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Magicka #1 on Steam, Bug Hunt Continues

Paradox Interactive announces that Magicka has sold over 30,000 copies since its release yesterday, saying this makes Arrowhead Studios' action/adventure the number one bestselling game on Steam over that period. They also reaffirm their commitment that began with yesterday's patch to clear up bugs and other issues, saying: "However, the fantastic success of Magicka is not a signal for the development team to pop open the jars of mead and relax after celebrating. Arrowhead Studios is working around the sundial and is fully committed to ongoing support by zapping glitches and communicating with players. The dev team has plenty more to conjure up so be on the lookout for more announcements and keep those wands ready, wizards!"

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37 Replies. 2 pages. Viewing page 1.
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37. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 18:42 bigspender
 
BTW people that can't use "MIDDLE MOUSE" button, you've probably got your logitech software set to webscroll, or universal scroll or something like that.

Set it up "OTHER" -> " MIDDLE MOUSE"

that should fix it



or you can rebind it to another key if you got the latest patch










PLEASE DO NOT PIRATE THIS GAME - ITS ONLY $10 and ITS EPIC AND AWESOME AT THE SAME TIME
 
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36. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 09:49 ASeven
 
Beamer wrote on Jan 27, 2011, 09:27:
I've totally ignored it because the name is ridiculously generic. It makes it sound like the most bland game possible. It's like naming a FPS "Health" or a sports game "Ball." It's hard not to see the name in the Blues headlines and not assume that insane lack of creativity didn't spread throughout the entire game.

That's the point, to be as generic as possible as a parody to the fantasy genre.
 
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35. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 09:27 Beamer
 
Sounds like I need to check this out.


I've totally ignored it because the name is ridiculously generic. It makes it sound like the most bland game possible. It's like naming a FPS "Health" or a sports game "Ball." It's hard not to see the name in the Blues headlines and not assume that insane lack of creativity didn't spread throughout the entire game.

Glad to hear it didn't.
 
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34. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 08:44 Wolfox
 
Sepharo wrote on Jan 27, 2011, 01:06:
Just had my first BSoD in years while picking the color of my robe before I even got to play.

Now I don't even feel like trying. So apathetic.

Play windowed for now. That fixed a similar problem for me.
 
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33. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 01:06 Sepharo
 
Just had my first BSoD in years while picking the color of my robe before I even got to play.

Now I don't even feel like trying. So apathetic.
 
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32. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 27, 2011, 00:14 D4rkKnight
 
LAN you say? Those sound like dirty pirate thoughts, you just raised piracy statistics.  
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31. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 22:37 mag
 
Prez wrote on Jan 26, 2011, 22:07:
mag wrote on Jan 26, 2011, 21:57:
Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.

How does that work on Steam? Do you need a different Steam account for every local copy? That must be... frustrating.

Well, I have 5 comps all with their own Steam accounts networked that my kids and wife use. Normally it would be aggravating to have to buy 3 separate copies, but given that the game is a measly 10 bucks, it still ends up being cheaper than a single copy of most games.

Yeah, I gotcha. I'm not knocking buying multiple copies (though I fondly remember the games that let you have a few multiplayer-only copies for every actual-disc-copy that you had), it would just make me mad to manage multiple Steam accounts that way. I mean, it's just me here, but I could conceive of setting up a second or third computer for when folks visit.
 
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30. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 22:07 Prez
 
mag wrote on Jan 26, 2011, 21:57:
Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.

How does that work on Steam? Do you need a different Steam account for every local copy? That must be... frustrating.

Well, I have 5 comps all with their own Steam accounts networked that my kids and wife use. Normally it would be aggravating to have to buy 3 separate copies, but given that the game is a measly 10 bucks, it still ends up being cheaper than a single copy of most games.
 
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29. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 21:57 mag
 
Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.

How does that work on Steam? Do you need a different Steam account for every local copy? That must be... frustrating.
 
