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Neverwinter Nights 2 Platinum on Steam

Steam now offers online sales of Neverwinter Nights 2 Platinum, a bundle of Neverwinter Nights 2 along with Mask of the Betrayer and Storm of Zehir, the two add-ons for Obsidian Entertainment's D&D role-playing sequel. For the first week, the bundle is offered at a 50% discount.

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41. Re: Neverwinter Nights 2 Platinum on Steam Dec 29, 2010, 10:31 Xod
 
found out that it was just my avira Antivirus  
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40. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 21:39 sauron
 
eRe4s3r wrote on Dec 28, 2010, 19:28:
But what you say if of course true, hence why i said that a CoC RPG needs to be freeform. take GTA world and apply dynamic insanity, deformation, mutations, changes in environment or otherwise visual and assorted effects that trigger depending on players actions within the world. Then ADD the whole of Cthulhu and enjoy. It would amount to the most creepy and dark RPG( and maybe even best RPG) ever made.

Great discussion, really enjoying reading it. This idea sounds fun but I think it would need to be more structured otherwise everything would get out of hand really fast.

Then again, D&D and CoC are probably the two most successful tabletop RPG franchises ever made. If one of them can translate to the PC then the other should be adaptable (and profitable) as well. Especially since CoC already has a world-spanning cult of rabidly enthusiastic devotees as part of its core ethos.
 
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Kittens!
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39. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 19:56 Jerykk
 
But without a reference point (NPC companion?) as to whats real and what not we can't actually tell these things apart, for all we know the game world is just like that and its not insanity

Reference is established by making things consistent over the course of the game. Like in my Penumbra example, the music that plays whenever you're in danger. If, for the first 3/4s of the game, you only play that music when a monster is near, and then you suddenly play it when a monster isn't near, the player gets thrown for a loop because you're defying their expectations. Eternal Darkness is another great example of how to convey madness in games. That game constantly screws you with and defies expectations, what with characters randomly losing limbs or the game appearing to crash or whatnot.

You're never going to make the player believe that a game is real or that the characters within that game are real, nor are you going to make the player believe that he is actually insane. However, you can lull the player into a sense of complacency and then turn the game upside down. If you want to simulate a descent into madness, first you establish the game world, the characters, the rules, the mechanics, etc. Then, once the player has grown used to these things and knows what to expect, start making little, subtle changes. Things the player might not even notice directly but that make the experience seem odd none the less. As the player descends further into madness, ramp up the intensity of these changes. The key thing is to keep the player off balance. The changes can't become predictable or formulaic, otherwise the player will get used to them and grow complacent again.
 
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38. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 19:28 eRe4s3r
 
But without a reference point (NPC companion?) as to whats real and what not we can't actually tell these things apart, for all we know the game world is just like that and its not insanity ;P. In a game that amounts to visual and auditory noise. Which is why a strong connection to an NPC companion has to be established for games involving insanity to work (that is, for the player to be able to tell these things apart).

But what you say if of course true, hence why i said that a CoC RPG needs to be freeform. take GTA world and apply dynamic insanity, deformation, mutations, changes in environment or otherwise visual and assorted effects that trigger depending on players actions within the world. Then ADD the whole of Cthulhu and enjoy. It would amount to the most creepy and dark RPG( and maybe even best RPG) ever made.

It absolutely needs to be M+ though. And i fear nobody is ever gonna fund that kind of thing
 
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37. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 19:11 Jerykk
 
An insane person might take a hug as a attempt to kill and respond in such fashion.

That's not something the designers can control. That's entirely up to the player. Any open-ended game allows the player to behave in erratic and otherwise insane manners. Look at GTA or Fallout for examples of this. Such actions do not make the player feel insane, though, because the player knows exactly what they are doing and why. There's no confusion involved. What designers can control are the tangible elements that stem from madness, like visual and auditory hallucinations.
 
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36. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 18:33 eRe4s3r
 
That is exactly why i think Amnesia is actually a step back.

