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Raven Layoffs

Layoffs have come down at Raven Software, the Activision-owned developer of Singularity and Wolfenstein, reports Kotaku, attributing the report to "sources familiar with the Raven Software." They say about 40 jobs were lost, and follow this up with a confirmation from Activision, who tell them "With the recent completion of Singularity, Raven Software is realigning its workforce to better reflect the studio's upcoming slate," though the publisher declined to say how many positions were cut. Kotaku reports their sources tell them the studio has been cut to a single development team to create downloadable content, saying they had two teams until now, down from three as recently as last year. Thanks joao.

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43. Re: Raven Layoffs Oct 12, 2010, 09:33 Ledge
 
the problem that Raven had was that both wolfenstein and singularity had very poor sales. i didnt mind wolfenstein, not great, but quite enjoyable.  
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42. Re: Raven Layoffs Oct 12, 2010, 04:49 yuastnav
 
Jerykk wrote on Oct 11, 2010, 23:42:
Otherwise, I don't think they did SW justice, they went stereotypically "console" with all that X-Men stuff, I thought Quake 4 was particularly generic, and I almost think of Wolfenstein and Singularity as two halves of the same competent, generic shooter.

You didn't like Jedi Outcast/Academy? Those games had great multiplayer.


No, Jedi Outcast had a great multiplayer.
Jedi Academy's multiplayer was bugged as hell. I am not even referring to glitches in the game, what I'm also also talking about is how horribly unbalanced it was.
If you weren't good with a single lightsaber and went off against someone with two or a staff you were screwed because they could spam special attacks; if you were very good with the single lightsaber you could just dodge the attacks and the fight would go on forever.
Some day most people just got tired with the two lightsabers / the staff and switched to a single.
If you're going to make it that unbalanced why even include it in the game? In a good multiplayer game every weapon should have its purposes but it seems that that's just not the case anymore.
 
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41. Re: Raven Layoffs Oct 11, 2010, 23:50 Prez
 
Loved a lot of the stuff Raven did, particularly with the Jedi Knight franchise. This is a shame, but not unexpected given the times in which we live.

I found Wolfenstein to be somewhat underrated myself. I had more fun with it than many a title that has reviewed better in the gaming press.
 
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40. Re: Raven Layoffs Oct 11, 2010, 23:42 Jerykk
 
Otherwise, I don't think they did SW justice, they went stereotypically "console" with all that X-Men stuff, I thought Quake 4 was particularly generic, and I almost think of Wolfenstein and Singularity as two halves of the same competent, generic shooter.

You didn't like Jedi Outcast/Academy? Those games had great multiplayer.

I think those games were all more profitable than the id offshoots and Singularity, all of which were more PC focused.

Uh, their last two shooters (Wolfenstein and Singularity) were designed for consoles, not PC. They weren't big sellers because they weren't particularly memorable and didn't belong to popular franchises like CoD or Halo.

This comment was edited on Oct 11, 2010, 23:47.
 
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39. Re: Raven Layoffs Oct 11, 2010, 23:38 Acleacius
 
Sepharo wrote on Oct 11, 2010, 18:14:
Wait what? Isn't it Activision?
Yes.....but who has been forced 80%+ of all game development funding dollars......directed only to games designed and based on consoles.....over the last 10 years?

Just covering all the bases, since they have turned the game development industry into shambles and consoles have come up in topic.
 
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38. Re: Raven Layoffs Oct 11, 2010, 20:22 theyarecomingforyou
 
Wow that's the dumbest thing I've read in a while.
Aside from blaming the wrong the people...
You're too lazy to walk to a game shop or just buy it from Amazon and actually get a DVD to keep safe somewhere?
I don't have time to install every game I want to play from disc after a reinstall of Windows. My Steam account has over 300 games and is over 800GB. Each time I reinstall Windows (latest time was after my SSD failed and had to be returned) I simply install Steam to the folder on a secondary drive with all my games and they're playable - that's quicker than the time it would take to install a single game. Also, I simply don't have the physical storage space in my room for that many games. The only non-Steam game I bought recently was Starcraft II and that was only because it uses Battle.net.

