174 Replies. 9 pages. Viewing page 6.
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Re: The Elder Scrolls V: Skyrim Announced |
Dec 14, 2010, 10:02 |
Eldaron Imotholin |
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Jdrez wrote on Dec 13, 2010, 18:03:
not going the console/mainstream way You're kidding right?
Come on. You know it's over. This game won't be the Morrowind successor that us old school PC people want. I don't know what it will be, but I'll bet my kidneys and anything else you want that it will, in fact, be 100% directed at console.
The reason games as we once knew them went away is it became a socially acceptable hobby, and now all the "normal" people play. And the hardcore are a serious minority.
Our wallets don't speak loudly enough for AAA devs to worry about our wants when they know that Halo/Gears of War nation will buy three million copies of their 360 game.
Sorry. I agree with what you're saying.
The misunderstanding here is that I meant "going the console way" differently than you interpreted it. There's "going the console way" ala Fallout: New Vegas and "going the console way" ala Splinter Cell: Conviction.
With this clarification I think enough is said, aye? |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 73. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 14, 2010, 07:41 |
shponglefan |
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Jerykk wrote on Dec 14, 2010, 02:47: Morrowind was lacking most of the fundamental RPG tenets. There were no moral choices and the vast majority of quests were completely linear. The "fundamental RPG tenets" of which you speak don't exist. Step out of your box, son. |
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Re: The Elder Scrolls V: Skyrim Announced |
Dec 14, 2010, 06:30 |
InBlack |
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finga wrote on Dec 14, 2010, 06:19: With regard to the quests, that's what I meant - you could do them all. Your choice was what order to do them in.
As far as the skill checks go, no, it didn't have them in your narrow definition of the term, but it most certainly did "check" your skill when casting spells, fighting tougher enemies, and yes, performing stealth moves. Persuasion skill did something, and I'll leave it to you to try and recall how it affected your persuasion attempts. (Hint: these games did what you're alleging they didn't, but they did it in a way that you didn't want or expect.)
Morrowind and Oblivion are action-RPGs, as much action as they are RPG. If you disagree, well, take a look at something like Borderlands to see the kind of game you're actually trying to describe.
(Why do people think that forcing players to make mutually exclusive choices is some keystone, vitally important element to RPGs? For me, the key element is in making meaningful choices for your avatar(s) in the world, and Bethesda's games most certainly did that, through gear, skills, and the missions you chose to complete. The simple fact that these games mostly didn't close off one path of advancement just because you chose another does not automatically make them not-an-RPG.) No it doesnt, it just makes them inferior. If you cant get why that is then maybe role playing (you know the RP in RPG) isnt really your cup of tea... |
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| 71. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 14, 2010, 06:19 |
finga |
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With regard to the quests, that's what I meant - you could do them all. Your choice was what order to do them in.
As far as the skill checks go, no, it didn't have them in your narrow definition of the term, but it most certainly did "check" your skill when casting spells, fighting tougher enemies, and yes, performing stealth moves. Persuasion skill did something, and I'll leave it to you to try and recall how it affected your persuasion attempts. (Hint: these games did what you're alleging they didn't, but they did it in a way that you didn't want or expect.)
Morrowind and Oblivion are action-RPGs, as much action as they are RPG. If you disagree, well, take a look at something like Borderlands to see the kind of game you're actually trying to describe.
(Why do people think that forcing players to make mutually exclusive choices is some keystone, vitally important element to RPGs? For me, the key element is in making meaningful choices for your avatar(s) in the world, and Bethesda's games most certainly did that, through gear, skills, and the missions you chose to complete. The simple fact that these games mostly didn't close off one path of advancement just because you chose another does not automatically make them not-an-RPG.) |
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| 70. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 14, 2010, 02:47 |
Jerykk |
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Both of those games have real-time combat, which is already a pretty big concession towards the same accessibility I'm talking about. Also, Dragon Age had four characters instead of Baldur's Gate's six, and New Vegas still had things like VATS. These games are compromises on the old days of RPGs as well. Yes, there have been compromises. However, both FO:NV and Dragon Age still retained the fundamentals of CRPGs. Oblivion and Morrowind do not.
