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Steam Passes 30M Users

Valve announces that Steam has surpassed the 30 million account mark. Here's word on some of what this represents:

During the past 12 months the platform had year-over-year new user growth of 178%, pushing the total number of active accounts to over 30 million, with over 1,200 games now offered. Peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Steam each day.

In addition to new user growth, Steam sales during the trailing 12 months increased by more than 200%, putting it on track for a sixth straight year of realizing over 100% year-over-year growth in unit sales. To meet this demand, the Steam infrastructure has been increased and now has ability to run at 400Gps, enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second.

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40. Re: Steam Passes 30M Users Oct 18, 2010, 19:40 Verno
 
What's really galling about that is if it keeps up for games without a retail component. I wonder what the excuse will be then other than "because we can". Most publishers are scummy pieces of shit.  
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39. Re: Steam Passes 30M Users Oct 18, 2010, 18:45 Ventura
 
how many of those 2.1 million people are signed in and not actively using Steam? How many haven't actively used it in over a week?

Guilty as charged. I have mine set to load on startup, and then most of the time it just sits there. Every so often I check out the store, but I buy very few titles, and just about never a new release, because so many publishers charge overseas customers more for the same product.

Fallout: New Vegas is a more extreme example; $49.99US for the yanks, $89.95US for Australian customers. Note that we do also pay in $US currency. Absolutely disgusting. I like how piracy is wrong, but doing that is just fine. Thinnest fucking line I ever did see.
 
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38. Re: Steam Passes 30M Users Oct 18, 2010, 18:43 Dev
 
Beamer wrote on Oct 18, 2010, 18:00:
I wonder how many of those 30 million users signed up just for Peggle or Puzzle Quest. The data would be more meaningful to "core" PC gamers if it broke down exactly what those people were playing.

Steam stats has it, kind of sort of.

Right now 2.1 million people are online. Of that, 268k are playing one of the top 100 games (so how many of those 2.1 million people are signed in and not actively using Steam? How many haven't actively used it in over a week?)
Of that arguably 1301 are playing non-hardcore games. I put Plants v. Zombies, Puzzle Quest 2 and AudioSurf there. Could have added the football managers, too, which would have made it about 4,000.



10%+ of signed in users are currently playing top 100 games, thats pretty impressive to me.
Also the 2.1 million is a bit less than 10% of the 30 million active accounts, so simultaneous logged in accounts in use at this particular moment of time. Thats not bad at all either.
 
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37. Re: Steam Passes 30M Users Oct 18, 2010, 18:00 Beamer
 
I wonder how many of those 30 million users signed up just for Peggle or Puzzle Quest. The data would be more meaningful to "core" PC gamers if it broke down exactly what those people were playing.

Steam stats has it, kind of sort of.

Right now 2.1 million people are online. Of that, 268k are playing one of the top 100 games (so how many of those 2.1 million people are signed in and not actively using Steam? How many haven't actively used it in over a week?)
Of that arguably 1301 are playing non-hardcore games. I put Plants v. Zombies, Puzzle Quest 2 and AudioSurf there. Could have added the football managers, too, which would have made it about 4,000.


 
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36. Re: Steam Passes 30M Users Oct 18, 2010, 17:50 Prez
 
While a significant statement of the viability of the PC as a gaming platform, the 30 million number is less impressive when you consider the vast number of simplistic casual games available on Steam.

I wonder how many of those 30 million users signed up just for Peggle or Puzzle Quest. The data would be more meaningful to "core" PC gamers if it broke down exactly what those people were playing.
 
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35. Re: Steam Passes 30M Users Oct 18, 2010, 17:45 ASJD
 
DG wrote on Oct 18, 2010, 14:17:
30m active users, is a lot. I wonder what the attach rate is?

For a little context the 360 has sold ~41m units per Wikipedia, according to this page "Microsoft says about half the [XBL] service’s 25 million users paid an annual fee to play games online".

30 million active accounts, not active users. Creating an account on Steam is free, buying a Xbox 360 is... not.
 
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34. Re: Steam Passes 30M Users Oct 18, 2010, 14:39 Fibrocyte
 
Beamer wrote on Oct 18, 2010, 14:32:
Only get games that need Steamworks from Steam, otherwise I get them in other digital stores. Steam prices are exorbitant compared to the other stores, and no, not counting the sales obviously, just the regular prices.

I just only buy games on sale.
I don't even have Civ V yet. I was certain I'd buy that right away, but I've purchased too many sale games lately that I need to plow through. By the time I'm done with them Civ V will be on sale.

Smart of you. Wait until the recently announced patch before even trying Civ5.

The number of mistakes & bugs in the 5th version of this game is disappointing. The patch seems to resolve many, though.
 
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33. Re: Steam Passes 30M Users Oct 18, 2010, 14:37 Verno
 
It's decent but honestly you're better off waiting for a Civ5 sale anyways. There's a lot of questionable design decisions in that game that can affect it's longevity. It's the first Civ game I've ever put down a week later. The trouble with streamlining something like Civilization is that you quickly discover that all of the micro-management was what you enjoyed in the first place. I have such a great set of empire build routines and the AI is so poor that I literally spend at least half of my turns doing nothing but hitting end turn.  
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32. Re: Steam Passes 30M Users Oct 18, 2010, 14:32 Beamer
 
Only get games that need Steamworks from Steam, otherwise I get them in other digital stores. Steam prices are exorbitant compared to the other stores, and no, not counting the sales obviously, just the regular prices.

