ABP Closing

The APB: All Points Bulletin Website has word that the online open-world crime game is going offline, less than three months since launch, oddly calling this "the end of an era," and gamely calling the troubled run of the flagship game from troubled developer Realtime Worlds "a fantastic journey" (thanks Drannos). "APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome," says Community Officer Ben 'APBMonkey' Bateman. "The servers are still up, so join the party and say goodbye!" Here's more from Realtime Worlds founder David Jones:
I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much.
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Re: ABP Closing
Sep 16, 2010, 13:53
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Re: ABP Closing Sep 16, 2010, 13:53
Sep 16, 2010, 13:53
 
It's actually kind of sad.

At it's core, this was a good game - maybe even a great one. Some of the aspects were very innovative...the level of customization was amazing. I spent more time than I care to admit on my avatars, their gear, and their vehicles - but you could make your characters truly unique.

What killed this game wasn't the game itself, it was all the BS surrounding the game. It was pushed out in a totally unbalanced state (fueled by a misguided microtransaction system bolted into a pay-to-play model), the matchmaking system was brain-dead, half the game systems were obviously a last-minute kludge, they didn't know how to fix it, they had no plan in place at launch to deal with cheating (which rapidly became more pervasive than in any other game I've seen to date), customer service and support were utterly absent, and they actually made it as hard as possible to continue to pay for game time.

I actually championed the game for awhile, but stopped playing after my initial game-time expired because it was so annoying to try to navigate their payment system.

Sad to see the game die so young, before it had a chance, really...but at the same time I have no sympathy for those who drove it straight off a bloody cliff.

Might have to log into the Social District one last time to say "Adios" to my Clan. Good crew...*sigh*

-Jn-
Ifriti Sophist

This comment was edited on Sep 16, 2010, 13:59.
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