatguy |
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| The multi still runs terribly for me, but had a few steam friends say it runs well for them. |
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| 2. |
Re: Magicka Patched |
Feb 1, 2011, 14:35 |
Wowbagger_TIP |
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Dunno about multiplayer, but I started playing single player after the last patch, and I have only had one crash, which I think was due to the beam collision issue that they apparently fixed in this latest patch. Haven't encountered any other problems.
Having fun with this game. Haven't laughed so much at a game since Portal. |
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| 1. |
Re: Magicka Patched |
Feb 1, 2011, 14:12 |
Elessar |
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| Can anyone confirm if these patches are truly stabilizing the game? I've been holding off on getting it until some of the issues were worked out. |
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| "You don't get what you deserve, you get what you get." |
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8 Replies. 1 pages. Viewing page 1.
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