35 Replies. 2 pages. Viewing page 1.
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| 35. |
Re: RAGE Interview |
Oct 11, 2010, 18:45 |
AnointedSword |
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| Rage looks good, but need rpg eliminate as well. Most will not remember this, but John Romero implemented leveling in Daikatana even way back then. The gameplay must improve or ID's engines will just be that, a good engine. |
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| If you were right, I would be agreeing with you. |
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| 34. |
Re: RAGE Interview |
Oct 11, 2010, 18:31 |
Rigs |
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What other game used the HALO 1 engine?
Edit - Stubbs the Zombie! I knew it was a Wideload game. Patrick Curry was the lead dev. Good dude, backed hard. He just did Guilty Party, which is supposed to be a ton of fun, and he teaches some great courses at DePaul. Very good. I think the HALO 1 engine could've been used to great effect for even more...makes me wonder if there are other games using it that we just don't know about? I'm sure most of you are gonna wonder why I'm jazzin' about a nearly decade old engine...the fact is (besides that I like HALO so much) is that Bungie had grand dreams for HALO before they 'sold out' (it was suppose to be an RTS originally) and you can see that in the game at times...maybe it's just cause I was so awed when I first played it... *shrug*
=-Rigs-= |
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| 'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that is exactly where we're going!' |
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| 33. |
Re: RAGE Interview |
Oct 11, 2010, 18:26 |
LittleMe |
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Beamer wrote on Oct 11, 2010, 13:23:
Sure, the market is smaller, but does that have to mean less profit? I don't think so. Yes. Yes it does. If your margins are mostly fixed at X dollars, then your profits increase as market size increases. No, not necessarily. Looks like you are missing the subtleties of my statement. In particular I said 'have' to be smaller. The increased costs of developing, marketing, distributing and supporting a cross platform title can certainly negate the potential profits versus a single platform game.
Not only that, some games are much better suited to a single platform type, especially the PC platform. We see this in differing review scores with PC versus console games. Sometimes higher, sometimes lower...
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| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
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| 32. |
Re: RAGE Interview |
Oct 11, 2010, 17:49 |
ASeven |
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Beamer wrote on Oct 11, 2010, 17:21:
If you go to the PC FPS community, especially the important sites you will find that it's already filled with buzz. To me, this is the important site. But it's not here that lies most of the potential buyers of the game but in the place where the clans and FPS gamers gather. Tripwire knows whom to target and how to target them, I give them that.
Beamer wrote on Oct 11, 2010, 17:21:
As for Interstellar Marines' Unity engine, EA just ought a huge license to use that engine, can't be that bad right? It's a flaming pile of dog dung. I'd be shocked if EA does anything beyond casual browser-based and phone-based gaming with it. That's all it does well. It's great if you want to do either of those, arguably unparalleled. It's a messy, poorly coded crapbox for anything more. They're pushing so insanely hard for Interstellar Marines to legitimize them, and bending over backwards for it. Much like Unigine had promised for Primal Carnage (then left them to rot so they turned to UDK. I don't yet know if Epic is really helping them out, but if they Lukewarm guys can make a good alpha I suspect they'll attract the right attention inside Epic.) I can't say much on the technical side of the engines since I'm no coder nor modder and haven't touched any engine. I find the Unity engine something weird, because I get all kind of opinions about it, from the extreme positive to the extreme negative like yours and in the end I can't really get a clear reading about the engine itself. The few games that use it on indiedb show a decent engine on the player's side but on the coder's side I simply can't tell.
The Unigine controversy over at the PC forums is also quite confusing because while the devs were saying they were abandoned by Unigine, a rep from that company posted on the forum that it was far from that. In the end though that controversy did no good since public forums is never the place to air grievances of that kind. |
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| 31. |
Re: RAGE Interview |
Oct 11, 2010, 17:21 |
Beamer |
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If you go to the PC FPS community, especially the important sites you will find that it's already filled with buzz. To me, this is the important site.
