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Op Ed

We Hate This Ad Campaign - AtomicGamer. (We do too.)
One of the big issues that noted hater and lawyer Jack Thompson had with game publishers was that they were marketing these products to minors despite the M ratings from the ESRB. Well, don't these videos seem like they're trying to sell the game to kids? I mean, if you're twenty-something and living on your own, you donít need to care whether your mom approves of you playing a violent game anymore. To me, this footage is mostly targeted towards teens, possibly those who are too young to actually buy the game. Then thereís the fact that this footage, seen in the videos and reacted to by the mothers, is available on YouTube without any kind of age gate or age verification - thatís in direct violation of what the ESRB demands of the publishers they work with, and itís in violation of what the ESRB has asked of us at AtomicGamer directly (specifically, in regard to posting all-ages footage and trailers of a game whose final product was rated M).

Games On Net - Devil's Advocate - TF2 Is Dead, Long Live TF2.
The fact that this language of Team Fortress 2 was easy to master is what made it so successful. But now this language is polluted, filled with hundreds of new hats, weapons, unlocks and other adjectives, all pouring out of the Valve so fast that itís impossible to keep up. Now instead of rounding a corner, bumping into an enemy, and knowing instantly by their silhouette exactly what they are and what you should do in response, youíre faced with a dilemma. What hat are they wearing? Is it one of those hats that is part of an item set? Do they have all the items in the set, and what bonus does that set give? What weapon are they holding? What does it do? By the time youíve pawed clumsily through your mental dictionary to find out exactly what it all means, youíve been shot in the face and youíre dead. GG.

Smart Speak - Newsflash! Youíre All Screwed.
You have to ask yourself what is the point of blowing North of $20M on a project if you stand absolutely NO chance of making that money back. But most are still doing it. And itís not like the projects actually cost that much to make. No, the issue is that some of these numbers are due to the large cost overheads and marketing of these projects. Give an experienced indie $10K to make an innovative dream game and heíll knock your socks off. But why do that when you can just give 100+ people $20M and hope they actually come up with something? Thatís the logic for you and the primary reason why today the indie movement is running circles around mainstream development. Most are the unsung heroes who donít have two pennies to rub together, let alone have a marketing budget; but guess what? Theyíre making money and are having tons of fun doing it.

GameZone - Why You Should Be Playing Minecraft.
Minecraft is the perfect antidote to the modern gaming blues. There are no tutorials. In standard gameplay modes, there are rules, and there are dire consequences for ignoring those rules. Digging recklessly can land you with a face full of lava or a drop through the bottom of the world, and in both cases, every item you were carrying will be permanently lost. Thereís nothing that canít be regained or rebuilt, but on the flip side, you can carry a lot of stuff.

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23 Replies. 2 pages. Viewing page 1.
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23. With the Exception of the latest Quake and Unreal Tournament Entries... Jan 19, 2011, 19:08 ^Drag0n^
 
...I'd be hard-pressed to name one game older than 4 years which I still (actively) play.

Maybe Half-Life2, but I can't honestly think of anything else.

It's an argument on which I can understand both sides, and both boil down to $$$. :-/

Just my $0.02, Seph.

^D^
 
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"Never start a fight, but always finish it."
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22. Re: Op Ed Jan 19, 2011, 08:47 rist3903
 
BS, I noticed no fewer than 200 servers populated last night, and pretty much every night.
There are lots of servers that have bots on them to fill out the roster.

In addition, all too frequently it says there are 20+ people playing on it and when you join you are the only one.

 
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21. Re: Op Ed Jan 18, 2011, 23:21 mag
 
How to play the new TF2:

If you encounter a scout with the new weapons, he will kill you in one hit.

If you encounter a heavy with any weapon but Natasha, he will kill you in one hit.

If you encounter a soldier, he will kill you in one hit.

If you encounter a demoman, he will kill you in one hit.

The spy will facestab you.

The sniper is as easy to kill as ever. But careful: the kukri will kill you in one hit.
 
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20. Re: Op Ed Jan 18, 2011, 19:43 eRe4s3r
 
Yeah i figured vanilla or classic would do it, sadly that only finds me English servers with high ping and I wouldn't know what to search to find french/german/NL servers in classic mode.

Anyhow, i didn't want to mock your comment or anything
 
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19. Re: Op Ed Jan 18, 2011, 19:15 Sepharo
 
eRe4s3r wrote on Jan 18, 2011, 19:08:
Just try filtering for no_fast_respawn and have a good laugh.