And as for -
The best way to convey madness is by manipulating audio and visuals in an unpredictable fashion.

Well, you forgot an important thing there. Its not just audio and visuals but perception of actions as well. An insane person might take a hug as a attempt to kill and respond in such fashion.

Actually, its a really interesting topic, "How to convey insanity in a game world" . I seriously do not know. I feel that before we can "involve" a player 100% in a game world (tactile feedback/3d holograms/heat/cold/wind/smells) we can not properly do "insanity" and "madness" as part of a story.

Also note to self: Insane http://www.bluesnews.com/s/116789/del-toro_s-insane-trilogy-announced

2013 .. i doubt they keep what they promise in the description Insanity does not have to be horror.
 
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35. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 18:04 Jerykk
 
eRe4s3r wrote on Dec 28, 2010, 12:22:
You are putting you hopes in the wrong place when you think western developers will ever truly TOUCH call of cthulu style RPG - with insanity, madness and all it entails. It would not only be M+ rated game and content but vastly go beyond anything done to this day because for it to work it would have to be freeform and give absolute 100% freedom to the player in the environment and allow for controversial themes to be touched on. And western developers do NOT touch the really (morally and humanly) controversial themes.

Heck just take a look at all the CoC games ever made. None of them even get the basic idea of Cthulu right. They are all too scripted, too limited, too tame.

There was actually an indie CoC RPG in development... but it got dropped. It looked really intriguing too.

As for how to convey insanity in a game, I agree that having a sanity meter is a bit silly and counterproductive, as it leaves no question as to how "sane" the player is. The best way to convey madness is by manipulating audio and visuals in an unpredictable fashion. Make the player hear or see things that make the player ask "Wait, what?" Amnesia did this to some extent, though the presence of a sanity meter undermined its effectiveness. I thought Penumbra: Black Plague did a much better job of it overall. For example, whenever the player is in danger, scary music plays. The player grows accustomed to this over the course of the game. However, at one point in the game, the music starts playing randomly while the player is running through dark corridors, frantically trying to find a door that has now disappeared. Relatively simple stuff but very effective in confusing the player and making them panic.

Lots of repressed psychosexual imagery, almost unbelievable violence, torture and sadism. Worship of giant psychotic amoebas floating in space. Tentacle porn. And librarians.

So you're saying that the Japanese already have Cthulhu covered?
 
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34. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 16:04 eRe4s3r
 
because its steam ;p  
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33. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 15:43 Xod
 
why would that fix it? :O  
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32. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 15:26 eRe4s3r
 
What language are you using in steam? Try changing the language from english to your language and back (or to english if you are not using steam in english language)

Note that i do mean the stuff you set by right clicking on a game, somewhere there you can choose what "game" language it uses, check if its set to something non-english. (And don't ask me why that would fix it ,p)
 
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31. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 15:21 Xod
 
oh ok... well i uninstalled it and its downloading again.. maybe itll work now, thanks man  
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30. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 14:36 necrosis
 
Xod wrote on Dec 28, 2010, 14:32:
hey i downloaded and installed the game on steam and it keeps telling me " game is currently unavailable please try again later" hmmm.. any ideas? :/
Steam auth. servers might be getting hammered. It happens on big game (TF2) patch days. Just wait a bit and try again.
 
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29. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 14:32 Xod
 
hey i downloaded and installed the game on steam and it keeps telling me " game is currently unavailable please try again later" hmmm.. any ideas? :/  
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28. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 13:42 eRe4s3r
 
The only game that imo did the insanity stuff at least half-way decent was Sanitarium I can't even remember a single game ever touching on this topic besides that one...

Insanity in games can only be done when the PLAYER is confused, not just the character you play. This why games like Amnesia with their "sanity meter" are just hilarious, that completely mocks the fact that its a game I am playing, where the only one deciding what is sane or not is ME and not the game.

And on the other hand - RPG's particularly would have to drop their hilarious "good/evil" meter as well. Sanity, Insanity, Madness are states of mind and not states of moral. Someone truly insane and mad is absolutely NEUTRAL. Not good nor evil.

