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BioShock Infinite Multiplayer in Doubt

A BioShock Infinite interview on Kotaku talks with Ken Levine about BioShock Infinite, the next installment in the BioShock series, of which Irrational's creative director says: "We have not made any determinations about multiplayer." That said, he does express his skepticism: "I will say that we experiment with things, but for us we are never interested in making a multiplayer mode you could just play in some other game. Because, A) that's not creatively interesting and B), financially, you're wasting your time. They're going to go play Halo. They're going to go play Call of Duty," he explains. "If we do something new — if we do something like Left 4 Dead that has something new to say — people will come to your game. If you don't, don't waste your time."

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21. Re: BioShock Infinite Multiplayer in Doubt Aug 22, 2010, 11:59 Verno
 
StingingVelvet wrote on Aug 21, 2010, 11:51:
Yup.

Stardock discovered that more than half of Demigod players never played multiplayer, despite that being a multiplayer arena game. Developers seem to confuse themselves over which mode people even choose to play, no wonder they get lost on so many other things as well.

It helped in that scenario that most people couldn't play multiplayer for the first year of Demigod's life
 
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20. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 16:59 Cutter
 
Wow, for once we all seem to be on the same page here. Why games like this need MP is beyond me.
 
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19. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 16:55 StingingVelvet
 
Beamer wrote on Aug 21, 2010, 15:43:
The biggest problem with competitive multiplayer is that there will be a huge skill differential. If you're in the bottom 50% of skill, and half of you will be (not you here, you buyers) then you're going to get your ass kicked more often than you kick ass. After a while that's hugely frustrating to people.

But when you play bots you can set them to be just below your own skill level, so that you're always playing a somewhat challenging game but just about always winning. More enjoyable, and the challenge can become just how much you win by.

I think that's a factor, certainly. I think another major factor is that a lot of gamers are people who are not the biggest fans of social interaction and multiplayer games necessitate that on some level.

For me personally I dislike multiplayer half for that reason, annoying people who play it, and half because I like to be immersed in fictional game worlds and real people pull me out of them.
 
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18. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 15:43 Beamer
 
The biggest problem with competitive multiplayer is that there will be a huge skill differential. If you're in the bottom 50% of skill, and half of you will be (not you here, you buyers) then you're going to get your ass kicked more often than you kick ass. After a while that's hugely frustrating to people.

But when you play bots you can set them to be just below your own skill level, so that you're always playing a somewhat challenging game but just about always winning. More enjoyable, and the challenge can become just how much you win by.
 
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17. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 11:51 StingingVelvet
 
Beamer wrote on Aug 21, 2010, 11:46:
We get this cycle every so often.
Around Q3 and UT there were all these articles and predictions about SP being dead. Then someone realized that more than half the players of those games played against bots, not people, and the predictions died.

Yup.

Stardock discovered that more than half of Demigod players never played multiplayer, despite that being a multiplayer arena game. Developers seem to confuse themselves over which mode people even choose to play, no wonder they get lost on so many other things as well.
 
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16. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 11:46 Beamer
 

It's been a kind of fashion though hasn't it? It used to be that singleplayer games were just that, then nearly the whole industry seemed to be convinced that every game needed multiplayer or it'd be outdated. Cue a whole load of shitty multiplayer modes and mediocre singleplayer experiences.

We get this cycle every so often.
Around Q3 and UT there were all these articles and predictions about SP being dead. Then someone realized that more than half the players of those games played against bots, not people, and the predictions died. Then WoW started making huge money and the predictions were that, since RPGs went multiplayer successfully, SP was dead. Then someone realized that WoW is a niche and nearly every other game following is failing, combined with Oblivion selling a bazilion copies, and those predictions died again.

Randy is 100% right, and saying what most of us have been - let the games designed around MP focus on MP. Only a handful of MP games can survive at once, since community is a huge function of multiplayer success and is a limited resource.



For the record, despite all the complaints here, MP shouldn't be to blame for any lack of quality perceived in SP BS2, as it was done by a different team, if I remember.
 