As for Interstellar Marines' Unity engine, EA just ought a huge license to use that engine, can't be that bad right? It's a flaming pile of dog dung. I'd be shocked if EA does anything beyond casual browser-based and phone-based gaming with it. That's all it does well. It's great if you want to do either of those, arguably unparalleled. It's a messy, poorly coded crapbox for anything more. They're pushing so insanely hard for Interstellar Marines to legitimize them, and bending over backwards for it. Much like Unigine had promised for Primal Carnage (then left them to rot so they turned to UDK. I don't yet know if Epic is really helping them out, but if they Lukewarm guys can make a good alpha I suspect they'll attract the right attention inside Epic.) |
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| 30. |
Re: RAGE Interview |
Oct 11, 2010, 17:16 |
ASeven |
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theyarecomingforyou wrote on Oct 11, 2010, 16:17:
So yeah, Amnesia is the game that you should hold as a HL2 or Civ because it's damn close to perfect at what it does, much like HL2 and Civ are damn close to perfection at what they do, you only have to read reviews from the mainstream media and from gamers to know I'm not wrong. Amnesia is good but it's not that good. Some parts, like the invisible water monster you come across early on, I found to be a chore. Don't get me wrong, the atmosphere is exceptional and better at scaring you than any mainstream game - the only game that comes close is the original STALKER. It's just not the definitive indie game. Well, I mean that Amnesia is the best at what it does, which is a very specific niche segment of horror. Amnesia is the best inside the genre it caters for, obviously it isn't the best game ever though it's easily my game of the year so far.
But the definitive indie gaming won't come for a long while though Heroes of Stalingrad has huge potential to become that title. |
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| 29. |
Re: RAGE Interview |
Oct 11, 2010, 17:13 |
ASeven |
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Tripwire hasn't started the buzz machine yet. And I don't think it needs as much as the typical AAA game needs. HoS will support all PC features we were used to have, from 64-players, fully customizable public server files to full modtools to full support for clanplay and that alone will attract many PC gamers.
If you go to the PC FPS community, especially the important sites you will find that it's already filled with buzz. From CoD communities to BF communities, many people are anxious for this game, more eager for it than any other game in the near future, Brink included.
As for Interstellar Marines' Unity engine, EA just ought a huge license to use that engine, can't be that bad right? NS2, 80,000 pre-orders for alpha alone. I think the game will do well even if it, like Amnesia, is more of a niche game. Primal Carnage shows promise and progress is being made fast, TF2 with dinos will appeal to a lot of people.
But yeah, we'll see. As much as I want them all to sell really well the future is anyone's guess and we don't know what might happen. Maybe some will sell really well, maybe all will flop, who knows. What I know is that now we finally have devs that care for us gamers and care to make a game and not make a buck, games that can easily rival any AAA title in production values, and for me that's worth more than the whole mainstream gaming industry could ever offer me. And that, I believe, will be the mistake the gaming industry is making by becoming too impersonal, too detached from the gamers themselves. Sooner or later gamers will get fed up and move to other platforms as it is now happening with a huge move to mobile gaming or simply leave gaming altogether. That is the mistake the industry is making, killing itself with its own policies. |
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| 28. |
Re: RAGE Interview |
Oct 11, 2010, 16:46 |
Beamer |
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Some parts, like the invisible water monster you come across early on, I found to be a chore. That was the part where I uninstalled the demo. It was platform jumping in first person. It didn't work.
As for the other games mentioned, we'll see. Interstellar Marines is based on a poor engine, so it has an uphill battle. Primal Carnage looks awesome but we haven't really seen anything yet; it's way too early to judge how it'll be. Tripwire's game isn't really getting buzz - how many Blues posts has it had? Yes, that's my barometer.
Natural Selection 2, same deal. I'm not saying it won't do well, I'm just saying it has an uphill battle.
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| 27. |
Re: RAGE Interview |
Oct 11, 2010, 16:31 |
Beamer |
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What other game used the HALO 1 engine? Alex Sepparo's (sp?) game about the guy whose head was in a jar. Not the one voiced by Perry Cox (Brain Dead Fred, I believe), but the one that came before. I think one weapon was a bowling ball. Supposed to be very amusing but only 6 hours.
Edit - Stubbs the Zombie! I knew it was a Wideload game. Patrick Curry was the lead dev. Good dude, backed hard. He just did Guilty Party, which is supposed to be a ton of fun, and he teaches some great courses at DePaul. |
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| 26. |
Re: RAGE Interview |
Oct 11, 2010, 16:17 |
theyarecomingforyou |
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So yeah, Amnesia is the game that you should hold as a HL2 or Civ because it's damn close to perfect at what it does, much like HL2 and Civ are damn close to perfection at what they do, you only have to read reviews from the mainstream media and from gamers to know I'm not wrong. Amnesia is good but it's not that good. Some parts, like the invisible water monster you come across early on, I found to be a chore. Don't get me wrong, the atmosphere is exceptional and better at scaring you than any mainstream game - the only game that comes close is the original STALKER. It's just not the definitive indie game. |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 25. |
Re: RAGE Interview |
Oct 11, 2010, 15:58 |
theyarecomingforyou |
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Tim: Well yes. That was one of the reasons why before Quakecon I was gonna (set the PC version to) the same resolution, so I could have all three of them the same, and John Carmack was like, “Well you know it’s really a PC centric audience, let’s go ahead and crank it up a little bit” … and it did load much faster. I can't understand why the hell they wouldn't crank up the detail to really show off the engine, apart from fear of upsetting the console crowd. The whole response seems to show a complete disregard for the PC audience, the audience that made id Software the company that it is today.
