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Ships Ahoy - Dead Rising 2

Dead Rising 2 rises in North America today, as Capcom's Zombie-killing action game is now available in stores. The game is also available through digital distribution on Direct2Drive, GamersGate, Impulse, and Steam. Here's Steam's description:

Dead Rising 2 takes the zombie survival horror to Fortune City, America’s latest and greatest entertainment playground. Featuring a new story, two online multiplayer modes (2-player co-op campaign and a 4-player “TV show” themed Pay-Per-View event that pits humans against zombies), thousands of on-screen zombies and more, Dead Rising 2 takes zombie survival horror to a whole new level.

As Chuck Greene, you have 72 hours to save your infected daughter, clear your name and survive the hordes of hungry zombies before the military comes in and nukes the city. To ensure your survival, you can combine everyday objects to create numerous deadly combo weapons and slaughter the ravenous zombies. Dead Rising 2, it’s where Creativity Kills.

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80 Replies. 4 pages. Viewing page 3.
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40. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 15:17 Cutter
 
If it's as boring as the first one I'll pass. I may give it a rent.
 
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"Are you crazy? Is that your problem?" - Jack Burton
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39. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 15:08 Verno
 
nin wrote on Sep 28, 2010, 15:02:
So what exactly is "Microsoft SSA and ZDPP ".

And it uses GFMFW...


Server Side Authentication and Zero Day Piracy Protection. The former means the game needs to be "unlocked" with a key, similar to registering a retail game on Steam. The latter is some bullshit file obfuscation which doesn't work considering the game was leaked early.
 
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38. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 15:02 nin
 

So what exactly is "Microsoft SSA and ZDPP ".

And it uses GFMFW...

 
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.

Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling...
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37. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 14:53 Jerykk
 
With KB/M, it feels fine.

No, not at all. The mouse and keyboard only make the sluggish controls more noticeable because mouse and keyboard are precise instruments. It's not really a problem when fighting zombies because they too are slow and sluggish but it's really annoying during boss fights.
 
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36. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 14:46 Verno
 
The Half Elf wrote on Sep 28, 2010, 14:38:
Bats I'll co-op with ya! Been waiting for Co-Op Dead Rising since the first one was released!

BTW the pc version does have internet co-op right?

Yep and it works just fine.
 
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35. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 14:41 PropheT
 
Creston wrote on Sep 28, 2010, 11:03:
Is this like the first one, where stuff is timed? Ie, you have to be here at a certain time, you have to be there at a certain time, you can only take so long to do this, etc.?

If so, I think I'll pass. I hate that feeling of "hurry up" when playing a game. I get enough of that shit at work.

Creston

That time management is exactly why I like the game. The entire process of what you do gains a sense of urgency that other games just don't impart when you're free to do what you want whenever you want.
 
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34. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 14:38 The Half Elf
 
Bats I'll co-op with ya! Been waiting for Co-Op Dead Rising since the first one was released!

BTW the pc version does have internet co-op right?
 
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33. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:42 Dev
 
Zyrxil wrote on Sep 28, 2010, 13:40:
Dev wrote on Sep 28, 2010, 13:27:
Presumably I can still buy the dead rising case zero thing on xbox after this? I'll be waiting until the price drops on DR2, but I want to do the case zero and then this game.

Edit:
Wait... DR2 is available for PC? Isn't the case zero thing xbox exclusive? Blargh. How can I get the bonuses from case zero on PC then. Or is the bonus just to keep the levels you earn?
DR2 is on PS3 too. You can't use Case Zero saves with any version except the 360 version though. But all it does is give you bonus money and up to level 5.

Ok thanks, if there's nothing exclusive in case zero I can't get on DR2 by itself, I don't need to worry about it. I still want to play it to get the experience, but I want to play the PC version of DR2.

Edit:
Checking gamefaqs, looks like from the description of one of the case zero achivements you can carry over "combo cards" too. My understanding is that these can be earned anyway while playing the main DR2 game?
-- A bigger taste... (20G)

Description: Built all available combo weapons. Now take those combo cards
into Dead Rising 2!
 
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32. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:40 Zyrxil
 
Dev wrote on Sep 28, 2010, 13:27:
Presumably I can still buy the dead rising case zero thing on xbox after this? I'll be waiting until the price drops on DR2, but I want to do the case zero and then this game.

Edit:
Wait... DR2 is available for PC? Isn't the case zero thing xbox exclusive? Blargh. How can I get the bonuses from case zero on PC then. Or is the bonus just to keep the levels you earn?
DR2 is on PS3 too. You can't use Case Zero saves with any version except the 360 version though. But all it does is give you bonus money and up to level 5.
 
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31. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:35 SpectralMeat
 
I believe it is only the levels and your character Dev.
Not sure if there is a way to transfer that in between 360 and PC editions.
 
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30. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:27 Dev
 
Presumably I can still buy the dead rising case zero thing on xbox after this? I'll be waiting until the price drops on DR2, but I want to do the case zero and then this game.

Edit:
Wait... DR2 is available for PC? Isn't the case zero thing xbox exclusive? Blargh. How can I get the bonuses from case zero on PC then. Or is the bonus just to keep the levels you earn?

