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| [Sep 12, 2010, 12:27 pm ET] - Share - Viewing Comments |
The Deus Ex: Human Revolution interview on Computer and Video Games sits down with Eidos Montreal's Jean François Dugas, director of Deus Ex: Human Revolution, the upcoming continuation of the action/RPG series first created by ION Storm. Along the way Jean François addresses concerns that attempting to appeal to a broader audience will create a "consolified" game, which will turn off PC gamers: Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too. Back in the '90s, games on the two platforms were very different, but I think these days it's all about bringing things together - movies, TV, music - they're all converging in the same places for everyone to access. I see it as convergence, and it's the same for games.
We didn't think, 'Oh, it's coming to console; it has to be easy'. We can have a very deep experience, but it's important that if you want to just jump in to it, you can jump in to it. It's not about removing complexity or cutting possibilities: it's about the way the complexity is introduced.
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Re: On Deus Ex: Human Revolution and Consoles |
Sep 13, 2010, 13:56 |
theyarecomingforyou |
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This one paragraph shows you're talking out your ass. You only played the demo, but can completely comment on the entire gameplay mechanics, storyline, and relative sparseness of the entire game from the demo? That first level was literally like maybe 30 minutes of a 20-30 hour game. I'm sorry but aren't demos meant to entice you to purchase the full game?
If I remember, the demo was Liberty Island, which was one of the slowest, least-fun first levels to a kickass game I've ever played. So that supports what I said. But I'm not going to go out and buy the full game it I didn't enjoy the demo.
Deus Ex used the same engine as UT, so you can't really say the engine was inferior. :p The levels were so much bigger in DEx compared to its contemporaries - an important aspect of the game, and one that it's sequel was rightly lambasted for lacking - that there was no way you could have pushed the same number of static meshes etc that were found in UT and still fit into the available memory of the time. By "engine" I was making a broad statement, which included level design, artwork and performance - all of these were very good in UT and very lacking in Deus Ex. And there's no point having large levels if they're going to be bland and box-like.
Anyway, I don't want to bash the game and constantly defend what I have to say. I played the demo to completion. I didn't find the engine, the environment, the plot or the gameplay particularly compelling and I moved onto other games that I did really enjoy. I had far more fun playing UT online and blasting through Soldier Of Fortune. And it's not that I don't like stealth but generally it's just not done very well and feels very unnecessary and cumbersome. I don't like sneaking when I feel like it's a proactive design choice. I prefer games like STALKER where it feels more natural. |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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Sep 12, 12:41 |
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RollinThundr |
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Sep 12, 12:50 |
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wtf_man |
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Sep 12, 12:56 |
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ASeven |
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Sep 12, 13:13 |
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Eldaron Imotholin |
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Sep 12, 13:36 |
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Wildone |
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Sep 12, 13:37 |
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Rosco |
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Sep 12, 13:40 |
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Beelzebud |
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Sep 12, 13:56 |
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NKD |
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Sep 12, 14:16 |
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J |
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Sep 12, 14:20 |
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NKD |
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Sep 12, 14:23 |
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Cutter |
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Sep 12, 14:29 |
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NKD |
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Sep 12, 14:34 |
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wonkawonka |
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Sep 12, 14:30 |
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Kajetan |
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Sep 12, 14:33 |
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Quboid |
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Sep 12, 16:49 |
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Eldaron Imotholin |
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Sep 12, 17:03 |
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Wildone |
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Sep 12, 17:35 |
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NKD |
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Sep 12, 17:39 |
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NKD |
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Sep 12, 17:52 |
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Jerykk |
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Sep 12, 20:07 |
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Overon |
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Sep 12, 21:19 |
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space captain |
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Sep 12, 22:15 |
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Eldaron Imotholin |
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Sep 12, 13:46 |
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Rosco |
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Sep 12, 13:51 |
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Marvin T. Martian |
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Sep 12, 13:58 |
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Quboid |
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Sep 12, 14:31 |
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DangerDog |
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Sep 12, 14:38 |
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NKD |
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Sep 12, 19:43 |
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elefunk |
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Sep 12, 20:14 |
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Jerykk |
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Sep 12, 20:30 |
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elefunk |
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Sep 12, 20:49 |
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Beamer |
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Sep 12, 21:23 |
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space captain |
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Sep 12, 22:10 |
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Jerykk |
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Sep 13, 00:33 |
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elefunk |
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Sep 13, 00:51 |
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Prez |
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Sep 13, 03:18 |
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Jerykk |
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Sep 13, 07:24 |
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Beamer |
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Sep 13, 09:04 |
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Verno |
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Sep 13, 09:18 |
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Beamer |
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Sep 13, 09:42 |
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Verno |
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Sep 13, 10:05 |
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Beamer |
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Sep 13, 10:20 |
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Verno |
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Sep 13, 10:22 |
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Kajetan |
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Sep 13, 10:50 |
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everyone |
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Sep 13, 21:35 |
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Prez |
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Sep 13, 10:08 |
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Zoom |
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Sep 12, 14:34 |
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theyarecomingforyou |
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Sep 12, 15:03 |
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everyone |
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Sep 12, 15:29 |
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Alamar |
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Sep 13, 07:01 |
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everyone |
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Sep 13, 03:41 |
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Flatline |
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Sep 13, 04:50 |
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Jerykk |
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Sep 13, 06:29 |
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J |
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Sep 13, 07:09 |
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Verno |
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Sep 12, 15:03 |
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Blackhawk |
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Sep 12, 17:06 |
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DG |
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Sep 12, 15:11 |
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space captain |
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Sep 12, 15:44 |
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theyarecomingforyou |
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Sep 13, 00:14 |
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Prez |
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Sep 13, 04:34 |
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Zoom |
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Sep 12, 16:17 |
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Creston |
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Sep 12, 16:18 |
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ASJD |
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Sep 12, 16:46 |
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Overon |
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Sep 12, 23:33 |
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StingingVelvet |
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Sep 13, 01:32 |
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Donkey_Punch |
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Sep 13, 02:03 |
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Kajetan |
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Sep 13, 08:18 |
Re: On Deus Ex: Human Revolution and Consoles |
tuddies |
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62. |
Sep 13, 09:38 |
Re: On Deus Ex: Human Revolution and Consoles |
Dev |
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Sep 13, 13:56 |
Re: On Deus Ex: Human Revolution and Consoles |
theyarecomingforyou |
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Sep 14, 06:03 |
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SectorEffector |
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Sep 18, 02:43 |
Re: On Deus Ex: Human Revolution and Consoles |
Creston |
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