So they were all excited about that. “It loads faster, see! My three thousand dollar machine is better because it loads faster!” Is he actually retarded? PC enthusiasts spend that sort of money because they want the best experience and not some shitty console port. The arrogance is just dripping off that statement.
This game might have been a game changer if it was released a couple of years ago but the tech isn't anything special anymore: Far Cry 2 Brink (ironically based on idTech4) Rage Rage 2 Rage 3 |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 24. |
Re: RAGE Interview |
Oct 11, 2010, 15:53 |
ASeven |
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Jackplug wrote on Oct 11, 2010, 15:46: When it falls on its arse though i can see Id droppin the pc like a lead balloon!! Business as usual for a mainstream dev. Don't worry though, many more are eager to take their place and to make a better job at it. |
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| 23. |
Re: RAGE Interview |
Oct 11, 2010, 15:46 |
Jackplug |
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No dedicated servers and no sales simple as that, if they want to moan then they will get plenty of time when Rage doesnt sell..
When it falls on its arse though i can see Id droppin the pc like a lead balloon!! |
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| 22. |
Re: RAGE Interview |
Oct 11, 2010, 15:37 |
Rigs |
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Creating the graphics needed for a game to look like Crysis is much more resource intensive than to make it look like Halo. Quiz Time!
It's just my way of participating in a thread about something I know almost nothing about...and there by throwing off the rails a really involved discussion...
Anyway, your Question:
What other game used the HALO 1 engine?
AND NO PEEKING AT Wikipedia!
=-Rigs-= |
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| 'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that is exactly where we're going!' |
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| 21. |
Re: RAGE Interview |
Oct 11, 2010, 15:35 |
4D-Boxing |
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What the bleep?! They do not want to optimize the graphics for the PC, they are not sure if they wanted to include "true" dedicated servers but they wont have any problems complaining about poor sales on the PC.
Go out of your way not to give the clients what they want but complain about sales later... what's going on with devs now days?!?!
I think Carmack got his oxygen mix wrong while testing his space shuttle for that so called space race. How can some one go from brilliant to not having a clue so d@mn fast?!?!
Must be that Cliffy B-boy disease!!!
Time for them to get out he game & focus on IPad & Iphone. Not a worth while title since Quake3 and this one is DOA!!!
Time for someone with deep pockets to step up and give good modders some serious $$ and get gaming back on track!!
None of these big companies have even been able to release something that rivals STALKER and that series has bugs and polish issues.
Easter Europeen devs, the market is wide open jump in and take over please! |
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| 20. |
Re: RAGE Interview |
Oct 11, 2010, 15:25 |
Zardoz5 |
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So they were all excited about that. “It loads faster, see! My three thousand dollar machine is better because it loads faster!” Tim, Tim, Tim. You think that all PC gamers care about is a game loading faster? Yes it is nice if it loads fast, but if the game were optimized and designed for gameplay on a PC I would take that over loading faster any day of the week.
Sometimes people are… it’s always the ones that love you the most that you hurt, you know? But I think our hardcore PC fans understand the fact that it’s difficult to be a successful company and only make a PC game. The audience is smaller. Of course you can make more money selling a game across multiple platforms Tim, its common sense. The problem is that most multiplatform games on PC are watered down, poorly ported experiences that you can easily tell weren't given much effort when making the PC version. People like PC only versions historically because they are usually much higher quality than console ports.
I could care less if you make your next game on 30 platforms, just make them good on each platform and make them take advantage of each platform's strengths. Server browser, dedicated servers, UI, etc. Game developers, please quit making it sound like customers are problem. It is companies that make poor quality PC versions of games that are the problem. Don't complain when people don't buy your garbage port of game X, please. *Cough* UT3 *cough*... |
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| 19. |
Re: RAGE Interview |
Oct 11, 2010, 14:35 |
Creston |
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We’ll have not just content but technology parity across everything. So... the PC version is going to look exactly the same as the 360 version?