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15. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 11:28 theyarecomingforyou
 
I'm glad everyone is in agreement on this. Multiplayer in Bioshock 2 felt very tacked on and was pretty terrible, even though it was one of the main selling points. I'd rather have an extra half an hour of quality singleplayer than a multiplayer that I'll play for an hour or two and get bored of.  
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14. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 10:20 Jonny
 
It's been a kind of fashion though hasn't it? It used to be that singleplayer games were just that, then nearly the whole industry seemed to be convinced that every game needed multiplayer or it'd be outdated. Cue a whole load of shitty multiplayer modes and mediocre singleplayer experiences.

I'm glad that the fad seems to be fading at last. Then again Two Worlds 2 is being released next month with an entirely pointless multiplayer village thing that must have taken ages and will most likely be dead in a month after release.
 
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13. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 10:09 space captain
 
Creston wrote on Aug 21, 2010, 00:36:
Wow, I'm glad someone finally figured this out. WHY does every game have DM, or CTF, or whatever randomly cobbled together multiplayer mode when in the end it's 500 people that'll play it?

If they'd not waste time on implementing a shitty MP section that nobody plays, they could maybe put like, an hour of extra SP content in a game.

Creston

youd think they would have figured this out over the last 10 years or so
 
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12. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 07:09 cronik
 
Jerykk wrote on Aug 21, 2010, 02:55:

Shooters don't all lend themselves to multiplayer.

I agree, also, combat wasn't particularly satisfying in the original Bioshock.
 
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11. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 02:55 Jerykk
 
Well maybe if they had dedicated servers, a modable environment and decent netcode the MP could have succeeded. Maybe it was a question of poor execution, not the idea. After all, it's an FPS with some cool weapons & shit, no?

Shooters don't all lend themselves to multiplayer. Bioshock's main appeal was the story and setting, not the gameplay. It did not need multiplayer and the time and resources put into multiplayer would have been better spent on improving single-player.

I understand why publishers love to add multiplayer to games. After all, they want to appeal to the broadest audience. However, when you try to make a single-player and multiplayer game, you usually end up with a game that is mediocre in one or both regards.
 
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10. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 02:42 Prez
 
The MP in Bioshock 2 may have been the best ever. Who knows? Who cares? It was pointless to create it at all. I can't think of another game with MP that needed MP less than Bioshock 2. Maybe Deus Ex I guess...  
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9. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 02:14 LittleMe
 
Well maybe if they had dedicated servers, a modable environment and decent netcode the MP could have succeeded. Maybe it was a question of poor execution, not the idea. After all, it's an FPS with some cool weapons & shit, no?

 
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8. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 00:38 xXBatmanXx
 
I don't think I have heard of anyone actually even saying they have played the MP....it must be THAT bad....  
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7. Re: BioShock Infinite Multiplayer in Doubt Aug 21, 2010, 00:36 Creston
 
Wow, I'm glad someone finally figured this out. WHY does every game have DM, or CTF, or whatever randomly cobbled together multiplayer mode when in the end it's 500 people that'll play it?

If they'd not waste time on implementing a shitty MP section that nobody plays, they could maybe put like, an hour of extra SP content in a game.

Creston
 
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6. Re: BioShock Infinite Multiplayer in Doubt Aug 20, 2010, 23:46 Acleacius
 
Nicely said.  
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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5. Re: BioShock Infinite Multiplayer in Doubt Aug 20, 2010, 22:36 ShadyPete
 
good...  
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4. Re: BioShock Infinite Multiplayer in Doubt Aug 20, 2010, 21:50 Nate
 
IMO the MP in BioShock 2 sucked horribly for more than one reason. Glad if they focus just on SP for the next one.  
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3. Re: BioShock Infinite Multiplayer in Doubt Aug 20, 2010, 21:29 tony
 
I am more apt to buy single player games when the developers focuses solely on the single player experience. It's a good move for this type of game to focus on the single player experience.

I'd still love to see a prequel to Bioshock, taking place right as the city starts to erode.
 
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2. Re: BioShock Infinite Multiplayer in Doubt Aug 20, 2010, 20:57 Rosco
 
Thank you Irrational, leave MP to the CS:S, CoD, Halo and the sort types. I was shocked when I heard BioShock 2 had multiplayer, and I never bought it either. Every game doesn't have to have MP in it.
I figure this, if it's going to have MP in it, the single player game suffers (See: Call of Duty 4, 6 hour SP campaign)
 
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21 Replies. 2 pages. Viewing page 1.
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