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EVE Online: Incursion Launches

CCP announces that deployment of version 1.0.0 of the new Incursion expansion for EVE Online is now underway, which introduces the latest round of free new content for their science fiction MMORPG. They say: "It includes a long list of changes, many of which were prioritized and added with the help of the Council of Stellar Management, a representative group of EVE players elected by the playerbase to interact on their behalf with the CCP development team since 2008." Not content with that, they also announce plans to launch EVE Online: Incursion version 1.0.1 on December 14 to "couple the removal of learning skills with another holiday gift for EVE players." They look beyond that further still, announcing version 1.0.2 will go live in mid-January, saying this will offer their new "stunningly realistic" character creator along with an upgrade to the EVE Gate social networking platform for EVE players, and the following week: "a vengeance-fueled Sansha’s Nation will invade the EVE universe, causing chaos as pilots join together in twenty to forty person fleets to beat back the new 'Revenant' supercarriers, their fierce fighter bombers and the fleets at their command. Victors against these 'incursions' will reap tremendous rewards for their bravery." There is also an interview on Ten Ton Hammer discussing the add-on with CCP's Noah Ward.

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31 Replies. 2 pages. Viewing page 1.
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31. Re: EVE Online: Incursion Launches Dec 1, 2010, 13:05 Zadig
 
kxmode wrote on Dec 1, 2010, 10:37:
I heard CCP was going to add out-of-ship avatars similar to Earth & Beyond. Are they still working on this?

Yes. It was called "Walking in stations" and then "Incarna". It's supposedly going to be implemented in 2011. Assuming they don't get distracted by Dust or that vampire MMO again.
 
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30. Re: EVE Online: Incursion Launches Dec 1, 2010, 11:15 btallas
 
The incredibly awesome part of this patch will come out on December 14, the removal of learning skills. I personally will be getting over 4m skill points on one toon and over 2m skill points on another toon. Can't wait to plan out what I'll be doing with those skill points!  
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29. Re: EVE Online: Incursion Launches Dec 1, 2010, 10:37 Kxmode
 
I heard CCP was going to add out-of-ship avatars similar to Earth & Beyond. Are they still working on this?  
Avatar 18786
 
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28. Re: EVE Online: Incursion Launches Dec 1, 2010, 04:56 Zanakar
 
Wonder if this will finally be the expansion that allows everyone to join CCP's Special Friends Club and become one of those players who are allowed to break EULA as much as they wish (for example via sexual harassment, racistic comments and similar) without punishment AND get CCP to slam "temporary ban for breaking EULA" to anyone who slaps such Special Friend back.
As for the social/team aspect of EVE... Sadly, at most cases it involves either joining one of the existing Big Corporations where one usually ends up as another expendable drone that is kicked out as soon as one becomes too powerful (due to all the alt spies and the simple fact that corp leaders don't want to share their cake) or, if one wants a bit more freedom, starting a new corp (or joining a small one) which is utterly at mercy of older corporations. Sure, fanboys are quick to celebrate those few small-corp success stories, yet what those fanboys refuse to tell are about all the newcomers who were literally griefed out of game because they refused to suck up to existing bigshots.

And I'm speaking from personal experience here. Great game but sadly its community is pretty much the worst I've ever seen in any MMORPG.
 
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27. Re: EVE Online: Incursion Launches Nov 30, 2010, 21:11 Sugarman
 
I have a blast playing eve. You have to get into a corp preferably a 0.0 space corp. The larger corps or alliances are better, they reimburse your ship losses and you actually get to partake in the large fights "500 or more people in one system", which is insane fun. Getting into a corp is where you get help understanding the game and it makes it much easier. Eve doesn't have a learning curve it's a learning cliff, but once you put the time in to figure it out it's fun to play.  
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26. Re: EVE Online: Incursion Launches Nov 30, 2010, 20:22 Rilcon
 
AngelicPenguin wrote on Nov 30, 2010, 18:42:
What does "resize" mean in the context of a MMO?

(Never played an MMO except for Ultima Online beta.)

Just means you can resize the client when in windowed via click-drag like a normal window.
 
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25. Re: EVE Online: Incursion Launches Nov 30, 2010, 18:42 AngelicPenguin
 
What does "resize" mean in the context of a MMO?

(Never played an MMO except for Ultima Online beta.)
 
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24. Re: EVE Online: Incursion Launches Nov 30, 2010, 17:59 Ray Marden
 
You all know WoW and Eve are the same game, but just the opposite of each other, right?

Personally, I love the pick up and play aspect of WoW, but it quickly turns into a leveling race so you can just max out and run the same instances over and over to hunt the 1% drop rate item.

In contrast, Eve is a really, really need idea, but a fairly limited, PvP *or* mining focused game. The main thing I do in that game is manage skill queues which, at this point, take a month or so to complete. Otherwise, go do mining or search for things to kill. I'm overjoyed that the game will finally have things like resizing and AA, but those kind of point out the awkwardness of the game; it's almost 2011 and the game is only now attempting these things?

