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On Metacritic Scores

Metacritic interview on IndustryGamers chats with Marc Doyle, games editor at Metacritic, who talks about the impact of metascores on game sales. They also discuss some of the mechanics of the system, including the reasons for weighting scores from some sources over others. As for article's main premise, Marc says there's no scientific way to correlate the impact of reviews on sales, though he does agree there often appears to be a relationship: "Anecdotally, however, it does appear that many of the best selling games often have very high Metascores (Red Dead Redemption, Halo 3, Half-Life 2, Grand Theft Auto IV, etc.) There are, of course, exceptions on both ends. Enter The Matrix sold very well with a middling Metascore, and Beyond Good & Evil didn't find its audience despite a very strong Metascore. Again, the influences of strong licenses or lack of marketing/awareness can often help a mediocre game or stifle a very good game."

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21. Re: On Metacritic Scores Oct 5, 2010, 08:47 Verno
 
wonkawonka wrote on Oct 5, 2010, 08:12:
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

I'm lookin at you, FFXIII.

How bad is FFXIII? I have it, I played about 2 hours into it, but I still haven't found the moment when I say "oooh, cool". If that is never going to happen, I'll just shelve it. I don't want to waste 50 hours on useless linear corridor walks with battle after battle.

FFXIII is truly a godawful experience. All of those beautiful visuals wasted on the most narrow corridor RPG experience ever created. The game never really opens up either, it's just fan stockholm syndrome. At best you can wander around a fishbowl after spending 20 hours on the most convoluted story and poor characterization seen since the original PSX FFT translation.

That game barely measures a 50 by any true rating system and yet somehow sits in the high 80's on Metacritic last time I checked, further lending credence to how much money and hype drive the "review" industry. Most people weren't shocked to see it topping Gamestop trade in charts for months following its release and yet Square had the gall to suggest that used game sales were hurting it's financials instead of their shallow, pseudo-movie bullshit game not resonating with fans.
 
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    Date Subject Author
  1. Oct 4, 20:00 Re: On Metacritic Scores Cutter
  2. Oct 4, 21:33  Re: On Metacritic Scores PHJF
  3. Oct 4, 21:50   Re: On Metacritic Scores Overon
  13. Oct 5, 06:29  Re: On Metacritic Scores BobBob
  14. Oct 5, 06:46   Re: On Metacritic Scores rist3903
  15. Oct 5, 06:52  Re: On Metacritic Scores eRe4s3r
  4. Oct 4, 22:14 Re: On Metacritic Scores space captain
  5. Oct 4, 22:17 Re: On Metacritic Scores Dr. D. Schreber
  6. Oct 4, 22:20  Re: On Metacritic Scores space captain
  11. Oct 5, 04:43   Re: On Metacritic Scores Dr. D. Schreber
  7. Oct 4, 22:35  Re: On Metacritic Scores PropheT
  8. Oct 4, 23:24 Re: On Metacritic Scores Pete
  9. Oct 5, 00:01  Re: On Metacritic Scores PHJF
  16. Oct 5, 07:01   Re: On Metacritic Scores Verno
  17. Oct 5, 07:18    Re: On Metacritic Scores BobBob
  19. Oct 5, 08:12   Re: On Metacritic Scores wonkawonka
>> 21. Oct 5, 08:47    Re: On Metacritic Scores Verno
  22. Oct 5, 09:02     Re: On Metacritic Scores wonkawonka
  24. Oct 5, 11:03      Re: On Metacritic Scores Theo
  25. Oct 5, 11:07       Re: On Metacritic Scores necrosis
  20. Oct 5, 08:45   Re: On Metacritic Scores durandal
  26. Oct 5, 15:12    Re: On Metacritic Scores eRe4s3r
  27. Oct 5, 16:11     Re: On Metacritic Scores PHJF
  30. Oct 6, 17:59      Re: On Metacritic Scores Verno
  10. Oct 5, 02:35  Re: On Metacritic Scores Kajetan
  12. Oct 5, 06:22 Re: On Metacritic Scores space captain
  18. Oct 5, 07:19 filter like a lead sheet space captain
  29. Oct 6, 09:45  Re: filter like a lead sheet JoeNapalm
  23. Oct 5, 09:10 Re: On Metacritic Scores Ant
  28. Oct 6, 07:19 Re: On Metacritic Scores avianflu


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