All you gotta say is, "I Verno, was needlessly overcomplicating a common gamepad control scheme. While it will never approach the precision of a mouse and keyboard it is totally possible and nearly the same."
Besides thats not how most things get ported. They get changed and the PC platform suffers as a result.
Verno wrote on Dec 1, 2010, 12:32:
I think you are still confused. The grab mode is the same control as the look mode both on PC and on Console. You surrender the camera control while in grab mode on PC as well.
Yeah I'm not really understanding what you're getting at
So fair enough, if there is some great way of implementing this that I haven't thought of or don't understand then I retract my earlier statement.
I think you are still confused. The grab mode is the same control as the look mode both on PC and on Console. You surrender the camera control while in grab mode on PC as well.
Verno wrote on Dec 1, 2010, 07:08:
on the console you surrender your camera control while in "grab" mode and are left with the analog stick's "precision" at best.
How exactly would you open doors and pick up items then? You need both sticks for movement and camera control which removes an analog control needed for manipulating the environment at various speeds which is important in the game.
Using a controller you would need the left stick for movement and the right stick for camera control. That leaves you minus one analog control needed for item and environment manipulation as Amnesia uses a unique method of doing so that's more akin to a mouse pointer. The only way to do what you're saying would be to use the dpad for movement which would be hilariously awkward at best. So yes, realistically it's impossible without changing Amnesia.
This isn't an opinion piece, it's basic math. You need 2 analog controls for camera and movement on the consoles. The PC uses a combined control scheme using buttons and the mouse. The console controller can't duplicate that, it would require the sacrifice of an analog control used for either movement or camera in order to use it for the stuff Amnesia does.
Now I'm sure someone is going to come along and make some silly argument for holding down 3 buttons, both sticks and hitting start
Jerykk wrote on Nov 30, 2010, 23:37:
Could Amnesia work with a gamepad? Sure, much the same way shooters "work" with gamepads. Yes, you can still technically play the game but M&KB offer a much better experience.
Well, controlling like dogshit is what I personally thought Amnesia already did, people are open to debate that and I'm fine with it because it's a simple opinion, but I really fail to see how holding down a trigger to grab a door and pulling back on one control stick is any different than holding down a mouse button and pulling back on it.
Have you played Amnesia or are you just rushing to disagree for the sake of doing so?
You need 2 analog controls for camera and movement on the consoles.
Amnesia doesn't just do that though, it also requires you to use an analog axis to interact with things like doors(to open them slowly or swing them shut) or picking up and throwing objects.
Now I'm sure someone is going to come along and make some silly argument for holding down 3 buttons, both sticks and hitting start but no one is going to play a game that controls like total dogshit so let's be realistic here.
I don't get it.
The left stick does what the mouse does. The right stick does what the keyboard does. What's missing?
How exactly would you open doors and pick up items then? You need both sticks for movement and camera control which removes an analog control needed for manipulating the environment at various speeds which is important in the game.
Frankly I doubt Amnesia would do well on the console platform anyway, survival horror games have been in decline for awhile there.
there is not one single element of Amnesia that would not be prefectly the same on any of the consoles including the Wii.
I can get so... what is it, angry? When devs look at meager sales and decide that the one and only solution to this problem is: consoles.
ASeven wrote on Nov 30, 2010, 11:38:
A niche game certainly but for me this is easily the game of the year. This is an unique experience though obviously you have to be a fan of the genre to fully enjoy it.
As for expanding to xbox, Zeno Clash devs even said their indie game sold a lot more on PC than on consoles. I fear it will be as StingingVelvet says, Frictional's fear of piracy will make them spend thousands on dev kits and then the game may not even sell half of what it sold on PC, bankrupting them.
Indie PC games genres do not tend to adapt well to consoles and vice-versa. Frictional is, I believe, doing a grave mistake since their games are very niche to start with and I think that niche is far bigger on the PC than on consoles. Hopefully they will think twice when they realize all the costs involved to make an indie game for the xbox, at least I hope they wait until they grow a bit more financially before taking the plunge. It's too early for them right now, they aren't that financially sound to risk a console title and its inherent costs.