Minecraft Interview

Lord of Minecraft on GamesIndustry.biz (registration required) is a quick conversation with Markus "Notch" Persson about Minecraft, his successful sandbox game. One answer they highlight separately is his explanation of why he's been so public about the boatloads of money the game has been earning, reportedly as much as $350,000 a day. "Personally I like sharing that information, because I'm generally an open guy," Persson told them. "But it feels a bit sometimes like it's a bragging page." And while he is willing to consider selling DLC for the game, he rejects the idea of courting investors: "I'd rather have [the games] just be self-funded, because we can run the company we want. If we fail with a game it's because we failed it, not because we had to rush it to meet a deadline."
View : : :
8.
 
Re: Minecraft Interview
Nov 25, 2010, 21:48
8.
Re: Minecraft Interview Nov 25, 2010, 21:48
Nov 25, 2010, 21:48
 
Like the other two fellows in this thread, add me to the growing list of people that don't "get it".

I played it, was neat, but I don't see any long lasting fun to be had. It's basically a cross between Lego and Zelda, and it just doesn't do it for me. I think it's just the nostalgia everyone feels.
Avatar 13929
Date
Subject
Author
1.
Nov 25, 2010Nov 25 2010
2.
Nov 25, 2010Nov 25 2010
11.
Nov 25, 2010Nov 25 2010
3.
Nov 25, 2010Nov 25 2010
4.
Nov 25, 2010Nov 25 2010
5.
Nov 25, 2010Nov 25 2010
14.
Nov 26, 2010Nov 26 2010
16.
Nov 26, 2010Nov 26 2010
18.
Nov 26, 2010Nov 26 2010
19.
Nov 26, 2010Nov 26 2010
28.
Dec 2, 2010Dec 2 2010
15.
Nov 26, 2010Nov 26 2010
17.
Nov 26, 2010Nov 26 2010
6.
Nov 25, 2010Nov 25 2010
7.
Nov 25, 2010Nov 25 2010
9.
Nov 25, 2010Nov 25 2010
 8.
Nov 25, 2010Nov 25 2010
Re: Minecraft Interview
10.
Nov 25, 2010Nov 25 2010
12.
Nov 26, 2010Nov 26 2010
13.
Nov 26, 2010Nov 26 2010
20.
Nov 26, 2010Nov 26 2010
21.
Nov 26, 2010Nov 26 2010
22.
Nov 26, 2010Nov 26 2010
23.
Nov 26, 2010Nov 26 2010
24.
Nov 26, 2010Nov 26 2010
25.
Nov 26, 2010Nov 26 2010
26.
Nov 26, 2010Nov 26 2010
27.
Dec 1, 2010Dec 1 2010