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On Metacritic Scores

Metacritic interview on IndustryGamers chats with Marc Doyle, games editor at Metacritic, who talks about the impact of metascores on game sales. They also discuss some of the mechanics of the system, including the reasons for weighting scores from some sources over others. As for article's main premise, Marc says there's no scientific way to correlate the impact of reviews on sales, though he does agree there often appears to be a relationship: "Anecdotally, however, it does appear that many of the best selling games often have very high Metascores (Red Dead Redemption, Halo 3, Half-Life 2, Grand Theft Auto IV, etc.) There are, of course, exceptions on both ends. Enter The Matrix sold very well with a middling Metascore, and Beyond Good & Evil didn't find its audience despite a very strong Metascore. Again, the influences of strong licenses or lack of marketing/awareness can often help a mediocre game or stifle a very good game."

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3. Re: On Metacritic Scores Oct 4, 2010, 21:50 Overon
 
Yes metacritic scores aren't perfect. In fact using reviews in which the reviewers don't even use a quantity for a the rating and having to assign a numerical value to their review is not the best of ideas. However one can still get a consensus score and the more reviews there are the more reliable the score will be. That is the key, the more reviews the better the consensus. And that is what I look at when I look at metacritic or gamerankings. How many reviews make up the score. That is the most reliable method we have.

I am not one to put a lot of stock into opinions on forums. Opinions on forums such as this tend to be at the extreme ends of the spectrum. I look for the consensus opinion and many reviews for a game on metacritic give me that.
 
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