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Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:

On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!

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66. Re: Amnesia Postmortem Sep 20, 2010, 08:47 Eldaron Imotholin
 
Beamer wrote on Sep 20, 2010, 07:16:
The part of the game you are complaining about is one of my favorite features. Love opening them drawers and doors. I think it is very well done and it adds very much to the immersion. I can't imagine any of their games without it because it is certainly a defining positive feature.

No, I get it for object manipulation, but doors?
Unless there's a point in the game where it makes sense to have to swing my mouse halfway across the mouse pad to open a door, you know, maybe where a door needs to be half opened because of a puzzle or for survival, then adding this is senseless.

To you it's immersion. To me it's simply swinging a mouse wide instead of pushing a button. No more immersive now than it was in Trespasser.

Remarkable difference of opinions here. It will forever surprise me I'm sure.

Have you really played Amnesia unbiased and longer than 30 minutes?

At many points you'll be running towards a door, while holding your breath in real life, while being chased. The reason why those parts of the game were so horribly scary (at some point I was honestly paranoid enough to think that maybe I'd get a heartattack) was because I knew that I couldn't just *click* open that door.. but had to pull it open! Yes! Pull! Because I knew the damn door wouldn't give way to the momentum of my speed! It was scary as shit! So there I was, breaking my momentum to pull that door open while hearing some creature closing up from behind!

*breathes in deep then exhales sharply* Like somebody else here mentioned.. Amnesia was more than just a fun game. It was a goddamn experience beyond anything I've ever felt.
 
Avatar 15836
 
Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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  7. Sep 19, 13:45   Re: Amnesia Postmortem Dev
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  64. Sep 20, 07:16    Re: Amnesia Postmortem Beamer
  65. Sep 20, 07:27     Re: Amnesia Postmortem StingingVelvet
>> 66. Sep 20, 08:47     Re: Amnesia Postmortem Eldaron Imotholin
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