Oblivion and Morrowind both also had everything you're talking about, except maybe choice and consequence in that there was generally only one solution to almost every quest, and your choice was more in the multiple quest lines you could advance at any given time, letting you choose which to advance next. What are you talking about? In Oblivion, you could do every single quest and every quest was completely linear. You could be the master of the fighter's guild, mage's build, thieves' guild and dark brotherhood all in one playthrough. There were no meaningful choices and, as such, no consequences. It's sad, too, because there were many opportunities for interesting choices. Being able to choose between the Fighter's Guild and Blackwood Company would have been great, as would being able to choose between the Mage's Guild and the Necromancers. Or choosing to betray the Dark Brotherhood. So many opportunities yet none were realized.
Oblivion had no skill checks. Lockpicking and speechcraft consisted of lousy minigames that you could complete regardless of how developed their respective skills were. Unlike good RPGs, where character development is a meaningful process that forces you to specialize, Oblivion lets you max out every single stat and skill in one playthrough. You can be a mage-thief-fighter-assassin-ranger with ease.
Granted, Morrowind had stronger RPG elements than Oblivion. The different guilds had specific skill requirements for each rank and I think there were conflicting quests as well, making it difficult to become a master of every guild in one playthrough. During the main quest, you had to choose to join one of the three major Houses. You couldn't join them all. Weapons also relied on chance-to-hit which made grinding much more difficult. Likewise, spells had chance-to-cast. Still, aside from these things, Morrowind was lacking most of the fundamental RPG tenets. There were no moral choices and the vast majority of quests were completely linear. |
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| 69. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 21:01 |
Sepharo |
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Jdrez wrote on Dec 13, 2010, 18:03: Our wallets don't speak loudly enough for AAA devs to worry about our wants when they know that Halo/Gears of War nation will buy three million copies of their 360 game. That's why we must gnash and wail louder! |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 68. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 19:10 |
space captain |
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Jdrez wrote on Dec 13, 2010, 18:03: Our wallets don't speak loudly enough for AAA devs to worry about our wants when they know that Halo/Gears of War nation will buy three million copies of their 360 game. this seems mostly true however i do think that there are developers who still push for more "hardcore" rpg elements (see: obsidian) and bethesda seems to want to strike a balance rather than go full-out "commercial"... but the problems you mention come into play when the publishers get involved, and push for the most overblown "commercialization" possible
i personally think a lot of developers would rather deliver a good GAME instead of a vapid CASH-IN... but unfortunately the people that fund the development dont care about that, they just want a larger return on their investment |
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| 67. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 18:03 |
Jdrez |
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not going the console/mainstream way You're kidding right?
Come on. You know it's over. This game won't be the Morrowind successor that us old school PC people want. I don't know what it will be, but I'll bet my kidneys and anything else you want that it will, in fact, be 100% directed at console.
The reason games as we once knew them went away is it became a socially acceptable hobby, and now all the "normal" people play. And the hardcore are a serious minority.
Our wallets don't speak loudly enough for AAA devs to worry about our wants when they know that Halo/Gears of War nation will buy three million copies of their 360 game.
Sorry. |
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| 66. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 16:53 |
Eldaron Imotholin |
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High hopes for this one. Somehow I trust Bethesda is not going the console/mainstream way with this title but take what they did wrong in Oblivion and make it right and way better.
They're not going to take away free roaming. They're not going to take away exploring a massive world with countless dungeons and quests. That we know.
They've also seen the success of Fallout 3 / New Vegas.
Yup. My guts tell me this game is gonna be epic. Mark. My. Words. |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 65. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 16:37 |
finga |
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Jerykk wrote on Dec 13, 2010, 12:12: You do realize that there have been successful, big-budget RPGs right? Dragon Age and Fallout: New Vegas come to mind. Both games retain traditional RPG elements like stats-based gameplay, skill checks, choice & consequence, etc. Adding these things to the Elder Scrolls series wouldn't hurt sales at all. If anything, it would improve them. Both of those games have real-time combat, which is already a pretty big concession towards the same accessibility I'm talking about. Also, Dragon Age had four characters instead of Baldur's Gate's six, and New Vegas still had things like VATS. These games are compromises on the old days of RPGs as well.
