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On Metacritic Scores

Metacritic interview on IndustryGamers chats with Marc Doyle, games editor at Metacritic, who talks about the impact of metascores on game sales. They also discuss some of the mechanics of the system, including the reasons for weighting scores from some sources over others. As for article's main premise, Marc says there's no scientific way to correlate the impact of reviews on sales, though he does agree there often appears to be a relationship: "Anecdotally, however, it does appear that many of the best selling games often have very high Metascores (Red Dead Redemption, Halo 3, Half-Life 2, Grand Theft Auto IV, etc.) There are, of course, exceptions on both ends. Enter The Matrix sold very well with a middling Metascore, and Beyond Good & Evil didn't find its audience despite a very strong Metascore. Again, the influences of strong licenses or lack of marketing/awareness can often help a mediocre game or stifle a very good game."

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30. Re: On Metacritic Scores Oct 6, 2010, 17:59 Verno
 
PHJF wrote on Oct 5, 2010, 16:11:
Yes, FFXIII is awful. Entirely. The battle system is pretty enjoyable (as far as Final Fantasy combat goes) but I MUCH prefer FXII combat. The characters (except for Vanille and stupid Snow) are also not as painfully derivative and annoying as previous FF entries. Most of the settings are awful (and I don't mean simply the linear corridor syndrome [which does in fact persist through the entire game]) and even the MUSIC (long a staple of FF) sucks. The stupid jazz-infused chocobo theme drives me up the fucking walls.

You can play through the game (ONCE) without doing ANY sidequesting (well, what pathetic excuse for sidequesting there is) and the combat could hold your interest throughout. The fact that they force you to switch characters throughout much of the game keeps things from getting too samey.

Honestly, there are videogame letdowns I've had like Borderlands but even there I could say I salvaged something out of it. There is nothing quite like the experience of what you think FFXIII will be versus what it actually is. A friend of mine actually pitched the disc out of his apartment window.

Such a fucking shitty game.
 
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29. Re: filter like a lead sheet Oct 6, 2010, 09:45 JoeNapalm
 
space captain wrote on Oct 5, 2010, 07:19:
scores are for people that cant acquire useful information by actually reading others observations and opinions

Some people just want to be told a simple "BUY/DON'T BUY"...heck, I have a friend who wants me to tell him what computer to buy, that way.

I think MetaCritic is useful for what it is - an aggregator of opinions. On their own, MetaCritic, Previews, and Reviews themselves are pretty useless...Previews are usually pipe-dreams (I don't even bother reading most of them, anymore, they're like campaign promises), Reviews are rarely unbiased, and forums are full of vitriol.

I check all of these if I'm researching a game, though - you can get a feel for what review sites are relatively trustworthy, what forum posters share your tastes, etc...and then form your own opinion.


That's too much work for most people...which is why MetaCritic scores are color-coded for people who are too lazy to even read the bloody numbers.

-Jn-
Ifriti Sophist
 
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28. Re: On Metacritic Scores Oct 6, 2010, 07:19 avianflu
 
The recent redesign of metacritic's web pages is a notable disaster. I miss the simple sortable column on the left. Everything is smaller on the page.  
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27. Re: On Metacritic Scores Oct 5, 2010, 16:11 PHJF
 
Yes, FFXIII is awful. Entirely. The battle system is pretty enjoyable (as far as Final Fantasy combat goes) but I MUCH prefer FXII combat. The characters (except for Vanille and stupid Snow) are also not as painfully derivative and annoying as previous FF entries. Most of the settings are awful (and I don't mean simply the linear corridor syndrome [which does in fact persist through the entire game]) and even the MUSIC (long a staple of FF) sucks. The stupid jazz-infused chocobo theme drives me up the fucking walls.

You can play through the game (ONCE) without doing ANY sidequesting (well, what pathetic excuse for sidequesting there is) and the combat could hold your interest throughout. The fact that they force you to switch characters throughout much of the game keeps things from getting too samey.
 