I'm not blaming these individuals but the end result is that they're producing games I wanted but either couldn't or wouldn't buy (Singularity wasn't available and Wolfenstein wasn't worth full price to me). Market forces did their thing and now they're laying off jobs. If they'd have had a decent business / distribution model then this could quite well have been avoided. I don't get why I'm meant to have sympathy for a badly run business. I was actually annoyed because Singularity showed in Steam as 'Coming Soon' for months until release date and I was going to buy it, when it change to being unavailable in my region - if just a hundred people did the same then that's $5000 down the drain and the likely figure is dramatically higher.

Shame, as I really liked some of their older games, like Soldier of Fortune and Elite Force (both were excellent).
 
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37. Re: Raven Layoffs Oct 11, 2010, 19:56 Eldaron Imotholin
 
AdamK47 wrote on Oct 11, 2010, 19:36:
Eldaron Imotholin wrote on Oct 11, 2010, 14:54:
Singularity sucked. Badly. The game would've been "ok" 6 years ago.

Your opinion is wrong.

In these cases, there is no such thing as a wrong opinion. Hard to comprehend, I agree.

Wolfenstein was very nice. Singularity sucked really bad. Yet both were simplistic, had so-so graphics (though Wolfenstein's were a tad better from what I remember) and a meager story. I think that time manipulating tool that the game was all about was simply pathetic and not at all fun...
 
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36. Re: Raven Layoffs Oct 11, 2010, 19:36 AdamK47
 
Eldaron Imotholin wrote on Oct 11, 2010, 14:54:
Singularity sucked. Badly. The game would've been "ok" 6 years ago.

Your opinion is wrong.
 
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35. Re: Raven Layoffs Oct 11, 2010, 19:16 DanteUK
 
theyarecomingforyou wrote on Oct 11, 2010, 16:48:
Sympathy = Zero

I wanted to buy Singularity but they decided not to release it on Steam here in the UK. And Wolfenstein didn't appear to a while after release and hasn't been discounted, so I skipped that as well. Two games I wanted but that their terrible business practices prevented me from buying.

Wow that's the dumbest thing I've read in a while.
Aside from blaming the wrong the people...
You're too lazy to walk to a game shop or just buy it from Amazon and actually get a DVD to keep safe somewhere?
Although I'm almost as bad, I don't buy games because they are on Steam!! ( just always hated Steam and don't trust it keep my details and games safe, hate the T's & C's too. )

I loved SoF2, was in a clan and everything, always wanted a decent sequelbut one never came.

Wolfenstein and Quake4 where both okay and enjoyable. Although Wolfenstein felt like a console port at times. I had no idea they made a bunch of x-men console games too, oh well.
 
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34. Re: Raven Layoffs Oct 11, 2010, 19:15 AdamK47
 
anime is great! wrote on Oct 11, 2010, 19:04:
I am saddened by this but hey this is a company that was founded on shitty quake mods.

They started with Heretic and Hexen. Doom clones, but excellent Doom clones using the Doom engine. Not sure what Quake mods your thinking of.

Cutter wrote on Oct 11, 2010, 18:33:
I was never really impressed with anything they did.

Soldier of Fortune 1 and 2, Elite Force, Jedi Knight 2. C'mon! Jedi Knight 2! Sheeesh...
 
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33. Re: Raven Layoffs Oct 11, 2010, 19:10 Ray Marden
 
Eh, farewell to one of the older developers.

Personally, I only loved the early Raven stuff - Hexen, Heretic, and up to SoF.

From there, they just kind of made the same game over and over. They were a company that you gave a title to if you wanted to have a competent, if not generic, release in a year or two.

They wouldn't even really put out a "crap" game, but what game of the last ten years did I particularly enjoy? Uhhh....

Otherwise, I don't think they did SW justice, they went stereotypically "console" with all that X-Men stuff, I thought Quake 4 was particularly generic, and I almost think of Wolfenstein and Singularity as two halves of the same competent, generic shooter.
Q4 sucked. I bought it for $5.00 and still couldn't play it to the end.
Guessing I should go back and finish Wolfenstein at some point,
Ray
 
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32. Re: Raven Layoffs Oct 11, 2010, 19:04 anime is great!
 