Oblivion and Morrowind both also had everything you're talking about, except maybe choice and consequence in that there was generally only one solution to almost every quest, and your choice was more in the multiple quest lines you could advance at any given time, letting you choose which to advance next. |
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| 64. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 16:13 |
space captain |
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Rhuantavan wrote on Dec 13, 2010, 08:32: You should try playing Nehrim, a TC mod for Oblivion. This is what Oblivion should have been in the first place. that looks really cool ima download it |
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| 63. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 14:27 |
StingingVelvet |
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Creston wrote on Dec 13, 2010, 13:44: You mean Jorge Oscuro? Sotobrastos? I believe he was hired by Obsidian and worked on FO:NV. Unless he was a loaner from Bethesda or something. No, he definitely works at Obsidian, not sure what that dude's on about. Unless Bethesda's own blog lies. |
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| 62. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 13:44 |
Creston |
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Mashiki Amiketo wrote on Dec 12, 2010, 18:57:
Slashman wrote on Dec 12, 2010, 18:46: Actually, I'd just like for them to revamp the spell system so all fire spells don't look the same and work the same as all ice spells etc. etc.
Why the hell couldn't we have wall of fire type spells and large AoE spells without resorting to mods?
I'm sure you'll be happy to know that the guy who did OOO got hired on by Bethesda and is working as part of the team doing the spell system. You mean Jorge Oscuro? Sotobrastos? I believe he was hired by Obsidian and worked on FO:NV. Unless he was a loaner from Bethesda or something.
Anyways, OOO didn't do shit about spells, so I'm not sure why he'd be the guy to do that. His strength is in scripting and building a world that's dangerous.
Creston |
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| 61. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 12:51 |
StingingVelvet |
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Jerykk wrote on Dec 13, 2010, 12:12: You do realize that there have been successful, big-budget RPGs right? Dragon Age and Fallout: New Vegas come to mind. Both games retain traditional RPG elements like stats-based gameplay, skill checks, choice & consequence, etc. Adding these things to the Elder Scrolls series wouldn't hurt sales at all. If anything, it would improve them. Unfortunately forums and even reviews are filled with bitching about those games' RPG elements often times. I was hoping that the success of Dragon Age and New Vegas would lead to more like them in the future, but Dragon Age 2 appears to be going the opposite way and who knows what Skyrim will do.
Morrowind is my favorite game of all time, so it's hard for me to bash Bethesda, but Oblivion and Fallout 3 both show that their good writers are gone and their targets are aimed squarely at Xbox Halo gamers. |
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| 60. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 12:12 |
Jerykk |
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There is no developer out there that can make money by spending tens of millions on a game with huge production budgets and then give it trudging turn-based combat and RPG systems only an autistic person can decode. If you want the game to be bigger than life, you're going to have to "deal" with accessibility. And if you have to have your sperged-out RPG ridiculousness, then I hear there are a lot of indie RPG developers out there making your game (Dwarf Fortress, Avernum, etc). Go enjoy those for what they are, and then enjoy a game like Oblivion (and probably TESV) for what it is. You can't have both in the same game. The perfect game for you is a retail failure, and these creative minds *do* have mouths to feed. You do realize that there have been successful, big-budget RPGs right? Dragon Age and Fallout: New Vegas come to mind. Both games retain traditional RPG elements like stats-based gameplay, skill checks, choice & consequence, etc. Adding these things to the Elder Scrolls series wouldn't hurt sales at all. If anything, it would improve them. |
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| 59. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 11:13 |
Creston |
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Yessssssssss! New ES AND a new engine! Wooohooo!
Creston |
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| 58. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 10:20 |
Beamer |
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| 57. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 10:09 |
Silicon Avatar |
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| 56. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 09:17 |
wtf_man |
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Mashiki Amiketo wrote on Dec 12, 2010, 20:58: Animations are handled by the engine but are limited to the person writing the animation files. Just to burst your bubble, of course you could use a mod where the animation runs have been increased.
Or you could use the infamous bsa manager(don't forget to edit the hexblock), and extract the meshes folder, then modify the animations on your own using niftool along with nifskope and make them as detailed as you want. While there is no doubt that some mods put a lot of effort into polishing the animations, and they are a bit better than the ones supplied... the engine still sucks at taking a good raw animation from 3D Studio Max, and converting it to it's native engine format. I'm not sure whether it's a plug-in issue or the way the engine renders animations, itself. Just look at any other company that has used Gamebryo... they all have that stiff-wonkey-animation issue (some worse than others) in their games. Are you going to say that every company that has used Gamebryo, has bad animators??? |
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| 55. |
Re: The Elder Scrolls V: Skyrim Announced |
Dec 13, 2010, 08:49 |
InBlack |
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| Hmmm, might try that now that Ive finished Fallout:NV twice..... |
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| I have a nifty blue line! |
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174 Replies. 9 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 7 8 9 ] Older >
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