Minecraft Interview

Lord of Minecraft on GamesIndustry.biz (registration required) is a quick conversation with Markus "Notch" Persson about Minecraft, his successful sandbox game. One answer they highlight separately is his explanation of why he's been so public about the boatloads of money the game has been earning, reportedly as much as $350,000 a day. "Personally I like sharing that information, because I'm generally an open guy," Persson told them. "But it feels a bit sometimes like it's a bragging page." And while he is willing to consider selling DLC for the game, he rejects the idea of courting investors: "I'd rather have [the games] just be self-funded, because we can run the company we want. If we fail with a game it's because we failed it, not because we had to rush it to meet a deadline."
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Re: Minecraft Interview
Nov 26, 2010, 05:19
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Re: Minecraft Interview Nov 26, 2010, 05:19
Nov 26, 2010, 05:19
 
Ventura wrote on Nov 25, 2010, 21:17:
I bought it, and it was great, but he's not the best developer. None of his patches seem to ever be tested, and it doesn't help that there's a huge group of "it's an alpha, what do you expect?" fanboys on the official forums.

I mean christ, his last patch, released just the other day, actually broke the game. These days it's selling over 4000 copies every 24 hours, one wonders how much money it has to make before he'll actually take it seriously.
Well, I'm sorry to join in on the fanboi chorus, but that's what alpha means. Alpha, as in even less project-maturity than beta. If the author had to carefully regression test every version when implementing new stuff, he would NEVER be able to make any progress because he'd be completely bogged down in testing.

I'm not saying it isn't annoying when the occasional build is effectively broken, but this is what every single one of us early adopters signed up for when we bought it early.
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