I am saddened by this but hey this is a company that was founded on shitty quake mods.  
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31. Re: Raven Layoffs Oct 11, 2010, 18:33 Cutter
 
I was never really impressed with anything they did.  
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30. Re: Raven Layoffs Oct 11, 2010, 18:32 Parallax Abstraction
 
theyarecomingforyou wrote on Oct 11, 2010, 16:48:
Sympathy = Zero

I wanted to buy Singularity but they decided not to release it on Steam here in the UK. And Wolfenstein didn't appear to a while after release and hasn't been discounted, so I skipped that as well. Two games I wanted but that their terrible business practices prevented me from buying.

Yeah cause all those development staff who are now out of work had so much to do with that. Nice to see you lump them in with the likely one person who made the decisions you disapprove of.

This seem to be the Kotick business model. Did you have one title flop despite not getting any PR backing at all? Then you get the axe! He's going to bleed out all his development talent and then wonder why he can't get anything good made anymore.
 
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29. Re: Raven Layoffs Oct 11, 2010, 18:14 Sepharo
 
Acleacius wrote on Oct 11, 2010, 17:52:
m$? They are evi******** son o******* socio******* fas****** ba******!

Wait what? Isn't it Activision?
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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28. Re: Raven Layoffs Oct 11, 2010, 18:10 yuastnav
 
I'm still sad that Jedi Academy was such a buggy game (especially the multiplayer) and that they never fixed it.  
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27. Re: Raven Layoffs Oct 11, 2010, 17:52 Acleacius
 
No blame for the employees. Owners, yeah some (focus and vision of the company). Publisher, oh hell yeah.

m$? They are evi******** son o******* socio******* fas****** ba******!
If I ever I get my hands on them, I'll tie their eyelashes to their ass hairs and bowl their ass into a car compactor! Demon... [pauses, fills with rage]whores!
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26. Re: Raven Layoffs Oct 11, 2010, 17:16 Beamer
 
We can say what we want, but Raven's heyday was console based. I'm pretty certain those X-Men Legends games sold through the roof and gave them a higher profile than they'd ever had.

I just found their games... kind of generic and dull. The X-Men games felt like empty button-mashing to me. Quake 4 was, to me, terrible.

Wait, I forgot they did Wolverine. Never played it, but people at my company ate it up. I just knew it was beautiful.


In all honesty, I'd say it was PC gaming that killed Raven. This is just a huge assumption, but they had carved out a nice, and seemingly profitable, niche as the guys that do high profile Marvel console games. Also as guys pretty damn good with UE3. I think those games were all more profitable than the id offshoots and Singularity, all of which were more PC focused.

Also weird that they lost the Marvel stuff to Sega, who has been getting slaughtered. While I found the X-Men games dull, they at least were playably dull. The Sega games are just out-and-out bad.
 
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25. Re: Raven Layoffs Oct 11, 2010, 17:10 Eldaron Imotholin
 
kornkob wrote on Oct 11, 2010, 16:47:
bhcompy wrote on Oct 11, 2010, 16:31:
,,,and the people being laid off at most of these companies are developing for PCs primarily...

You are wrong. Raven has had a strong console development focus for at least 7 years.

Love,
Guy Who Got Laid Off From Raven Last Time Round

Which was the time I and many others lost track of Raven. They had gone off the radar to indulge the masses that just wanna hit one of four buttons and smash things into frenzy orbs. Then they got up from underneath the console-sea and their image was basically forgotten by PC gamers and the console gamers never heard about Raven, because they prefer to... just hit one of four buttons.

That's how it went. That eventually killed them. It's really that simple.

If they continued their awesomeness right after SoF 2 while they were still deeply, deeply loved by many PC gamers (reviewers/critics included).... I'll just let the logic hang at that.
 
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24. Re: Raven Layoffs Oct 11, 2010, 17:09 bhcompy
 
kornkob wrote on Oct 11, 2010, 16:47:
bhcompy wrote on Oct 11, 2010, 16:31:
,,,and the people being laid off at most of these companies are developing for PCs primarily...

You are wrong. Raven has had a strong console development focus for at least 7 years.

Love,
Guy Who Got Laid Off From Raven Last Time Round

And who's left on the team? Not the PC developers I bet(DLC != PC). Developers are winnowing out the old school PC developers and migrating the closed console approach to PC games(or just porting, badly at times, with no support).
 
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