Ah well, bottom line - we'll never see CoC RPGs from western developers, and asian ones probably would go way overboard with the tentacles and forget the "insanity/madness" part

hehe, a heady mixture indeed
 
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27. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 12:33 sauron
 
Hmm, both of these posts have good points. A real CoC RPG would indeed be extremely fun and totally new. And morphing the environment as your party's grip on reality alters would be really interesting and very weird. Having characters that you expect to die would also be kind of a cool idea.

Then again, the themes of CoC (both the original books and the tabletop RPG) are pretty adult and would be hard to push past the ratings boards. Lots of repressed psychosexual imagery, almost unbelievable violence, torture and sadism. Worship of giant psychotic amoebas floating in space. Tentacle porn. And librarians. It's a heady mixture.
 
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Kittens!
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26. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 12:22 eRe4s3r
 
You are putting you hopes in the wrong place when you think western developers will ever truly TOUCH call of cthulu style RPG - with insanity, madness and all it entails. It would not only be M+ rated game and content but vastly go beyond anything done to this day because for it to work it would have to be freeform and give absolute 100% freedom to the player in the environment and allow for controversial themes to be touched on. And western developers do NOT touch the really (morally and humanly) controversial themes.

Heck just take a look at all the CoC games ever made. None of them even get the basic idea of Cthulu right. They are all too scripted, too limited, too tame.
 
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25. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 11:54 space captain
 
sauron wrote on Dec 28, 2010, 10:28:
Actually I left that one out because someone already made a game out of it. Plus if you get into combat in CoC you usually get your head ripped off/dissolved by a shoggoth/sent batsh*t insane about 3 seconds later. It's not exactly forgiving.

nobody has made a true CoC RPG like you suggest.. and in fact, it would be quite difficult but i would say very rewarding and interesting - in terms of sanity points and horribly bad endings and so forth, i think it would be a nice change of pace from the rest of this goody bullshit everywhere - as in, a mechanic where character death is expected and even encouraged perhaps, with rotating cast or something

but most importantly an opportunity to explore the weirder aspect of storytelling with optical effects/map effects/morphing/etc., somehow based on an open system like SAN points rather than just scripted events

im fuckin ready for this now.. get the devs working on this, chop chop
 
Go forth, and kill!
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24. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 10:28 sauron
 
space captain wrote on Dec 28, 2010, 02:29:
sauron wrote on Dec 27, 2010, 23:30:
Someone needs to take the NWN engine (or preferably a better engine) and make an RPG based on Chaosium's Runequest ruleset, set in the world of Glorantha. Now that's a game I would buy, and play.

Or alternatively, use the Heroquest adaptation of that ruleset. Or hell, use the Shadowrun ruleset. Or Traveller. Just something other than classic D&D. Not that I have anything against it, but it's been done to death. Try something new.

no mention of call of cthulu?? sacrilege!

Or Call of Cthulhu.

Actually I left that one out because someone already made a game out of it. Plus if you get into combat in CoC you usually get your head ripped off/dissolved by a shoggoth/sent batsh*t insane about 3 seconds later. It's not exactly forgiving.
 
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Kittens!
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23. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 10:14 JoeNapalm
 

NWN2 had some rough spots, but I still often think fondly back to my Elf Fighter's courageous one-man stand at the gates to his castle vs a Vampire onslaught.

I got most of the way through MotB and lost interest. I think I just got frustrated with the consistently Bioware plot rails of the day.

-Jn-
Ifriti Sophist

 
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22. Re: Neverwinter Nights 2 Platinum on Steam Dec 28, 2010, 10:06 Nameless Again
 
I did buy NWN1 and liked the way they tried to bring pen-and-paper gameplay to the computer. Hell, I even designed a downloadable module for it. Never moved on to NWN2 due to the bad reviews and the straight up fact that the best AD&D is, and will always be, pen-and paper.  
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41 Replies. 3 pages. Viewing page 1.
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