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| [Sep 19, 2010, 12:51 pm ET] - Share - Viewing Comments |
Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion: On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.
The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.
Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!
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Re: Amnesia Postmortem |
Sep 19, 2010, 20:13 |
eRe4s3r |
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Thief 3 had FAR superior horror when you first encounter the Tree Huggers (was it druids?) (which is just plain freaky) or when the silly witch-monster hunts you through the streets. Yes, the Cradle was certainly one of the most impressive displays on how to create mood in a level, but was that Horror? It was scary no doubt, but your survival depended on your skills and it was fun, and not on an arbitrary gameplay gimmick.
You actually proved my point though (albeit i suck at expressing it.. as always ;p)
Thief 3 was Creepy in parts (sneaking through the Druid dens was to me vastly creepier than the Cradle though) but never once put you in an unwinnable fight (or if it did, you got into it because you were just plain careless), or forced you doing things are certain way (like "never look at your enemies") Good Horror does not make good horror by making enemies immortal (if i wanted that, i can just crank the difficulty in games like Oblivion or Fallout 3 to the max). But i admit that example is bad, as the Witch "thing" in Thief 3 is immortal .... for a while.
What i mean to say is anyway, that it does not break the atmosphere when there is good combat, in Thief 3 you were PERFECTLY ABLE to kill and murder in stealth the entire household, but as soon as it got into the open you were vastly outmatched and usually had to retreat. This meant that every attack vector had to be carefully planned and scouted, patrol routes etc. (Which was great fun for the sneaky minded assassins ;p)
And yes, the "being chased through the mazes" sequence in DS was scarier than most.
But i guess you are right, this kind of Survival Horror isn't my thing, i don't really "have fun" blasting stuff away more than usual, but i like being given the ability to *win*
That said, i will give you Kudos for mentioning Thief 3 because not only the Cradle was scary in that, a vastly underrated game, imo |
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Sep 19, 12:53 |
Re: Amnesia Postmortem |
mag |
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Sep 19, 13:05 |
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MoreLuckThanSkill |
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Sep 19, 13:45 |
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Dev |
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Sep 19, 14:01 |
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Sep 19, 14:14 |
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Sep 20, 00:09 |
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Sepharo |
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Sep 19, 18:53 |
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Eldaron Imotholin |
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Eldaron Imotholin |
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Sep 19, 13:05 |
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Sep 19, 15:48 |
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Sep 19, 14:42 |
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everyone |
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heroin |
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Sep 19, 16:47 |
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Sep 19, 16:54 |
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Sep 19, 17:09 |
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StingingVelvet |
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Dev |
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Sep 19, 17:59 |
removed |
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Dan M |
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Sep 19, 19:23 |
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eRe4s3r |
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Sep 19, 19:50 |
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Jerykk |
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Sep 19, 20:13 |
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eRe4s3r |
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Beamer |
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