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Steam + PSN: PHJF
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26. Re: On Metacritic Scores Oct 5, 2010, 15:12 eRe4s3r
 
durandal wrote on Oct 5, 2010, 08:45:
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

This.
I still can't believe games such as Bioshock, FarCry2 and Assassin's Creed(1st one, not the second one, which was actually pretty fun.) got such high scores.
These days it seems no one cares about actual gameplay. A little unconventional concept + unique setting/art directions + hype = 10/10
Who cares if it's boring?

Same problem everywhere, how do you rate things? I rate things by enjoyment factor, if i thought the movie/game/music was absolutely awesome with 0 boredom while it lasted its a 10/10. Thats rare but not impossible, If i get bored at any part, or if a part ANNOYS me , then its going down down down.

But thats not how reviews rate, reviews rate the game execution and a 10/10 means its perfect (not that its FUN = see GTA IV vs Saints Row 2) a perfect game can still be mediocre entertainment with lots of annoyances (anyone remember the GTA IV phone crap or "relationship" simulation? What a boring drag that was...)

Or indeed, Farcry 2 - Malaria pills killing in the middle of battle ... not fun. Respawing checkpoints within seconds = not fun. Huge gameworld.... which you can't traverse quickly without running into 50 road blocks = not fun. Having to DRIVE to the weapon stores and back = no fun.

Subjective things, but if you find these things not fun then you will absolutely detest the game. A good review expresses these issues.

 
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25. Re: On Metacritic Scores Oct 5, 2010, 11:07 necrosis
 
Theo wrote on Oct 5, 2010, 11:03:
wonkawonka wrote on Oct 5, 2010, 09:02:
Verno wrote on Oct 5, 2010, 08:47:
FFXIII is truly a godawful experience. All of those beautiful visuals wasted on the most narrow corridor RPG experience ever created. The game never really opens up either, it's just fan stockholm syndrome. At best you can wander around a fishbowl after spending 20 hours on the most convoluted story and poor characterization seen since the original PSX FFT translation.

Thanks. So it doesn't change from the first few hours. Gah! What a waste of time and money. Ah well. Plus, that girl's ridiculous whiny voice kept on rattling my nerves.

WORST thing is that when you are 5 hours in, after already figuring out most of the mechanics (lets say you had no clue), it starts to tell you about "advanced mechanics" that you figured out 3 hours ago like its a tutorial....

worst game i ever purchased for my 360, no , really.
You actually bought it for 360? LOL
 
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24. Re: On Metacritic Scores Oct 5, 2010, 11:03 Theo
 
wonkawonka wrote on Oct 5, 2010, 09:02:
Verno wrote on Oct 5, 2010, 08:47:
FFXIII is truly a godawful experience. All of those beautiful visuals wasted on the most narrow corridor RPG experience ever created. The game never really opens up either, it's just fan stockholm syndrome. At best you can wander around a fishbowl after spending 20 hours on the most convoluted story and poor characterization seen since the original PSX FFT translation.

Thanks. So it doesn't change from the first few hours. Gah! What a waste of time and money. Ah well. Plus, that girl's ridiculous whiny voice kept on rattling my nerves.

WORST thing is that when you are 5 hours in, after already figuring out most of the mechanics (lets say you had no clue), it starts to tell you about "advanced mechanics" that you figured out 3 hours ago like its a tutorial....

worst game i ever purchased for my 360, no , really.

 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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23. Re: On Metacritic Scores Oct 5, 2010, 09:10 Ant
 
Bah, scores. I need playable demos.  
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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22. Re: On Metacritic Scores Oct 5, 2010, 09:02 wonkawonka
 
Verno wrote on Oct 5, 2010, 08:47:
FFXIII is truly a godawful experience. All of those beautiful visuals wasted on the most narrow corridor RPG experience ever created. The game never really opens up either, it's just fan stockholm syndrome. At best you can wander around a fishbowl after spending 20 hours on the most convoluted story and poor characterization seen since the original PSX FFT translation.