Pretty sure that's backwards anyway. You should put the fast_respawn tag in the "do not include" not the no_fast_respawn in the "include".

Try searching for servers with "vanilla" or "classic" in the title.
Just trying to be helpful, not intending to get it in a debate about the efficacy of the system.
I tend to find 2 or 3 servers to play at exclusively. Get a better sense of community and eventually teamwork that way anyway.
 
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18. Re: Op Ed Jan 18, 2011, 19:08 eRe4s3r
 
the filters do not filter properly since you can't say "classic map only" or "classic style"

Just try filtering for no_fast_respawn and have a good laugh. Lots of servers don't have the tag, but still have fast respawn, changed tickets and too many players set. Worse still, you can't filter for "only stock maps" or "no mods" or "only default loadout"

The maps aren't balanced for 30 or more people which is blatantly obvious at the start - would guess most maps are at best set up for 8 v 8 , some very few for 12 v 12.
 
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17. Re: Op Ed Jan 18, 2011, 18:17 Sepharo
 
badasscat wrote:
Still tons of BF2 and BF1942 servers....there are even BFV servers still going strong...and AFIK it was the least popular one.

So what do you mean again?

I mean exactly what the post says, moddable/mappable games keep active communities around longer than those that aren't moddable/mappable. 1942, V, and BF2 were all heavily modded. I probably spent more time playing their mods than the vanilla games.

DG wrote:
TF2 is probably the only game I've played much of where you can join a server and have no idea what you're getting.

The filter tag system can help with that, additionally most servers mention what they run in the title or motd.
 
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16. Re: Op Ed Jan 18, 2011, 18:13 Sacrifex
 
When I read the article, I didn't get the sense that he meant that TF2 was dead in the sense that nobody plays it - to the contrary, he was talking about the casual fun TF2 of old, which is clearly dead. If you're still trying to find something which offends your sensibilities, at least get past the title, which is about the latest point in that article one could read and draw the conclusion you did.

I loved the TF2 of old, and this article really nailed it for me. The game, from the outside, seems (perhaps the keyword there, seems) so needlessly complicated and bastardized that despite just building a new rig and having a greatly refreshed interest in PC gaming, I've not logged more than ten minutes of TF2 in months.

Perhaps the balance wasn't ruined, perhaps if the change was gradual I would be more receptive, and perhaps the game as a whole improved, but, for someone just booting up again, it's unappealing, and I'll just never find out. TF2, the fun multiplayer game where you could just hop in and play without worrying about needing to unlock a billion guns and gadgets is dead, for better or worse.

I miss it. Just one gamer's opinion. Well, after reading the article, at least two I suppose.
 
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15. Re: Op Ed Jan 18, 2011, 17:52 Prez
 
m0deth wrote on Jan 18, 2011, 16:33:
... most of the weps that were added are STILL not as powerful as the stock ones if not used by someone really good with them.


That's just it - not everyone is "really good with them". I'm a fogey gamer who lacks the twitch skills he had when he was younger (and truth be told they were never all that great to begin with...); If, like me, you are "just okay with them", the drastic shift in balance and the way rounds play out due to an increasing number of 'wtf' design changes by Valve mean mediocre players who don't buy upgrades or play long enough to unlock them get killed a lot more frequently due to how different the game has become compared to vanilla, among other things.
 
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ďThe greatness of a nation and its moral progress can be judged by the way its animals are treated.Ē
- Mahatma Gandhi
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14. Re: Op Ed Jan 18, 2011, 16:33 m0deth
 
Wow, this far in, still seeing dubious claims "TF2 is dead" yadda yadda

BS, I noticed no fewer than 200 servers populated last night, and pretty much every night.

I also know that every single complaint here can be mitigated with creative server browser filtering enough to produce at least 10 servers to pick from you could have fun on.

I'm calling a super-fickle-wah on this one. It's not an unavoidable problem, and for most, it's no problem at all. 99% of the hats mean dickle, most of the weps that were added are STILL not as powerful as the stock ones if not used by someone really good with them.

It's a non-point IMHO when it can be avoided so frickin easily.
 
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13. Re: Op Ed Jan 18, 2011, 15:40 Cutter
 
Of course EA is targeting kids. So is every other publisher. We all understand the difference between express and implied and "truth in advertising". Again, if they can't be responsible themselves they should be made to be.

 
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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12. Re: Op Ed Jan 18, 2011, 15:36 PHJF
 
I'll say it again... come play in my regular server, AiF.

