It's actually kind of sad.
At it's core, this was a good game - maybe even a great one. Some of the aspects were very innovative...the level of customization was amazing. I spent more time than I care to admit on my avatars, their gear, and their vehicles - but you could make your characters truly unique.
What killed this game wasn't the game itself, it was all the BS surrounding the game. It was pushed out in a totally unbalanced state (fueled by a misguided microtransaction system bolted into a pay-to-play model), the matchmaking system was brain-dead, half the game systems were obviously a last-minute kludge, they didn't know how to fix it, they had no plan in place at launch to deal with cheating (which rapidly became more pervasive than in any other game I've seen to date), customer service and support were utterly absent, and they actually made it as hard as possible to continue to pay for game time.
I actually championed the game for awhile, but stopped playing after my initial game-time expired because it was so annoying to try to navigate their payment system.
Sad to see the game die so young, before it had a chance, really...but at the same time I have no sympathy for those who drove it straight off a bloody cliff.
Might have to log into the Social District one last time to say "Adios" to my Clan. Good crew...*sigh*
-Jn-
Ifriti Sophist
This comment was edited on Sep 16, 2010, 13:59.