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Warhammer 40,000 Online Interview

A video interview on Games On Net talks with David Adams about Warhammer 40,000: Dark Millennium Online, THQ's upcoming Warhammer MMORPG. He shies away from too much detail, but they discuss the game engine, system requirements, DirectX 11 support, differences from other MMOGs, and more.

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3. Re: Warhammer 40,000 Online Interview Aug 27, 2010, 21:38 Tumbler
 
We caught up with David to discuss the engine powering the game, system requirements, and how twitch skills will help in a combat system filled with high-tech weapons.

Wait wait wait, twitch skills? The last game I remember that used twitch skills, or claimed to, was Tabula Rasa. Please don't try and make this a fps type game. Just keep it simple as far as combat mechanics go, you select a target, you press attack, animation happens, server calculates damage, little number above their head, repeat. It doesn't need to be a lot different from how many fantasy mmorpg's are, you're got melee weapons galore in this game, spells would be ranged weapons instead, you don't need to reinvent the wheel and make it feel like a FPS. I don't know anyone who wants to pay a monthly fee for a FPS. Did you see Hellgate london? APB? Please do not fuck this up.
 
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    Date Subject Author
  1. Aug 27, 19:49 Re: Warhammer 40,000 Online Interview ColoradoHoudini
  2. Aug 27, 21:28 Re: Warhammer 40,000 Online Interview JohnBirshire
>> 3. Aug 27, 21:38 Re: Warhammer 40,000 Online Interview Tumbler
  4. Aug 28, 12:02 Re: Warhammer 40,000 Online Interview entr0py


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