I just only buy games on sale.
I don't even have Civ V yet. I was certain I'd buy that right away, but I've purchased too many sale games lately that I need to plow through. By the time I'm done with them Civ V will be on sale.
 
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31. Re: Steam Passes 30M Users Oct 18, 2010, 14:23 Verno
 
DG wrote on Oct 18, 2010, 14:17:
30m active users, is a lot. I wonder what the attach rate is?

For a little context the 360 has sold ~41m units per Wikipedia, according to this page "Microsoft says about half the [XBL] service’s 25 million users paid an annual fee to play games online".

Given Steam's excellent sales events, I would wager the attach rate is pretty ridiculous but a bit loaded as a result. I would be more interested in sales break downs in $10, $20 and $50 ranges.
 
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30. Re: Steam Passes 30M Users Oct 18, 2010, 14:20 elefunk
 
jimnms wrote on Oct 18, 2010, 14:13:
It still may not be an accurate number. I've seen people say they create a different account for every game they buy on Steam so they can sell the account when they're done playing the game.
Even if that practice was popular, which it probably isn't anywhere close to being, it wouldn't affect active numbers at all.

Unless some weirdos are buying more than 1 game every single month creating more than 1 new account every single month (and in that case - what's the freaking point?), active numbers will still treat each person as an individual account.


But then, that would require it to be a popular practice that multiple people are creating multiple accounts every single month...sometimes you need to just step back and realize how absurd a suggestion that is.
 
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29. Re: Steam Passes 30M Users Oct 18, 2010, 14:17 DG
 
30m active users, is a lot. I wonder what the attach rate is?

For a little context the 360 has sold ~41m units per Wikipedia, according to this page "Microsoft says about half the [XBL] service’s 25 million users paid an annual fee to play games online".
 
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28. Re: Steam Passes 30M Users Oct 18, 2010, 14:15 Optional nickname
 
30M Steam Passes, oh sorry, I thought I was reading something referring to 10% of USA's unemployed.

To those who say if it aint on Steam, it aint worth playing, I suppose you havent seen GOG.com, or otherwise, have a top 10 game list in your head that haven't been, and never will be, on either of these sites.
 
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27. Re: Steam Passes 30M Users Oct 18, 2010, 14:13 jimnms
 
It still may not be an accurate number. I've seen people say they create a different account for every game they buy on Steam so they can sell the account when they're done playing the game.  
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26. Re: Steam Passes 30M Users Oct 18, 2010, 14:12 Dinosaurs
 
ASeven wrote on Oct 18, 2010, 13:26:
Only get games that need Steamworks from Steam, otherwise I get them in other digital stores. Steam prices are exorbitant compared to the other stores, and no, not counting the sales obviously, just the regular prices.

30m is a respectful number though.

Aside from used console stuff, I haven't really seen anything on Steam that's significantly more expensive than it would be at Gamestop, so I donno if I believe this statement. And the sales/preorder discounts more than make up for it, especially the winter sale which is absolutely awesome.
 
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25. Re: Steam Passes 30M Users Oct 18, 2010, 14:08 Beamer
 
I guess my problem with your post is that you judge it based on very limited criteria but claim it's otherwise fine. The reality only becomes more and more apparent with actual usage scenarios, not "oh the achievements". But whatever, everyone is certainly entitled to their opinion.

The reason I was "curious to know what people dislike about it" was because I'd used it precisely two days and didn't have a very accurate opinion, and therefore wanted to know what to watch out for.

With some products people let their initial impressions carry throughout the lifetime (such as Vista, which ended up a nice step up from XP yet commonly derided as garbage, or IE, which at IE9 is faster and arguably more stable than recent bloated versions of FireFox, yet constantly called inferior), and I get the impression that'll be true for this service, but also get the impression it still has a very long way to go. The tie in between WP7 and XBL is the only really nice feature, and will be the one that drives it, but without at least one of those two I see no reason to want this service. No reason to hate it, either, but again, it's an initial impression and I was looking for more detailed info, which you gave me well.
 
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24. Re: Steam Passes 30M Users Oct 18, 2010, 13:43 elefunk
 
Dev wrote on Oct 18, 2010, 13:31:
Blue,
They are saying its 30 million ACTIVE accounts, not 30 million accounts total.
Yes, it's very clear in the article but Valve's own headline wording doesn't clarify Active.

Kinda funny how easy it makes it to tell in this comments thread who actually reads the articles and who reads just the headlines before raging in comments "LOL TOTAL ACCOUNTS WHO CARES USELESS STATISTIC"


....or maybe that was Valve's plan all along!
 
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23. Re: Steam Passes 30M Users Oct 18, 2010, 13:39 nin
 


I hear that after reading this, Assley Putz is on suicide watch.

 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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22. Re: Steam Passes 30M Users Oct 18, 2010, 13:31 Dev
 
Blue,
They are saying its 30 million ACTIVE accounts, not 30 million accounts total.
 
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21. Re: Steam Passes 30M Users Oct 18, 2010, 13:26 ASeven
 
Only get games that need Steamworks from Steam, otherwise I get them in other digital stores. Steam prices are exorbitant compared to the other stores, and no, not counting the sales obviously, just the regular prices.

30m is a respectful number though.
 
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