8.6.74.61:27015 - stock respawn, no custom maps, mapvoting

Fills up most every night, no-bullshit moderation, mature playerbase, and even a few genuinely skilled players.

There's even some chicks, too
 
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Steam + PSN: PHJF
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11. Re: Op Ed Jan 18, 2011, 13:15 DG
 
Sepharo wrote on Jan 18, 2011, 12:41:
This happens in any online (moddable) game that lasts this long.

Yes and no... Back when people were actually playing id games it was easy to filter out (or in) mods, and servers couldn't/didn't really hide what they were running. Plus, usually the dominant mod would barely change fundamental gameplay. Sure there was a lot of... variation if you played Shrub or whatever, but that was easily avoided if not your thing.

TF2 is probably the only game I've played much of where you can join a server and have no idea what you're getting. There was a site (http://tf2stats.net/blacklist) where a guy had a setup scanning servers that lie in their description, but unfortunately the guy has abandoned it.

If Valve did release a TF2 Classic mode, I only hope they lock it down.
 
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10. Re: Op Ed Jan 18, 2011, 13:12 Verno
 
badasscat wrote on Jan 18, 2011, 13:01:
Except those communities largely won't be around 4 years later. Either because of lack of interest (without modding/maps) or the publisher simply pulled the servers. Still tons of BF2 and BF1942 servers....there are even BFV servers still going strong...and AFIK it was the least popular one.

So what do you mean again?...sure EA kills off servers,..but DICE does not.

I believe those servers are on lifetime contracts with Gamespy, thats what some former GS employee posted here awhile ago anyway. I think if they cost EA a penny they would be down today and I'm not sure DICE would have a say in the matter unfortunately.
 
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Playing: Shadow of Mordor, Peggle 2, TIE Fighter
Watching: Capturing the Friedmans, The Jungle, Person of Interest
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9. Re: Op Ed Jan 18, 2011, 13:08 eRe4s3r
 
True enough, but for TF2 its the complete opposite - the ones who like the classic experience drop out, and I would wager its a lot of people. I can live with unlocks for skill based stuff, but TF2 is like playing in a casino. Its not a "balanced" game anymore. And with that i don't mean damage values or something.

Worse. Noobs coming to TF2 don't find the classic experience that hooked everyone else, they get instantly turned off. And Valve thinks thats a good thing!
 
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8. Re: Op Ed Jan 18, 2011, 13:01 badasscat
 
Sepharo wrote on Jan 18, 2011, 12:41:
This happens in any online (moddable) game that lasts this long.

The only difference is this is the first time that a developer has been the chief protagonist of those changes.

Its kinda hilarious that EA/Dice do it better. Controlled servers and no mods also means no splintered communities.

Except those communities largely won't be around 4 years later. Either because of lack of interest (without modding/maps) or the publisher simply pulled the servers.
Still tons of BF2 and BF1942 servers....there are even BFV servers still going strong...and AFIK it was the least popular one.

So what do you mean again?...sure EA kills off servers,..but DICE does not.
 
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7. Re: Op Ed Jan 18, 2011, 12:41 Sepharo
 
This happens in any online (moddable) game that lasts this long.

The only difference is this is the first time that a developer has been the chief protagonist of those changes.

Its kinda hilarious that EA/Dice do it better. Controlled servers and no mods also means no splintered communities.

Except those communities largely won't be around 4 years later. Either because of lack of interest (without modding/maps) or the publisher simply pulled the servers.
 
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6. Re: Op Ed Jan 18, 2011, 12:30 ASJD
 
I uninstalled TF2 weeks ago...

They need to have a TF2 classic mode that eliminates all the shit.
 
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5. Re: Op Ed Jan 18, 2011, 12:16 eRe4s3r
 
I feel the same to be honest. I only spent 100 hours in TF2 but now its dead. Too much crap to keep track off, the servers are all polluted with stupid mods or game modes or even settings.

Its still a fun game, but its just WAY overloaded with nonsense.

Its kinda hilarious that EA/Dice do it better. Controlled servers and no mods also means no splintered communities.

This comment was edited on Jan 18, 2011, 12:29.
 
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4. Re: Op Ed Jan 18, 2011, 11:10 Lokust
 
Yep, I used to love me some TF2, the new crap with the unlocks and hats is just terrible. They ran that game into the ground. Some things just don't need to be screwed with because they're already "just right."  
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23 Replies. 2 pages. Viewing page 1.
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