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Amnesia Postmortem

Amnesia postmortem on the Frictional Games Website reflecting on the first week of availability of the survival horror game from the creators of the Penumbra series (thanks joao). The post outlines a good news/bad news situation. The good news is that, as is reflected by comments in the forums here, the game has been very well received, both by critics, and by gamers, as reviews from both have even exceeded their optimistic expectations. The bad news is that sales of the game are trailing a little below the level they need to remain in business, expressing concern that a day 0 pirate version of the game was available 24 hours before its retail release, as apparently some unscrupulous website leaked their review copy. Here's part of their assessment of this situation: "This is of course not all the income we will make from the game, but is still a bit discouraging when comparing to recent XBLA releases and similar. So why is [sic] not sales [sic] higher? Piracy? People waiting for future massive discounted sales? Game too scary / niched? Right now we have not got a clue, but hopefully it will become clearer further on." Here's their conclusion:

On almost all fronts, we area extremely pleased with this release. It has in many ways exceeded our expectations and it makes all the hard work, pay cuts, etc worth it in the end.

The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.

Finally, I know I say this a lot but we truly mean it: Thanks to all who have supported us by buying the game, spreading the word, and what not. We hope you all will continue supporting us in the future as well! All of Frictional Games sends their finest regards and thanks for this support!

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43. Re: Amnesia Postmortem Sep 19, 2010, 20:03 Eldaron Imotholin
 
eRe4s3r wrote on Sep 19, 2010, 19:23:
Lmao - except on that blog the first thing that i read was...

"The protagonist enters a seemingly empty room, starts looking around when suddenly a strange sound is heard from outside. Something is about to enter and it's time to hide. At this point the game removes the player's control and a cut-scene is started showing how the protagonist hides and just barely manages to remain unseen by the approaching monster."

This is not done by Amnesia like that - but instead they force the character to lay on the floor, blur vision, make him shake (which removes control and visibility) - In fact Amnesia has cutscenes, without a scene - but they still make cuts - Force your view on things, force your stance to crouch/lie, forbid looking at enemies through actually making you go insane if you do etc.

If some of the players insist on walking up to the man seen butchering his victims then just put them up against him in an unwinnable fight. Next time they should be a lot more careful...

And thats just plain bad game design. In HL2 Raveholm, a level many i know regard as the creepiest level in a game ever (and even after many playthroughs), there is not a SINGLE unwinnable fight.

The rest of that blog post is equally misguided, HL2 combat is fun, yet Ravenholm (and the many desolate zombie infested locations) are still creepy. Dead Space combat is fun, and.. particularly in conjunction with the great audio (thinking of the lullaby singing and other stuff ;p) is just plain mind-wrecking. Was it true Horror? No, it was Action that was Creepy at times, but it sure as hell was a blast to play.

Those Horror games like Penumbra remove too much "fun" from the gameplay. Making them more like work and less like a game. Like removing a minimap , limiting light supply etc.

I have little to no idea what you're talking about. I haven't lost control of my character once in Amnesia. I remember a seemingly empty room with an approaching creature and it was scary as hell but it was ME who had to open a closet door, step in it and close it behind me. Never has my control been taken from me unless I got so insanely scared that I fell on the ground while my brain was rebooting in a high-pitch *beep*.

Forced view only adjusts your view once so that you see something you don't wanna miss and you regain control right after the adjustment. Forced stance? No idea what you're talking about. And as for the looking-at-moster-makes-you-insane/panic gameplay machenic is absolutely amazing and I love it because it increases the scare.

For example: You see a monster coming towards you at the end of a long corridor. You turn around and run around a corner to hide in a dark corner. You hear the enemy approaching behind you but you don't "dare" to look back, hoping it will pass by you. I've had many of those moments, and I literally held my breath. Amazing.

I remember Ravenhold in HL2 and if you speak the truth, and many indeed think it's the scariest moment in a game ever, than it says more about the HL2 public than about that game being scary. Because scary it was not.. as I nuked the hell out of every pseudo-threat in that map.

The Thief 3 [something] Cradle map was scary, though. That asylum. Damn.

As for Deadspace: It was scary in the beginning and then I realized I didn't only move as clumsy as a tank... I actually was a tank.

Not a game comes even close to Amnesia's scare. Granted you follow the developer's tips on how to play it --> Lights out --> Headphones --> correct gamma level --> {and my add} In the middle of the night.

This comment was edited on Sep 19, 2010, 20:13.
 
Avatar 15836
 
Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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  1. Sep 19, 12:53 Re: Amnesia Postmortem mag
  2. Sep 19, 13:05  Re: Amnesia Postmortem MoreLuckThanSkill
  7. Sep 19, 13:45   Re: Amnesia Postmortem Dev
  8. Sep 19, 14:01    Re: Amnesia Postmortem Zyrxil
  11. Sep 19, 14:14   Re: Amnesia Postmortem Dan M
  12. Sep 19, 14:29    Re: Amnesia Postmortem Beamer
  54. Sep 20, 00:09     Re: Amnesia Postmortem Sepharo
  36. Sep 19, 18:53   Re: Amnesia Postmortem Eldaron Imotholin
  53. Sep 20, 00:07   Re: Amnesia Postmortem Sepharo
  64. Sep 20, 07:16    Re: Amnesia Postmortem Beamer
  65. Sep 20, 07:27     Re: Amnesia Postmortem StingingVelvet
  66. Sep 20, 08:47     Re: Amnesia Postmortem Eldaron Imotholin
  3. Sep 19, 13:05  Re: Amnesia Postmortem Mac
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>> 43. Sep 19, 20:03   Re: Amnesia Postmortem Eldaron Imotholin
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