55 Replies. 3 pages. Viewing page 2.
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| 35. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 15:27 |
Beamer |
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Think about how interesting the data will be for Valve out of this.
What percentage of PS3 buyers play the game on the PC when given that as a free alternative? What is the average ratio of time spent on the PC vs time spent on the PS3. How many players start on the PS3, move to the PC and finish there? How many start on the PS3, move to the PC and return to the PS3?
No information is perfect, as you don't know how many people are buying the game for the PS3 and letting their brother use the PC version, but it'll still give some interesting results. |
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| 34. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 15:05 |
Krovven |
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Tho not sure why Valve can not offer a PSN code when you buy it on Steam for PC\Mac to put in your PSN account and download it. Cus Valve controls Steam and can choose to do that, Sony doesn't lose out. Giving a PSN code to people that buy a Steam copy is out of Sony's pocket, and doubt they would agree to do that. |
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| 33. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 14:55 |
Beamer |
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Quake 3 came out for Dreamcast DC only had one thumbstick, which made a huge difference.
in a shooter, that could be a non issue mostly, but in a game like portal, where you have to aim while flying and spinning, killing or stranding your teammate if you fail, it could be a deal breaker. further gaming divide? If Portal is multiplatform I'm assuming it's designed with a controller in mind and the puzzles are created so that your average PS3 user can achieve success.
Shooters are much worse. On consoles everyone is equally limited. Throw PCs into the mix, with people able to turn instantaneously and line shots up in the same time and it falls apart. The people making Huxley struggled with this before giving up (for other reasons.) The general idea is to give console users assists but no one likes that.
The real question is "why?" What does anyone get from this? In general populations have been more than solid enough to support themselves. Sure, there are some people out there that have a 360 while their friends have a PS3 but that number is dwarved considerably by the amount of people that would run around trash talking how inferior other people's platform choices are. Which is the main reason why crossplatform will typically be limited to private matches. By doing that you're guaranteeing no more than a handful of people actually use it. Suddenly it's not worth the considerable effort. |
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| 32. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 14:29 |
necrosis |
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Krovven wrote on Jan 18, 2011, 14:26:
Very cool...I'll be able to play with my younger brother without having to pick up a copy for the PS3. Why not buy it on PS3 and then have access to both versions?
Thinking this is what I'll be doing.
Yeah I am considering doing this as well. Might not ever play it on PS3 but with the option there at no extra cost, why not pick it up?
This sounds like what Valve did with Mac games. But because PS3 needs the disk this deal is only offered with the PS3 version.
Tho not sure why Valve can not offer a PSN code when you buy it on Steam for PC\Mac to put in your PSN account and download it. |
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| 31. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 14:26 |
Krovven |
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Very cool...I'll be able to play with my younger brother without having to pick up a copy for the PS3. Why not buy it on PS3 and then have access to both versions?
Thinking this is what I'll be doing.
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| 30. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 14:22 |
necrosis |
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timesten wrote on Jan 18, 2011, 13:59:
Beamer wrote on Jan 18, 2011, 13:21:
So... families in the future that do their research will choose a PS3 over the Xbox. For the 10 games crossplatform games that come out this generation?
I think you really, really, really overestimate the value of crossplatform play. On the basis of this board alone how many PC gamers want to play against console gamers? And once console gamers start getting obliterated by mouse-and-keyboarders, how many of them will want to play PC gamers? Wasnt this the point of a recent article quoting microsoft devs? i dont have it at my fingertips, but i think i remember them saying that the main reason was that the console players were generaly outmatched.
i wonder what will happen when a pc player gets matched up with a console player that cant consistantly aim as precisely as they want. in a shooter, that could be a non issue mostly, but in a game like portal, where you have to aim while flying and spinning, killing or stranding your teammate if you fail, it could be a deal breaker. further gaming divide? Posted by Rockn-Roll: http://www.bluesnews.com/s/112430/pc-player-dominance-killed-cross-platform-gaming
I have seen this first hand YEARS ago. Quake 3 came out for Dreamcast. If you rolled back your PC to a specific version number you could play on the same servers/with Dreamcast people. After a few weeks the DC people were getting pissed off at constantly getting their asses handed to them by people with KB&M's. Eventually they added server options to make matches DC only and DC only ladders for ranking because of this. |
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| 29. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 14:17 |
Hyatus |
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Cross Platform Portal 2?
This is a triumph. |
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| 28. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 13:59 |
timesten |
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Beamer wrote on Jan 18, 2011, 13:21:
So... families in the future that do their research will choose a PS3 over the Xbox. For the 10 games crossplatform games that come out this generation?