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28. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 19:43 Prez
 
Bought 3 copies for my home LAN. I've been dying for a game like this.  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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27. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 18:53 ASeven
 
Ventura wrote on Jan 26, 2011, 18:21:
So hey, to those who have played this...

Once it's been fixed up, should I definitely buy it? The general consensus seems to be that, while it does have problems, it's also crazy fun when it works.

That about it?

Yes. The patches are making progress too.

This is a must-buy for everyone. The MP is insanely fun.
 
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26. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 18:33 Bucky
 
New Update, now with middle-mouse rebind option!

Multiple move orders with delays will now properly stop during the delay.
Steam usernames longer than 15 characters will now be shortened instead of crashing.
The errorReport in the application directory now also contains a version numbers.
Server lists can now be properly scrolled.
Fixed a bug when displaying an already disposed server in server listing which caused a crash.
Path names are now region safe.
Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
Removed VAC option, all online games now use VAC.
Improved cutscene-skip in Chapter 2 Scene 2.
Improved cutscene-skip in Chapter 3 Scene 3.
Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
Added keyboard binding for cast self (default middle mouse button)
Statuseffect desync crash fixed.
Animation time desync crash fixed.
Features added
Cancel button added to gamepad configuration popup.
Icon added for break free action.
Icon added for boost action.
Icon added for magic action.

They seem to be true to their word. I'm happy with my purchase.
 
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25. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 18:21 Ventura
 
So hey, to those who have played this...

Once it's been fixed up, should I definitely buy it? The general consensus seems to be that, while it does have problems, it's also crazy fun when it works.

That about it?
 
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24. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 17:52 Pyloff
 
I tried to play the demo. It told me to click the middle mouse button... Didn't work. No way to change the controls in the options either.

Deleted.
 
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23. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 17:39 Golwar
 
Things changed, Paradox isn't the piss poor little niche inhouse only developer anymore. They have enough success and money to take much more time to produce their next major inhouse title CK2, then ever before. And they spend money on several experiments, as seen during their recent convention/press conference.

So money is no excuse, they just wanted to push the title on the market in time. That is also the reason why they didn't include everything they wanted yet, as confirmed for "Paradox Connect" for example.
 
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22. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 16:52 bigspender
 
you have to remember that a lot of indie developers aren't backed by an "ea" style company and don't have wads of cash.

they might already be in debt and need to release to get money to even make the patches.



I'm not saying that its an excuse to release a buggy game (especially when multiplayer is so stuffed!!!) but thats the reality.
 
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21. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 16:44 Bucky
 
The Single player works fine for me, if just a touch laggy in spots. The multiplayer, however, is a trainwreck.

It's still worth $10, but for anyone who hasn't picked it up I'd say wait a few weeks.
 
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20. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 16:18 StingingVelvet
 
Since the retail box edition comes out February 15th I am surprised they didn't just release all editions on that day, if it is as buggy as you guys say. Maybe that was the plan but they needed some cash immediately for one reason or another and rushed it out the door.  
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19. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 15:23 ASeven
 
nin wrote on Jan 26, 2011, 14:33:

So how long is the game? I'm close to pulling the trigger. The demo seemed kinda fun, and for $10, it's hard to lose.

The meat of the game is in the fun MP co-op. Wait a week or so, if the daily patches keep coming in, at that point the game may be stable enough to be really enjoyed as MP. As for SP, it might take you about 10 hours or so, probably more if you like exploring and messing around with the spells.
 
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18. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 15:19 Verno
 
ASeven wrote on Jan 26, 2011, 12:48:
I do agree with the arstechnica article though. Mainstream or indie, we must regard games in the same light when it comes to buggy products. Magicka either had an incompetent group of testers, the developers didn't care or both. This game could have used thorough beta testing and a couple more months to iron the bugs out.

Even if the game is $10, or even $1, a broken buggy game in the end is a broken buggy game. Thankfully this game has so much potential that people are easier to forgive, I guess.

Yeah I agree, indie or not it's unacceptable and I've said as much on their forums and told others to avoid purchasing this for now.
 
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