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Bulletstorm Specs

The Epic Games Forums now offer minimum and recommended system requirements for Bulletstorm, People Can Fly's upcoming first-person shooter (thanks BeyondUnreal). These specs follow.

Bulletstorm requires the following minimum configuration:

Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
Memory (RAM) 1.5 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Internet (TCP/IP) connection

The following configuration is recommended to run Bulletstorm:

Operating System Windows Vista (SP2), or Windows 7
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection

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53 Replies. 3 pages. Viewing page 1.
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53. Re: Bulletstorm Specs Jan 12, 2011, 22:54 Jerykk
 
As was Jerykk's, which missed the point. Jerykk, FOV has to do with distance from the screen, so yes, yes I do accept a lower FOV when I sit much further from the screen.

What? FOV determines how much of the game world you can see on-screen. It doesn't matter if you stand 1 foot away or 10 feet away. You're still seeing the exact same amount of game world.

All that aside, you're still assuming that Bulletstorm will use an FOV of 60. What if it uses an FOV of 90? Will you still buy the X360 version regardless?
 
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52. Re: Bulletstorm Specs Jan 12, 2011, 22:43 Sepharo
 
Damn insurmountable obstacles!  
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51. Re: Bulletstorm Specs Jan 12, 2011, 22:30 Beamer
 
No couches are a console exclusive.

My HDTV and the office where my desktop sits are several rooms away. Dawg.

So your response is kind of dumb.


As was Jerykk's, which missed the point. Jerykk, FOV has to do with distance from the screen, so yes, yes I do accept a lower FOV when I sit much further from the screen. And if I sat that far from my monitor, which is probably 25% the screen area of my HDTV (I could probably do the math if I remembered the dimensions) then maybe it'd be worthwhile.
 
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50. Re: Bulletstorm Specs Jan 12, 2011, 18:49 Sepharo
 
No couches are a console exclusive.

I heard that Microsoft and Sony pay millions to keep it that way too since it's the #1 reason cited for preferring consoles.

"I just liek sittin on mah couch dawg"
 
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49. Re: Bulletstorm Specs Jan 12, 2011, 15:35 Jerykk
 
...

So you prefer the console versions of multiplatform games, even when they have the exact same limitations as the PC version without any of the benefits? You do realize you can hook up your PC to your TV, right? Hell, if you sit 10 feet away from your monitor, you probably wouldn't notice the lower FOV, amirite?
 
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48. Re: Bulletstorm Specs Jan 12, 2011, 15:14 Beamer
 
Out of curiosity, do the console versions of Bioshock 2 use an FOV of 60?

Console games tend to always be a lower FOV. Sitting further back it isn't even noticeable to me. Sitting up close to the screen makes it really noticeable, which makes sense. Imagine a window: the closer you are to it the wider your view outside of it should be. If your nose is up to it you should be nearly 180 degrees (or whatever your peripheral vision is) but if you're 10 feet back it's considerably more limited.
It took me a while with Metro 2033 to figure out what felt so off to me, but once I figured it out I can spot it in any game instantly.

As far as I know I've never played a console game with FOV 90, but I'd be curious to know if it's also a bit disconcerting.
And while I buy that in BioShock 2 your FOV being more limited makes some form of sense (you are staring out of a diving bell after all) that doesn't make it any easier to my senses.


In any case, I'm not sure why you keep citing Bioshock 2 when it has nothing to do with Bulletstorm at all.

The FOV issues are a no-buy for me. It has made me wary of any game that the PC wasn't the lead for.

Plus Bulletstorm as a whole strikes me as a couch game.
 
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47. Re: Bulletstorm Specs Jan 12, 2011, 12:24 Jerykk
 
I'm also amazed that people here that constantly rag on ports with an FOV of 60 are defending BioShock 2, a game that forced you back to 60 any time the view changed, either from zooming in on your weapon, a cut scene, a load, etc. A game that therefore forced you to bind a key to FOV 90.

Out of curiosity, do the console versions of Bioshock 2 use an FOV of 60? Console shooters often use a low FOV, after all. This post from 2K seems to suggest that the FOV was set to 60 by design: http://www.2kgames.com/cultofrapture/article/truthwidescreen.

In any case, I'm not sure why you keep citing Bioshock 2 when it has nothing to do with Bulletstorm at all. GoW PC is a better reference but even then, the only issue with the port was the presence of a few major bugs. In terms of graphics, performance and controls, the PC version was clearly superior.
 