I think you really, really, really overestimate the value of crossplatform play. On the basis of this board alone how many PC gamers want to play against console gamers? And once console gamers start getting obliterated by mouse-and-keyboarders, how many of them will want to play PC gamers? Wasnt this the point of a recent article quoting microsoft devs? i dont have it at my fingertips, but i think i remember them saying that the main reason was that the console players were generaly outmatched.
i wonder what will happen when a pc player gets matched up with a console player that cant consistantly aim as precisely as they want. in a shooter, that could be a non issue mostly, but in a game like portal, where you have to aim while flying and spinning, killing or stranding your teammate if you fail, it could be a deal breaker. further gaming divide? |
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| 27. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 13:46 |
necrosis |
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Rockn-Roll wrote on Jan 18, 2011, 12:59: So... families in the future that do their research will choose a PS3 over the Xbox. The problem is no one cares. Specifically console gamers. They do not know what they are missing with modded games and what not. MS will refuse to offer this feature thus killing PC<->360 play. PC users already are not taking games with no dev tools lightly. |
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| 26. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 13:21 |
Beamer |
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So... families in the future that do their research will choose a PS3 over the Xbox. For the 10 games crossplatform games that come out this generation?
I think you really, really, really overestimate the value of crossplatform play. On the basis of this board alone how many PC gamers want to play against console gamers? And once console gamers start getting obliterated by mouse-and-keyboarders, how many of them will want to play PC gamers? |
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| 25. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 13:11 |
Creston |
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Jerykk wrote on Jan 18, 2011, 12:16: I doubt the co-op campaign will involve any timing-intensive puzzles.
Anywho, although it's pretty cool that PS3 owners will get a free copy of the PC version, this will no doubt cannibalize sales of the latter. From what I've seen in the trailers, there seem to be puzzles where you need to shoot a portal pretty accurately while flying in the air. The first game had several of those as well. How is that going to work on a "turn slow as shit" controller? Even with m+kb those jumps were pretty hard to pull off.
Creston |
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| 24. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 13:03 |
Verno |
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It's interesting stuff, I wouldn't write it off so casually. The PC market has accepted these sorts of things, it's only a matter of time before the consoles try it. I admit Sony allowing Valve to do it through the PS3 would be super weird though.
I'm not making any claims, I am just speculating. Fair enough, I guess we'll have to see.
ASJD wrote on Jan 18, 2011, 12:33: Maybe if the console actually had some DRM it wouldn't be as open as Linux today. I don't think you actually know what DRM is. We use the term as a catch all here for "security" more often than not but regardless the console has pretty extensive security measures and that includes DRM. Your PS3 console ID is a 4 part hash based on the device IDs in your system that Sony has in a manufacturers database and uses as a whitelist to let devices connect to PSN. Binaries are run based on signature checks as well and so on. Sony will be able to ban people from PSN regardless of custom firmware, they simply need to catch them first.
The PS3 has system level "DRM" but it's been defeated by a poor random hashing key. Blu-Ray has it's own security features as well. Regardless, I'm not sure what your reply has to do with the topic and even as a forum ding its pretty weak because you don't actually discuss your supposed knowledge. A traditional PC DRM system on the consoles would be easily defeated as it is on the PC and title activation only matters for multiplayer functionality which is another area "DRM'd" anyhow and a method already used to dissuade used game purchases.
This comment was edited on Jan 18, 2011, 13:10. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 23. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 12:59 |
Rockn-Roll |
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Oh...Xbox 360 gamers CAN play together with PC gamers, but Only with GFWL. It's GFWL which is at fault. Remember Shadowrun? Here's a link to the Bluesnews May 2007 article: http://www.bluesnews.com/s/77659/gold-shadowrun
Or, how about Microsoft's attempt to compete with Steam? Refresh your memory from Nov 2008: http://www.bluesnews.com/s/93149/microsoft_s-steamy-ambitions
Or, after Microsoft tried to negotiate with Valve and when Valve said they would add-on to Steam a feature to connect with other GFWL players and Microsoft said no...GFWL would have to be installed on the gamers PC and GFWL would connect to the game...and all GFWL would do is use Steam's player database. LOL...and they were acting like Microsoft was giving too much to Steam while all the time Steam was getting absolutely nothing and the real problem of having to install a hax like GFWL in the first place was not being solved. The end result? Microsoft claimed that the PC gamers were too good with keyboard and mouse and the Xbox gamers with Xbox controllers weren't having any fun...they were acting like babies. The way-back machine has some details from July 2010: http://www.bluesnews.com/s/112430/pc-player-dominance-killed-cross-platform-gaming
This war for cross-platform dominance was lost the moment that Microsoft pushed their own gaming platform and ignored Steam. Microsoft wrote their own death warrant when they failed to work with Valve. Games like Portal 2 is just the most notable release of cross-platform gaming. Xbox sales will feel the pain...because Microsoft didn't play fair and didn't even try to connect to Steam gamers I believe we will be seeing a lot more games which are cross-platform between PS3 and PC and not even offered for Xbox. So... families in the future that do their research will choose a PS3 over the Xbox.
