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On F1 2010 AI

The Codemasters Forums have posts from Formula 1 2010 users who claim that the AI in the new racing sim is phony, citing evidence like incorrect lap times for AI drivers, lack of split times, strange AI pit stops, and more, with the original poster stating: "This game is a time trial with the AI just there to act as blockers of the racing line." There are numerous posts from users with similar outlooks, but no official response by the time the thread was locked. There is also a lengthy thread on this on NeoGAF, as many virtual racers express their dissatisfaction. Thanks wg, who brought this to our attention yesterday. We contacted Codemasters for comment, but over 24 hours later have not received a response. There is a subsequent post from Codemasters saying that a patch is in the works for the game, but the goals of this are not specified, as they simply say: "The development team is currently investigating, going through feedback, and looking at reported issues."

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25 Replies. 2 pages. Viewing page 1.
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25. Re: On F1 2010 AI Sep 29, 2010, 23:01 TurdFergasun
 
nah like i said never expected a sim lvl game, but didn't expect a violent ass ramming by codemasters either. i wonder if sony's f1 championship edition for ps3 was any good for ffb, and physics? a few years old, but nearly everything else older than this game worthy of using a wheel with, make this thing look like an early beta.  
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24. Re: On F1 2010 AI Sep 29, 2010, 18:34 cronik
 
The replays good god should I even go there? what might have worked for a fun arcade racer like dirt 2 does not work for an F1 title. It's barely even functional if that. No option to save race replays, no option to save hot lap replays. The replays are pretty bad to look at anyway way so maybe it's a blessing.

No Telemetry data not even basic things like tire pressure and temps.

I dunno, treat it like a fun arcade F1 racer and you might get some fun out of it but the game is missing far too much to be considered anything even approaching a serious F1 simulator.
 
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23. Re: On F1 2010 AI Sep 29, 2010, 18:11 TurdFergasun
 
clearly the fault lies with anthony davidson, as he is most likely the only person involved with this game to ever have actually driven an f1 car. even as slowly as he used to drive you'd still have expected a bit more of a game for him to have signed off on it.  
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22. Re: On F1 2010 AI Sep 29, 2010, 18:00 eRe4s3r
 
Not really, the AI could still be overtaken in mass in sharp hairpins. The problem is actually the famous reason why theres traffic jams - someone breaks, the AI behind breaks 50ms to early for the chicane and so on. It adds up to a huge time loss for the AI when theres more than 1 or 2 cars going in a curve as you can exploit it.

GTR2 also had a terrible simulation of damage and crashes so the "take the inside and bump the ai away" is a viable tactic as well. As long as its not a double chicane
 
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21. Re: On F1 2010 AI Sep 29, 2010, 15:17 cronik
 
There is a distinct lack of feel and feedback to the driving physics not that I was expecting the world from a CM physics system but still. More disappointing is the strange omissions such as no split times given during a race... do a race @ 50% or more then later in the race after pit stops when you have no visual on the drivers behind and ahead, try to figure out if you are losing or gaining ground on those drivers with the info you are given... I dare you :p

FFS there were F1 games in the 1990s that gave you proper splits!
 
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20. Re: On F1 2010 AI Sep 29, 2010, 11:10 Jay
 
I find rubberbanding fake AI drivers to be perfectly acceptable in arcade racers, but I've never seen a case such as F1 2010 where the phoniness is so blatantly obvious.  
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19. Re: On F1 2010 AI Sep 29, 2010, 10:00 Ledge
 
WiillyWonka wrote on Sep 28, 2010, 19:34:
AI has always been a problem with racing games. The AI usually just snaps onto the racing line and follow the same braking and acceleration points for the entire race until interrupted (bumper (nas)cars). I have never played any racing game that had "human"-like AI. I'm not sure what people expect more from CM out of this. Someone needs to develop a worthy AI engine specific to racing games.

Anyway, I am still looking forward to rFactor2.

GTR/2 did the AI pretty well.
 
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18. Re: On F1 2010 AI Sep 29, 2010, 08:24 TurdFergasun
 
Theo wrote on Sep 29, 2010, 05:41:
if people turn off the driver aids, the pysics arnt that bad (they arent properly sim like, but codies never said they were making a sim).

there is nothing wrong with the forcefeed back on my install at all.

that said the game needs work, but to be honest its the best f1 game since GCf1 imo (not counting REAL sims).


you must have never... ever driven a vehicle on a road before, or just cheap american ones with absolutely no road-feel, to come to this conclusion. or perhaps you're a perhaps you have no arms and drive with your face and are a little closer to the action. either way your're off it by a large margin. go play colin mcrae2, or download the free live for speed demo to get any sort of idea of what proper FFB feels like, then compare back to f12010. better yet do a search on google for ffb f1/2010 and see that the vast minority view the ffb in this game as adequate. like i said not expecting sim quality difficulty here, but quality FFB doesn't make a game harder, just much better, and makes you feel more connected. if having a large circle to turn infront of you, and having that circle shake once n awhile is enough then you should try mario kart on the wii and call it a day.
 