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46. Re: Bulletstorm Specs Jan 12, 2011, 10:22 Verno
 
Beamer wrote on Jan 12, 2011, 09:49:
I'm also amazed that people here that constantly rag on ports with an FOV of 60 are defending BioShock 2, a game that forced you back to 60 any time the view changed, either from zooming in on your weapon, a cut scene, a load, etc. A game that therefore forced you to bind a key to FOV 90.


You're taking it totally out of context to support your own statement as usual. Bioshock as a port was fine because it didn't feature a number of problems endemic to them. I can tolerate a set FoV and huge UI elements and so on. I just don't like to see multiples of them in the same game a la Borderlands for example. Liking or disliking a game isn't an all or nothing based on a single thing unless it's pretty major. I'm sure to some people the FoV is everything but I can tolerate it so long as the gameplay isn't harmed by it. That doesn't mean I can't criticize that same FoV problem in a different game where it does affect the performance or experience.
 
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45. Re: Bulletstorm Specs Jan 12, 2011, 09:49 Beamer
 
I'm also amazed that people here that constantly rag on ports with an FOV of 60 are defending BioShock 2, a game that forced you back to 60 any time the view changed, either from zooming in on your weapon, a cut scene, a load, etc. A game that therefore forced you to bind a key to FOV 90.

 
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44. Re: Bulletstorm Specs Jan 12, 2011, 09:41 Beamer
 

Hah exactly, it's like a greatest hits of ignorant forum user cliches


Jesus.
So the board that didn't know what input lag was is going to talk about HDTV ignorance? Go to any high def forum, they'll let you know where the average cut-off for most people with various TV sizes are. It's common sense that at 20/20 vision at some point there's no difference, and that point comes sooner than most people think.


For the record, since we're discussing AV equipment and not PCs now, which is something no one here ever seems to understand, you should know the biggest issue with TV frame rates right now is that they can't do less than 60fps. They have issues with 24.


It always amazes me that people here don't realize that 21" monitors you sit 1 foot from and 50" HDTVs you sit 10 feet from are different.

This comment was edited on Jan 12, 2011, 09:48.
 
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43. Re: Bulletstorm Specs Jan 12, 2011, 07:02 Verno
 
Sepharo wrote on Jan 12, 2011, 00:56:
Beamer wrote on Jan 11, 2011, 23:51:
Do you know how close you need to sit to an HDTV to be able to differentiate between 1080p and 720p?

Christ not this shit again.

What and let me guess you can't tell the difference between 100 and 25 fps right? derailed

Hah exactly, it's like a greatest hits of ignorant forum user cliches. I didn't care for Bioshock 2 as a game but the port was fine beyond the choice of GFWL for MP.
 
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42. Re: Bulletstorm Specs Jan 12, 2011, 05:07 StingingVelvet
 
I sometimes plug my PC into my TV and run native 1080 res games and there is a fuck load of difference, and my TV is only 44".

As for Bioshock 2, I do remember the little sister interface didn't update for your remapping, that was slightly annoying. It's on their list of things to do in the patch they still insist is coming. Other than that though I didn't have any problems... the FOV is the FOV, the same on consoles, and the mouse felt fine to me.
 
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41. Re: Bulletstorm Specs Jan 12, 2011, 00:56 Sepharo
 
Beamer wrote on Jan 11, 2011, 23:51:
Do you know how close you need to sit to an HDTV to be able to differentiate between 1080p and 720p?

Christ not this shit again.

What and let me guess you can't tell the difference between 100 and 25 fps right? derailed
 
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40. Re: Bulletstorm Specs Jan 12, 2011, 00:39 Jerykk
 
Regardless, for the type of game Bulletstorm appears to be it's console oriented.

Of course it's console-oriented. It was designed for 360 and ported to PS3 and PC, just like almost every other multiplatform game. The only games that aren't console-oriented are the ones that are designed for PC.

Regardless of lead platform, shooters always play better on PC. Framerate and controls are the most important considerations and PC will always be superior in both regards. You can complain about limited FOV, lack of custom controls, etc, but you're conveniently ignoring the fact that the console versions share those very same weaknesses. When comparing different versions of multiplatform games, you need to compare them to each other. Obviously a port will be lacking in PC-centric features when compared to a PC-exclusive but that's irrelevant because the console versions lack those features as well. Hence, silliness.

I'll again point to the Gears of War port people here seem to think Epic turned their back on them with.