This comment was edited on Jan 18, 2011, 13:09. |
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| 22. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 12:54 |
PropheT |
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mch wrote on Jan 18, 2011, 10:23: Kind of strange to see MS as the odd-man out. Maybe they're too busy reinvigorating PC gaming, or at least making another press release about how they want to. |
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| 21. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 12:33 |
ASJD |
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Verno wrote on Jan 18, 2011, 11:27:
I'm guessing you are making a comment about the disc check or hardware exclusivity inherent to console games, but that is not DRM to me and not what I was talking about. If Portal 2 requires activation through Steam on the PS3 like a PC game would that is a HUGE development for console DRM. I doubt that will be the case, but maybe the multiplayer will be locked away behind a key similar to the "online pass" that EA and THQ have done? Everything is DRM'd is what I meant. The online functionality, the hardware, what applications you can execute, the whole console experience from start to finish is literally DRM. Maybe if the console actually had some DRM it wouldn't be as open as Linux today. I don't think you actually know what DRM is. |
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| 20. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 12:16 |
Jerykk |
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I doubt the co-op campaign will involve any timing-intensive puzzles.
Anywho, although it's pretty cool that PS3 owners will get a free copy of the PC version, this will no doubt cannibalize sales of the latter. |
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| 19. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 11:36 |
Beamer |
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PC players aren't going to sit around waiting for the PS3 guy to finally get his portal lined up... Actually, this game is probably perfect for it.
Puzzles in Portal were rarely about being perfectly accurate. PS3 players will be a split second behind PC players.
If there was actual combat, like if MW2 went open platform, then no one would benefit. |
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| 18. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 11:32 |
StingingVelvet |
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Verno wrote on Jan 18, 2011, 11:27: Everything is DRM'd is what I meant. The online functionality, the hardware, what applications you can execute, the whole console experience from start to finish is literally DRM. Yes but you can still hook up an Atari and play 25 year old games from publishers long dead. You have the same sort of future with modern console games as well, until they go the activation route for physical game copies.
I'm sure you will be able to play multiplayer without linking to your Steam account, I can't see Sony being happy with anything getting a one-up on PSN and I sincerely doubt they would actively sign off on that. It's probably similar to the uPlay crap in Ubisoft games, nothing to worry about. We'll have to wait and see. For one thing you unlock the PC copy by linking your PSN to Steam, which is interesting. For another in the Eurogamer article they have a Valve quote about putting the disc in and linking the game to your Steam account right from the menu.
It's interesting stuff, I wouldn't write it off so casually. The PC market has accepted these sorts of things, it's only a matter of time before the consoles try it. I admit Sony allowing Valve to do it through the PS3 would be super weird though.
I'm not making any claims, I am just speculating. |
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| 17. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 11:27 |
Verno |
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I'm guessing you are making a comment about the disc check or hardware exclusivity inherent to console games, but that is not DRM to me and not what I was talking about. If Portal 2 requires activation through Steam on the PS3 like a PC game would that is a HUGE development for console DRM. I doubt that will be the case, but maybe the multiplayer will be locked away behind a key similar to the "online pass" that EA and THQ have done? Everything is DRM'd is what I meant. The online functionality, the hardware, what applications you can execute, the whole console experience from start to finish is literally DRM.
I'm sure you will be able to play multiplayer without linking to your Steam account, I can't see Sony being happy with anything getting a one-up on PSN and I sincerely doubt they would actively sign off on that. It's probably similar to the uPlay crap in Ubisoft games, nothing to worry about. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 16. |
Re: Cross Platform Portal 2 Confirmed |
Jan 18, 2011, 11:25 |
Creston |
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Not really sure how this will be beneficial to anyone. PC players aren't going to sit around waiting for the PS3 guy to finally get his portal lined up...
Anyways, it's not gonna bother me. I've got plenty of guinea pigs err... FRIENDS to play the game with me.
Yeah, you go there, see what happens. Uh-huh, right in that chomper there. Oh c'mon, it'll be fine!
Creston |
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55 Replies. 3 pages. Viewing page 2.
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