On Metacritic Scores

Metacritic interview on IndustryGamers chats with Marc Doyle, games editor at Metacritic, who talks about the impact of metascores on game sales. They also discuss some of the mechanics of the system, including the reasons for weighting scores from some sources over others. As for article's main premise, Marc says there's no scientific way to correlate the impact of reviews on sales, though he does agree there often appears to be a relationship: "Anecdotally, however, it does appear that many of the best selling games often have very high Metascores (Red Dead Redemption, Halo 3, Half-Life 2, Grand Theft Auto IV, etc.) There are, of course, exceptions on both ends. Enter The Matrix sold very well with a middling Metascore, and Beyond Good & Evil didn't find its audience despite a very strong Metascore. Again, the influences of strong licenses or lack of marketing/awareness can often help a mediocre game or stifle a very good game."
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Re: On Metacritic Scores
Oct 4, 2010, 22:35
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Re: On Metacritic Scores Oct 4, 2010, 22:35
Oct 4, 2010, 22:35
 
Dr. D. Schreber wrote on Oct 4, 2010, 22:17:
If I based my purchases on what people on the Internet say instead of what I can see in a game through preview materials and Youtube, I wouldn't buy any.

Yep.

Some of the games I've enjoyed the most or gotten the most playtime out of are games that didn't hit the 90% magic number for game review scores, and game forums (especially this one) are pretty jaded and cynical about even the best games.

I know what I like, so I try to listen to myself when I make suggestions unless they're bad ones like going back for a second burrito when you're going to be driving all day and your windows won't roll down.
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