It's kind of funny playing both games - when I'm tired of WoW's PvE, I can go PvP in Eve. When I get tired of doing nothing but waiting for time to pass in Eve (skill queue,) I log into WoW and immediately work on grinding out something. When I get tired of doing WoW's quests, I log into Eve and see what the player-operated world has achieved. When I get bored with the bleakness of space, I log into any one of the unique cities in WoW. When I'm tired of the WoW auction whores and subsequent gold sellers/buyers, I think of how Eve sells GTCs directly and both offers paid gold and offers regulation of the market.

In summary.....wah wah.
People that deny the faults of either games are liars.
So $#@@#@^@^@$$@^#&%^5)(*)%&U)#%*#)(* glad the game will resize now,
Ray
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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23. Re: EVE Online: Incursion Launches Nov 30, 2010, 17:36 Rilcon
 
Every blasted EVE article has the same damn comments. I think next time Blue should just c/p the comments from previous ones so people can just move on to something else.  
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22. Re: EVE Online: Incursion Launches Nov 30, 2010, 16:33 DrEvil
 
SpectralMeat wrote on Nov 30, 2010, 16:23:
DrEvil wrote on Nov 30, 2010, 16:16:
EVE makes it impossible to progress at any meaningful pace without becoming heavily involved in the corporations/social aspect of the game.
No it is not impossible but it is a lot harder and boring to play the game that way. Much easier and fun to play with the right people.

This was the game designer's choice to somewhat guide you towards joining into a player corp, but if you decide you do not want to play that way there is the NPC corp where you can still talk to others but you are not forced to do anything, it is all your choice.

Again this game is just not for you, doesn't mean there is anything wrong with the game mechanics itself.

Note I never said the game mechanics were wrong; just that I found them *boring*.

Certainly, if EVE wants to remain a niche game that's only attractive to a relatively small set of individuals, that's their choice.

I find it much easier to be critical of EVE now that I'm no longer playing (sorry, *paying* for) it.

This comment was edited on Nov 30, 2010, 17:22.
 
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21. Re: EVE Online: Incursion Launches Nov 30, 2010, 16:23 SpectralMeat
 
DrEvil wrote on Nov 30, 2010, 16:16:
EVE makes it impossible to progress at any meaningful pace without becoming heavily involved in the corporations/social aspect of the game.
No it is not impossible but it is a lot harder and boring to play the game that way. Much easier and fun to play with the right people.

This was the game designer's choice to somewhat guide you towards joining into a player corp, but if you decide you do not want to play that way there is the NPC corp where you can still talk to others but you are not forced to do anything, it is all your choice.

Again this game is just not for you, doesn't mean there is anything wrong with the game mechanics itself.
 
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Steam: SpectralMeat
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20. Re: EVE Online: Incursion Launches Nov 30, 2010, 16:16 DrEvil
 
SpectralMeat wrote on Nov 30, 2010, 16:12:
DrEvil wrote on Nov 30, 2010, 15:58:
And no, I'm not much of a social gamer

This is an MMO not a single player game. The whole idea is to interact with others if you just play solo the game is definitely boring. Like you said this game is just not for you, and that doesn't mean the game is bad just not for you.

I have no problem with interaction; I have a problem with interaction on forced terms.

Just like how WoW is not for me because I can't stand it, but that doesn't stop millions of other gamers to enjoy it.

WoW has plenty of content for gamers that want to socialise on their own terms. WoW gives you the choice. You can get by perfectly without ever joining a guild (as an example).

EVE makes it impossible to progress at any meaningful pace without becoming heavily involved in the corporations/social aspect of the game.
 
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19. Re: EVE Online: Incursion Launches Nov 30, 2010, 16:12 SpectralMeat
 
DrEvil wrote on Nov 30, 2010, 15:58:
And no, I'm not much of a social gamer

This is an MMO not a single player game. The whole idea is to interact with others if you just play solo the game is definitely boring. Like you said this game is just not for you, and that doesn't mean the game is bad just not for you.

Just like how WoW is not for me because I can't stand it, but that doesn't stop millions of other gamers to enjoy it.
 
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Steam: SpectralMeat
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18. Re: EVE Online: Incursion Launches Nov 30, 2010, 16:02 The Half Elf
 
dos wrote on Nov 30, 2010, 14:12:
Black Prophecy is a total fail and lack of content. Played closed beta and it cant compete with EVE in any way. Even playing Black Prophecy for free is too expensive!

Right now Black Prophecy is just that IN BETA. It's fairly rough, but so far it's been great. It's a bit Xwing, bit Privateer, bit Freelancer, bit Wing Commander, bit X2-X3 series, and it's beautiful. It really will be the 'upcoming MMO' to watch.
 