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17. Re: On F1 2010 AI Sep 29, 2010, 06:18 cronik
 
Shocking release that was clearly rushed out the door far too soon to coincide with the remainder of the 2010 F1 season.  
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16. Re: On F1 2010 AI Sep 29, 2010, 05:41 Theo
 
if people turn off the driver aids, the pysics arnt that bad (they arent properly sim like, but codies never said they were making a sim).

there is nothing wrong with the forcefeed back on my install at all.

that said the game needs work, but to be honest its the best f1 game since GCf1 imo (not counting REAL sims).

 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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15. Re: On F1 2010 AI Sep 29, 2010, 04:33 eRe4s3r
 
Tis very much true - but it begs the question what went wrong as clearly CM is able to make awesome racing games even with semi proper physics and FF. (At least in Dirt 2 the rally really felt proper - not RBR but close enough).

Kinda sad as i hoped to see a good F1 game again after what feels like 10 years now without one, but looks like this won't be it.
 
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14. Re: On F1 2010 AI Sep 28, 2010, 22:32 Porn-O-Matic
 
Funny thing is, when it was posted here on Blue's that Codemasters was awarded the F1 license, before they started working on F1:2010, I commented right here that they would fuck it up and that it would be a major FAIL for F1 and racing games in general.

However, after the awesomeness that is Dirt 2, I thought I'd give Codemasters the benefit of the doubt... so I bought F1:2010, and after a week of playing, it does indeed have game-breaking problems. (Oh yeah, it's fun to look at, but so is my porn collection.)

*sigh*

I should have stuck to my original prophecy. Suck it, Codemasters. We see your lies and they sicken me.
 
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13. Re: On F1 2010 AI Sep 28, 2010, 22:21 TurdFergasun
 
i'm a pretty big iracing fan, minus the pay to play crap, but if thats what it takes to keep away from the piss-poor physics, aweful ForceFeedback, buggy, n slow interface, and buggy ai of f1/2010 then i guess it's what must be done. the FFB effects are limp wristed, and completely numb compared to iracing, or even live for speed, even colin mcrae2 from back in the day had way, way.... WAY better ffb effects, and physics than this thing. i'm not expecting a sim, but FFS i wasn't expecting them to slap a re-skinned grid in a box and throw some license fees at FIA and thats it. i'd go as far to say that the physics, and FFB seem somehow worse than grid. f1 2001 was way better of a game, and from the ppl who made need for speed. thats a tragedy is what that is.

what i dont' get is what happened to a quality lvl that codemasters once had, and now are 180degrees out of sync with. what sack of crap in codemasters office sat back and looked upon f12010 and saw a great product? whomever is responsible for it should be canned, caned, and deficated upon, anthony davidson should be kicked square in the nuts for being part of it's creation as well. it's like they pasted on ps3 rumble pad effects as the FFB profile for the game. what a tragic waste of an IP when all you had to do was not completely shit the bed. the models and tracks look fine, career mode is kinda cool how you have to start from the dregs of f1 society, but thats it, and most of that was just re-skinned GRID. everything else that matters most, is total crap. yet i still play this POS to see, and hear the cars/tracks. FML
 
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12. Re: On F1 2010 AI Sep 28, 2010, 19:34 WiillyWonka
 
AI has always been a problem with racing games. The AI usually just snaps onto the racing line and follow the same braking and acceleration points for the entire race until interrupted (bumper (nas)cars). I have never played any racing game that had "human"-like AI. I'm not sure what people expect more from CM out of this. Someone needs to develop a worthy AI engine specific to racing games.

Anyway, I am still looking forward to rFactor2.
 
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11. Re: On F1 2010 AI Sep 28, 2010, 18:37 Theo
 
Aero wrote on Sep 28, 2010, 15:02:
I don't buy that there is anything too fake going on in the actual race (though they do warp back to the track after spinning out into a sand trap and do some goofy things--things that are largely acceptable for them to do, but they should never do them while in the player's field of view). The AI isn't great, of course, but I can't think of any racing sim (or semi-sim) that has great AI. Virtual Grand Prix 3's AI is probably the best, but even they are a little robotic sometimes.

Mostly this whole thing seems to be a small number of people making valid criticisms and then a huge horde of trolls making a big annoying noise.