Huzzah... :\
Creston |
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| 18. |
Re: RAGE Interview |
Oct 11, 2010, 14:24 |
Creston |
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what they do other than attend tradeshows
"What would you say... you DO around here?"
Creston
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| 17. |
Re: RAGE Interview |
Oct 11, 2010, 14:13 |
ASeven |
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Beamer wrote on Oct 11, 2010, 14:02:
Heroes of Stalingrad uses the UDK engine but the graphics are so advanced, with effects that weren't done before in the UDK that even PCGamer said it was the best game they've seen at PAX. And Tripwire is still indie, the prime example of an indie company hitting success and running with it. Unless it's changed, it's UE3. And Tripwire is "indie" with a publisher. They're about as indie as Valve and Epic, which is validly indie, but if why not point them out instead of Tripwire? Because they are indies and are their own publishers? 1C is distributing the game on East Europe but has not given them any funds whatsoever. Distributing a game is not exactly the same as publishing a game and you know it. Tripwire are indies through and through and they cannot be compared to Valve and Epic because that would be a horrible fallacy.
I expect better from you Beamer, distributor is not the same as publisher. Tripwire themselves are publishing their own games now but they are still indie because if you want to go technical each indie dev is its own publisher, they're the ones publishing their own games after all.
Again, 1C is distributor much like Steam distributed their past games. Difference is 1C will make it available with physical boxes on Eastern Europe. Other than that, 1C has not invested any money on them from all I know and read about Tripwire.
Beamer wrote on Oct 11, 2010, 14:02: I'm not trying to put down indie titles. But you're holding them up like a holy grail, like they're inherently better than major publisher titles. That's false. Some of them are good. Some of them massively blow. I'd argue their highs aren't as high as major publisher highs. When we get something of the quality of Half Life 2, Civ 5, etc., from an indie I'll change my mind, but as of right now that's out of their reach. They can be more innovative and take more risks because they're better able to serve niche audiences, but when a AAA title gets everything right it'll do so better than an indie right now because it has access to far more resources. Heroes of Stalingrad again. You don't even imagine the hype that's now building up for that title in the FPS community and all through word of mouth and the Gamescon 2009 and 2010 footage alone. And have no doubt, HoS is already looking far better than all PC FPS titles since Crysis. Natural Selection 2 as well. Primal Carnage. Interstellar Marines. OverDose. All these games look better than AAA titles and most of them are still alpha.
Indies are the holy grail when the alternative is uncaring devs and publishers. And yes, most indie games blow, the thing is, there is more indie games being released weekly than mainstream games so while most blow, more and more indie games are starting to be gems, Laws of proportions and all that. And I only have to point you to Amnesia. It is a niche game and that's why it didn't sell like a CoD but by far it is mine, and many PC gamers, game of the year by far, without even any mainstream game coming close until now this year. And no, you would never see a game like Amnesia from a mainstream game due to the reasons you mentioned before, risk taking would make publishers shy away.
So yeah, Amnesia is the game that you should hold as a HL2 or Civ because it's damn close to perfect at what it does, much like HL2 and Civ are damn close to perfection at what they do, you only have to read reviews from the mainstream media and from gamers to know I'm not wrong. So now you have an indie game you can compare to those games so do change your mind because the future of PC gaming is not based on uncaring, bullshitting mainstream developers and publishers but in developers that care for their platforms and communities, regardless of platform and game genre. |
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| 16. |
Re: RAGE Interview |
Oct 11, 2010, 14:02 |
ASeven |
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Beamer wrote on Oct 11, 2010, 13:56:
So? RealtimeWorlds failed. More mainstream devs have failed horrendously than many indie devs. Your point being? Failure exists in all industries, be them indies or mainstream, it goes with any business. I'm not saying AAA titles don't fail, but you said that if you do a good, ingenious PC game regardless of genre it will make more money than most AAA games.
I'm saying that's false. Good, ingenious games by both major publishers and indies go unnoticed and fail regularly. Ok then, let me reword my phrase.
If you make a good, ingenious PC game regardless of genre there's a reasonable chance that, if priced correctly, it will make far, far more money daily than most mainstream games do monthly but in the end all depends on the market, on how many people know about the game and how much effort is being made by the dev and its fans in marketing and the price of the game itself. |
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35 Replies. 2 pages. Viewing page 1.
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