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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17. Re: EVE Online: Incursion Launches Nov 30, 2010, 15:58 DrEvil
 
Aganazer wrote on Nov 30, 2010, 15:13:
DrEvil wrote on Nov 30, 2010, 14:59:
Wrong.

So I'm wrong even though the only time you've ever been ganked in high-sec was already fixed by CCP?

It wasn't the only time.

Okay yeah, it can happen under some extreme circumstances and a few not-so-extreme ones. By the time you're done with the tutorial you've already got 6+ ships. Then the first arc they send you on brings in enough income to buy about 20 more ships.

I'll amend my earlier statements by saying that flying around high sec is no more dangerous than your average trip to the grocery store.

Dangerous isn't the issue; the issue is the game is boring as hell. I wasn't aware they had finally gotten rid of the timesink learning skills, if that's true, at least they're finally improving the game in meaningful ways.

Seriously; if I had spend any more time mining some stupid asteroid belt, I was going to go mad.

And no, I'm not much of a social gamer (what was your first clue?), so don't tell me I should join a corporation/whatever. I wanted a space game with occasional social activity. I don't want it to be forced on me as the only alternative to the mind-numbingly boring opportunities the game presents otherwise.

Don't even get me started on how tedious and boring most of the combat missions were -- especially when you spent more time flying around to each location than actually fighting.
 
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16. Re: EVE Online: Incursion Launches Nov 30, 2010, 15:44 DrEvil
 
saluk wrote on Nov 30, 2010, 15:11:
If they change who they cater to, they lose the community they have spent 7 years building. For them, it's better to continue to try to build that community, and keep some of the mechanics the hardcore desire, and stay a hardcore game. It's not for everyone, but it seems to be exactly for the people who do play eve. And there are enough people who play eve to sustain it.

As I said, I can accept the game isn't for me. But EVE has a lot of things that need fixing.

I could live with the "hardcore" aspects of the game if it wasn't so utterly and completely *boring*.
 
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15. Re: EVE Online: Incursion Launches Nov 30, 2010, 15:13 Aganazer
 
DrEvil wrote on Nov 30, 2010, 14:59:
Wrong.

So I'm wrong even though the only time you've ever been ganked in high-sec was already fixed by CCP?

Okay yeah, it can happen under some extreme circumstances and a few not-so-extreme ones. By the time you're done with the tutorial you've already got 6+ ships. Then the first arc they send you on brings in enough income to buy about 20 more ships.

I'll amend my earlier statements by saying that flying around high sec is no more dangerous than your average trip to the grocery store.
 
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14. Re: EVE Online: Incursion Launches Nov 30, 2010, 15:11 saluk
 
If they change who they cater to, they lose the community they have spent 7 years building. For them, it's better to continue to try to build that community, and keep some of the mechanics the hardcore desire, and stay a hardcore game. It's not for everyone, but it seems to be exactly for the people who do play eve. And there are enough people who play eve to sustain it.

Eve has a ton of problems that need fixing before they should worry about diluting the game to cater to a wider audience. Lag, lack of content, the skill tree, etc. Kudos to ccp for removing the pointless timesink learning skills! (Hey, some fixes can help both existing fans AND new players)
 
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13. Re: EVE Online: Incursion Launches Nov 30, 2010, 14:59 DrEvil
 
Aganazer wrote on Nov 30, 2010, 14:57:
DrEvil wrote on Nov 30, 2010, 14:37:
Entirely new players to the game often get blown out of the sky even in "safe" zones due to EVE's insistence on "PvP all the time".

Like I said, they would have to be doing something very wrong. I have NEVER gotten any ship of mine blown up for any reason since I started playing 6 months ago. Neither have my two other friends that started at the same time.

Its really quite simple. Don't open other people's cans. Don't shoot at other people. Stay away from low sec. Warp to zero. I guarantee that 90% of those newbie kills are from not having read the rules about can flipping.

Wrong. I personally (when I played the game last year) was blown out of the sky by someone dropping into a high sec zone, floating some type of super bomb towards a station, and then flying back out quickly, all before the stupid high-sec patrol showed up (long after I was dead) to do something about it.

In fairness to CCP, they eventually fixed it so you couldn't do this, but the point is the game is super unfriendly.
 
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12. Re: EVE Online: Incursion Launches Nov 30, 2010, 14:57 Aganazer
 
DrEvil wrote on Nov 30, 2010, 14:37:
Entirely new players to the game often get blown out of the sky even in "safe" zones due to EVE's insistence on "PvP all the time".

Like I said, they would have to be doing something very wrong. I have NEVER gotten any ship of mine blown up for any reason since I started playing 6 months ago. Neither have my two other friends that started at the same time.

Its really quite simple. Don't open other people's cans. Don't shoot at other people. Stay away from low sec. Warp to zero. I guarantee that 90% of those newbie kills are from not having read the rules about can flipping.
 
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