From a gameplay and performance standpoint, GoW PC was the superior version. The only downside were a few major but inconsistent bugs. PCF and Epic do not have a long history of making buggy games so it's safe to assume that GoW was the exception to the rule. As for Bioshock 2, that was a completely different publisher and developer. I personally didn't notice any issues with the port. It wasn't exceptional by any means but it was still better than the console versions.

All your talk of resolution again indicates that you don't understand how HDTVs work.

It depends on how good your eyesight is and how big your TV is. The bigger the TV, the more noticeable the difference between 720p and 1080p. If you have good eyesight, it's pretty easy to see aliasing at 720p on an average-sized HDTV.

You're also assuming that Bulletstorm will actually render at 720p. The game may very well render at an even lower resolution, much like CoD and Halo do. Aliasing is even more glaring when the image is being upscaled.
 
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39. Re: Bulletstorm Specs Jan 11, 2011, 23:51 Beamer
 

How so? You're not explaining anything, just bitching. I don't remember having any issues.

FOV set at 60 and resetting any time you zoom, on-screen indicators using default keys rather than remapped keys (trying to remember what was what when the on-screen promp for save or harvest wasn't giving me the right keys), and a mouse in menus that seems to vary between very slow with zero acceleration or insanely fast.

Silliness. All console ports are designed around console controllers and hardware. By your logic, all multiplatform games are automatically better on 360 because 360 is the lead SKU 99.9% of the time.

Why yes, I do feel that's often the case.
Regardless, for the type of game Bulletstorm appears to be it's console oriented. Silliness is resisting something because you feel it's better even if it's actually a lesser product.

I'll again point to the Gears of War port people here seem to think Epic turned their back on them with.


All your talk of resolution again indicates that you don't understand how HDTVs work. Which is fine, really, but interesting. It's like how no one here knew what input lag was. Do you know how close you need to sit to an HDTV to be able to differentiate between 1080p and 720p? When you're 10 feet away it simply doesn't matter, completely mooting the constant discussion of resolution.
Want to talk texture resolution, fine, but actual output resolution?
 
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38. Re: Bulletstorm Specs Jan 11, 2011, 23:38 Jerykk
 
After the misery that has been my recent experience with BioShock 2 on the PC I'm sticking with lead platforms. PCF did the GOW port. I never played it, but I know the consensus.
The game is designed around the 360 controller and 360 hardware, from what I gather. I just feel it'll be the better experience.

Silliness. All console ports are designed around console controllers and hardware. By your logic, all multiplatform games are automatically better on 360 because 360 is the lead SKU 99.9% of the time.

Fortunately, reality says otherwise. The vast majority of multiplatform games are better on PC. It's not a difficult feat to accomplish. Higher resolutions, higher framerates, more AA and AF, M/KB controls... boom, superior. Given PCF's experience with PC shooters and the Painkiller-like qualities of Bulletstorm, I'm pretty confident that the PC version will be the best.
 
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37. Re: Bulletstorm Specs Jan 11, 2011, 22:26 StingingVelvet
 
Beamer wrote on Jan 11, 2011, 20:12:
BioShock 2's controls definitely were not better on PC.


So bad. So very, very bad.

How so? You're not explaining anything, just bitching. I don't remember having any issues.
 
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36. Re: Bulletstorm Specs Jan 11, 2011, 20:12 Beamer
 
BioShock 2's controls definitely were not better on PC.


So bad. So very, very bad.
 
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35. Re: Bulletstorm Specs Jan 11, 2011, 19:54 StingingVelvet
 
What about BioShock 2 on PC was so bad anyway, game aside? I thought it looked and played fine on the PC.  
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34. Re: Bulletstorm Specs Jan 11, 2011, 19:42 Sepharo
 
Beamer wrote on Jan 11, 2011, 17:01:
Game looks amazing.

But I'm getting it for the 360.
After the misery that has been my recent experience with BioShock 2 on the PC I'm sticking with lead platforms. PCF did the GOW port. I never played it, but I know the consensus.
The game is designed around the 360 controller and 360 hardware, from what I gather. I just feel it'll be the better experience.

But my hatred for BioShock 2 (and to a lesser extent Metro 2033) may skew my view.

I guess I understand the reasoning (lead platform), but you just said yesterday that "PC gaming is [your] platform of choice". So choose PC! Better graphics and better controls at the least and customizing/modding/mapping hopefully.

If you're worried about another BioShock2 then just wait for Jerykk to dissect the game for you
 
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