This comment was edited on Sep 28, 2010, 13:34.
 
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29. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:24 Beamer
 
The only tedium I remembered in the original came from either having to save the two old people on the roof again or from just missing something when you were trying to do a "perfect" playthrough.

Well, and Otis, but that was tedium due to a different design decision.
 
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28. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:19 Verno
 
Bumpy wrote on Sep 28, 2010, 13:18:
Yes, there absolutely is. Being forced to restart the game a few times requires you to repeat and do over all the main missions/cut scenes i.e. tediously repetitive.

One long complete play through, you get to see and play it all once.

Hit the escape button and god forbid you have to hunt down a zombrex or two. You neglected to mention that you get to keep your moves and level so the "tedium" is minimal at best. If your goal is to do everything then you won't be doing the majority of what you did previously anyways.

That's what I was really, really, really hoping a US dev fixed. While I understand the combat of hit-a-button-attack-whatever-is-nearest, it was clunky and not very precise.

With KB/M, it feels fine. With a controller the game leaves something to be desired.
 
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27. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:18 Bumpy
 
Verno wrote on Sep 28, 2010, 13:01:
There's no practical difference from doing everything in a single 20 hour run or restarting it 3-4 hours through a few times. People don't need to complete the entire game several times to have a chance at doing everything if they want to.

Yes, there absolutely is. Being forced to restart the game a few times requires you to repeat and do over all the main missions/cut scenes i.e. tediously repetitive.

One long complete play through, you get to see and play it all once.
 
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26. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:17 eRe4s3r
 
Mhh i shall try playing it like that then.. but for now its PS:T time  
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25. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:14 Beamer
 
The frustration is further compounded by the clunky, sluggish controls which really weren't designed for boss fights.

That's what I was really, really, really hoping a US dev fixed. While I understand the combat of hit-a-button-attack-whatever-is-nearest, it was clunky and not very precise.

Again, it's a survival-horror staple to neuter controls to make things more tense, especially in Japanese games (every single Resident Evil ever, goddamn that bothered me), but it feels wrong here. Adding tension by making characters harder to control is the ultimate in contrived crap. They give you all these cool moves then make them such a hassle, as well as making simply walking a hassle. Half my deaths in the first game were due to poor controls.
 
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http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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24. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:10 Beamer
 

There's no practical difference from doing everything in a single 20 hour run or restarting it 3-4 hours through a few times. People don't need to complete the entire game several times to have a chance at doing everything if they want to.

Exactly. Each time you go through you have different goals.

I get more playtime out of the game for that reason. A 3-4 hour game is perfect to play several times and do different things. A 20 hour game I'll probably play once. A 3-4 hour game I'll probably play 8-10 times doing different things each time. And it's such a nice, compact size that you can set challenges for yourself along the lines of "how much can I complete in one go-through" that adds to it.

Why would I play 2-4 hour games of Civ 4 hundreds of times?
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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23. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:09 Jerykk
 
I'm enjoying this game despite its numerous annoyances. As mentioned, having a time limit on every single mission can be frustrating. I understand that they don't want players to do everything but time limits need to be natural and intuitive. In DR2, they are completely arbitrary. Similarly, the bosses are ridiculously overpowered. I shot one 20 times in the head with a sniper rifle before he went down. They are all faster and stronger than you and they all have unblockable (and unavoidable unless there's cover between you) attacks. The frustration is further compounded by the clunky, sluggish controls which really weren't designed for boss fights.

Despite all this, the game is very addictive and entertaining overall.
 
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22. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:01 Verno
 
AngryMax wrote on Sep 28, 2010, 12:54:
So Capcom still thinks it knows better than what customer wants? Thx, but i pass on this franchise again...

Good. Please pass and continue doing so. I'd rather play this unique title as is rather than having people like you force it to be something it wasn't intended to be. There are a hundred sandbox games on the market for the OCD/1 run types. There is one Dead Rising. Everyone lambasts companies for making games too easy these days and yet when presented with difficulty people just complain.

The timer is not an indicator of failure or success at the game. If you want to do nothing but put on a moosehead and bowl over zombies for the entire game, that's a win to you and who cares what the timer says or not? It's there for people who want to follow the story and be challenged. It matters as much or as little you want it to.


Why would i play this more than once though? Killing zombies is boring and boss fights unrealistic (like who can take 20 shotgun hits?)

There's no practical difference from doing everything in a single 20 hour run or restarting it 3-4 hours through a few times. People don't need to complete the entire game several times to have a chance at doing everything if they want to.
 
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21. Re: Ships Ahoy - Dead Rising 2 Sep 28, 2010, 13:01 Beamer
 
Can you imagine a bat with nails and a SMG or MG with no breakage? The game would be way to easy!

Like I said, I know why they did it (you'd never use anything other than weapon X otherwise, and you'd never have the panic of a weapon breaking at a terrible time and needing to improvise with a park bench), but it could have been done better. Having things gradually wear down, and randomizing it a bit, so you weren't counting all 7 swipes of the katana (or 9, whatever it was.)

Mini chainsaws with 27x durability through magazines, though... amazing.
 
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http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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80 Replies. 4 pages. Viewing page 3.
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