Thanks. So it doesn't change from the first few hours. Gah! What a waste of time and money. Ah well. Plus, that girl's ridiculous whiny voice kept on rattling my nerves.
 
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21. Re: On Metacritic Scores Oct 5, 2010, 08:47 Verno
 
wonkawonka wrote on Oct 5, 2010, 08:12:
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

I'm lookin at you, FFXIII.

How bad is FFXIII? I have it, I played about 2 hours into it, but I still haven't found the moment when I say "oooh, cool". If that is never going to happen, I'll just shelve it. I don't want to waste 50 hours on useless linear corridor walks with battle after battle.

FFXIII is truly a godawful experience. All of those beautiful visuals wasted on the most narrow corridor RPG experience ever created. The game never really opens up either, it's just fan stockholm syndrome. At best you can wander around a fishbowl after spending 20 hours on the most convoluted story and poor characterization seen since the original PSX FFT translation.

That game barely measures a 50 by any true rating system and yet somehow sits in the high 80's on Metacritic last time I checked, further lending credence to how much money and hype drive the "review" industry. Most people weren't shocked to see it topping Gamestop trade in charts for months following its release and yet Square had the gall to suggest that used game sales were hurting it's financials instead of their shallow, pseudo-movie bullshit game not resonating with fans.
 
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20. Re: On Metacritic Scores Oct 5, 2010, 08:45 durandal
 
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

This.
I still can't believe games such as Bioshock, FarCry2 and Assassin's Creed(1st one, not the second one, which was actually pretty fun.) got such high scores.
These days it seems no one cares about actual gameplay. A little unconventional concept + unique setting/art directions + hype = 10/10
Who cares if it's boring?

This comment was edited on Oct 5, 2010, 08:57.
 
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19. Re: On Metacritic Scores Oct 5, 2010, 08:12 wonkawonka
 
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

I'm lookin at you, FFXIII.

How bad is FFXIII? I have it, I played about 2 hours into it, but I still haven't found the moment when I say "oooh, cool". If that is never going to happen, I'll just shelve it. I don't want to waste 50 hours on useless linear corridor walks with battle after battle.
 
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18. filter like a lead sheet Oct 5, 2010, 07:19 space captain
 
scores are for people that cant acquire useful information by actually reading others observations and opinions  
Go forth, and kill!
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17. Re: On Metacritic Scores Oct 5, 2010, 07:18 BobBob
 
I prefer to read the user comments over the actual meta-score reviews. Fellow gamers are fairly unforgiving.  
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16. Re: On Metacritic Scores Oct 5, 2010, 07:01 Verno
 
PHJF wrote on Oct 5, 2010, 00:01:
I don't think it's the low-scoring quality games that are the problem. It's the high-scoring shit games.

I'm lookin at you, FFXIII.

Indeed. I've been burned by so many AAA titles that I'm just naturally skeptical at this point, I don't even bother with Metacritic scores because you can't trust a single metric alone.
 
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15. Re: On Metacritic Scores Oct 5, 2010, 06:52 eRe4s3r
 
Even real gamers have vastly different views and opinions about one and the same thing.

Take Dead Rising 2 - Some love it, some hate it.

Its absurd to take all those opinions and combine them to an numerical average. As such meta-critic is flawed to the bone.

The only viable way to properly judge a game is by watching a "true" gameplay video or playing it yourself.
 
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14. Re: On Metacritic Scores Oct 5, 2010, 06:46 rist3903
 
I usually discount the top scores on metacritic, especially if they have nothing bad to say about the game. That just makes me think that an envelope full of cash changed hands.  
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13. Re: On Metacritic Scores Oct 5, 2010, 06:29 BobBob
 
A decent game demo is worth a 1000 scores.  
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12. Re: On Metacritic Scores Oct 5, 2010, 06:22 space captain
 
thats why i said it  
Go forth, and kill!
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11. Re: On Metacritic Scores Oct 5, 2010, 04:43 Dr. D. Schreber
 
Considering how few informed consumers there are these days, I'd say being one does, indeed, make me special.  
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NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!

(170 Hit Combo)
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