The biggest problem with the AI is their inability to navigate the tight hairpins and chicanes on many of the tracks at anything like a human pace. This is probably where the qualifying issue comes from as well.

That is a common problem in even the better racing sims. Aside from VGP3, in every single sim I can think of, you can generally pass three of four cars easily on the entry to a chicane by out braking them on the inside. A certain amount of the problem comes from the fact that this is something you would never, ever do in the real world because it's too reckless, but probably a larger amount comes from the difficulty AI have navigating around each other in tight bunches.

Overall, I'm relatively pleased with F1 2010. It has a few bugs that NEED fixing (like the lollipop man thing), and it isn't nearly as realistic in terms of physics as I would like (there doesn't seem to be any differential simulation at all... the rear wheels always lose traction at the same time), but overall I'm pretty happy with it.

I'd give it an 7.5/10 myself, mostly for bugs and somewhat disappointing performance (and not taking off points for the physics, which are the way they are by design).

I really don't see the AI being improved much in a patch, given that it is actually a very difficult thing to program. It's not buggy, it's just that CM are at the limit of their ability.

this is largly how i feel, and i play iracing.

 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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10. Re: On F1 2010 AI Sep 28, 2010, 17:56 SM0k3
 
Amazing fun game but I can't count how many times I've yelled at the screen because I was on a hotlap and some stupid fucking A.I. kept blocking the line, one time I got so frustrated I just flat footed right into the back of him and took the penalty. I really hope they adjust this in the patch....  
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9. Re: On F1 2010 AI Sep 28, 2010, 16:15 briktal
 
Aero wrote on Sep 28, 2010, 15:02:
I don't buy that there is anything too fake going on in the actual race (though they do warp back to the track after spinning out into a sand trap and do some goofy things--things that are largely acceptable for them to do, but they should never do them while in the player's field of view). The AI isn't great, of course, but I can't think of any racing sim (or semi-sim) that has great AI. Virtual Grand Prix 3's AI is probably the best, but even they are a little robotic sometimes.

One minor addition: that warping back to the track thing is also an option for a player too.
 
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8. Re: On F1 2010 AI Sep 28, 2010, 15:29 ASeven
 
SpectralMeat wrote on Sep 28, 2010, 14:34:
ASeven wrote on Sep 28, 2010, 14:30:
First we have OF:DR marketing being all fake with fake pics and vids. Now this.
I missed that, were there fake pics and vids for OF ?

The early and mid-marketing period for the game consisted of the devs and CM showing pics and vids that were actually rendered and were not representative of the game although they were saying it is. Only when the game came out did people realize it.
 
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7. Re: On F1 2010 AI Sep 28, 2010, 15:02 Aero
 
I don't buy that there is anything too fake going on in the actual race (though they do warp back to the track after spinning out into a sand trap and do some goofy things--things that are largely acceptable for them to do, but they should never do them while in the player's field of view). The AI isn't great, of course, but I can't think of any racing sim (or semi-sim) that has great AI. Virtual Grand Prix 3's AI is probably the best, but even they are a little robotic sometimes.

Mostly this whole thing seems to be a small number of people making valid criticisms and then a huge horde of trolls making a big annoying noise.

The biggest problem with the AI is their inability to navigate the tight hairpins and chicanes on many of the tracks at anything like a human pace. This is probably where the qualifying issue comes from as well.

That is a common problem in even the better racing sims. Aside from VGP3, in every single sim I can think of, you can generally pass three of four cars easily on the entry to a chicane by out braking them on the inside. A certain amount of the problem comes from the fact that this is something you would never, ever do in the real world because it's too reckless, but probably a larger amount comes from the difficulty AI have navigating around each other in tight bunches.

Overall, I'm relatively pleased with F1 2010. It has a few bugs that NEED fixing (like the lollipop man thing), and it isn't nearly as realistic in terms of physics as I would like (there doesn't seem to be any differential simulation at all... the rear wheels always lose traction at the same time), but overall I'm pretty happy with it.

I'd give it an 7.5/10 myself, mostly for bugs and somewhat disappointing performance (and not taking off points for the physics, which are the way they are by design).

I really don't see the AI being improved much in a patch, given that it is actually a very difficult thing to program. It's not buggy, it's just that CM are at the limit of their ability.
 
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6. Re: On F1 2010 AI Sep 28, 2010, 14:34 SpectralMeat
 
ASeven wrote on Sep 28, 2010, 14:30:
First we have OF:DR marketing being all fake with fake pics and vids. Now this.
I missed that, were there fake pics and vids for OF ?
 
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Steam: SpectralMeat
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25 Replies. 2 pages. Viewing page 1.
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