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Warhammer 40K Space Marine Using Steamworks, Not GFWL

THQ has confirmed for Shacknews that Relic's upcoming Warhammer 40,000: Space Marine will use Steamworks for copy protection, rather than Games For Windows LIVE. They also now offer a Warhammer 40,000: Space Marine interview with producer Andy Lang.

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23. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 16, 2010, 22:37 Sepharo
 
entr0py wrote on Aug 16, 2010, 22:21:
Sepharo wrote on Aug 16, 2010, 01:11:
entr0py wrote on Aug 15, 2010, 12:26:
Ultimately I figured out it was some incompatibility with my Anti-virus software. [...]. And it could so easily be avoided by ...

By disabling your anti-virus? Isn't that one of the first things you should check if your having issues with nearly any program?

I did disable it, as I mentioned. For some reason it had to be completely uninstalled.

Ahh, apologies if I missed that. Although you make it hard to tell with your recent edit
 
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[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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22. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 16, 2010, 22:21 entr0py
 
Sepharo wrote on Aug 16, 2010, 01:11:
entr0py wrote on Aug 15, 2010, 12:26:
Ultimately I figured out it was some incompatibility with my Anti-virus software. [...]. And it could so easily be avoided by ...

By disabling your anti-virus? Isn't that one of the first things you should check if your having issues with nearly any program?

I did disable it, as I mentioned. For some reason it had to be completely uninstalled.
 
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21. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 16, 2010, 01:11 Sepharo
 
entr0py wrote on Aug 15, 2010, 12:26:
Ultimately I figured out it was some incompatibility with my Anti-virus software. [...]. And it could so easily be avoided by ...

By disabling your anti-virus? Isn't that one of the first things you should check if your having issues with nearly any program?
 
Avatar 17249
 
[I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr
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20. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 15, 2010, 12:26 entr0py
 
grudgebearer wrote on Aug 15, 2010, 03:56:
entr0py wrote on Aug 14, 2010, 14:19:
Personally, Steam has caused me far more headaches than GFWL ever has...

Not to threadjack, but I'm curious, what kind of problems have you had with Steam™ ?

Well, the worst one is when it gets stuck updating. Apparently that bug has existed for years. When it happens, you can't play any of your games even in single player, you can't switch to offline mode because you can't login, unplugging the network cable doesn't fix it, restarting in safe mode doesn't fix it, disabling anti-virus/firewall doesn't fix it. Worst of all, even completely reinstalling Steam doesn't work because the installer doesn't come fully updated.

Ultimately I figured out it was some incompatibility with my Anti-virus software. But it just pissed me off because none of the fixes in the Steam forums worked. And it could so easily be avoided by just having an offline mode that you don't have to SIGN IN ONLINE to activate.

This comment was edited on Aug 16, 2010, 22:21.
 
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19. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 15, 2010, 05:22 .net_Drifter
 
Prez wrote on Aug 14, 2010, 02:13:
I'm almost afraid to keep wishing for Relic to do Homeworld 3. If they make that a concurrent console release, I think I might just die of sadness. Bigcry

I'd rather they not do a Homeworld 3, and have had that opinion since playing Homeworld 2.
They came up with this detailed history, built a game around it (Homeworld 1), then basically rewrote the whole thing for part 2, and even seemed to take the ingame technology (meaning technology available to the units, not game engine) back a bit from the first game. Then they make the whole game a race (and yeah, I know that fit the theme of the game, you're under a sneak attack and on the run), that for me sucked a lot of the fun out of it.
I preferred Homeworld: Cataclysm to Homeworld 2, even with it's cheesy Borg ripoff of a story.
 
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18. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 15, 2010, 03:56 grudgebearer
 
entr0py wrote on Aug 14, 2010, 14:19:
Personally, Steam has caused me far more headaches than GFWL ever has...

Not to threadjack, but I'm curious, what kind of problems have you had with Steam™ ?
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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17. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 15, 2010, 00:34 Sty
 
Good to hear. I've enjoyed Steam. Always thought the layered DRM was stupid. Tracking all my gaming account logons is becoming more like being in the office. I can appreciate removing another layer of bullshit.  
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You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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16. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 14:19 entr0py
 
Personally, Steam has caused me far more headaches than GFWL ever has. But it's a shame the publisher feels it has to include one poison or the other. It's not like either one really deters pirates. Though they do sometimes manage to deter paying customers.  
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15. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 13:41 Overon
 
Blasphemy! I'm not buying it unless it includes GFWL!  
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14. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 12:07 KilrathiAce
 
Before you even respond, remember there is no reason for this game to use gfwl, it doesnt require matchmaking etc.... so yes this is not really a suprise.  
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13. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 11:54 ColoradoHoudini
 
GFWL is one of the many reasons that the FPS Section 8 failed (the game was also a steaming pile of suck). The lack of server control/modding/proper administrative control/update issues is something I witnessed first hand and thought "why in the hell would a dev use this terrible tech"..
Good to see that the fellas at THQ learned a lesson.
 
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12. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 04:27 Narf2029
 
Prez wrote on Aug 14, 2010, 02:13:
I'm almost afraid to keep wishing for Relic to do Homeworld 3. If they make that a concurrent console release, I think I might just die of sadness. Bigcry
If Relic whittled their scope down any more, as seems to be their theme with each successive game, you'd control the food replicators of one ship.
 
Huh? I'm sorry, I was thinking about cake.
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11. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 02:34 Cutter
 
Whilst I'm happy they're not using GFWL, I'm not really pleased with them doing Steam either. Just give me a figin activation code I need to do online and that's it, please and thank you.
 
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"Peter, breakfast for dinner is anarchy!" - Lois
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10. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 02:13 Prez
 
I'm almost afraid to keep wishing for Relic to do Homeworld 3. If they make that a concurrent console release, I think I might just die of sadness. Bigcry  
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Prez on Soundclick
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9. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 02:07 Jerykk
 
Guess it was inevitable, but still... Boo!

Hey, at least he's being honest. Most developers say "We have no lead platform because we're focusing on all three platforms equally... even though we always demo the game on 360 and all the screenshots and trailers and previews are from the 360 version. But 360 isn't the lead platform, nosiree."
 
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8. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 01:44 Overon
 
Yay!
 
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7. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 14, 2010, 01:18 Dev
 
Thank goodness, the GfWL in the other W40k games is so freaking annoying. Constant problems with it, hard to update, it requires tons of restarts, and even freezes. It turned me off from playing it after an initial few hours.  
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6. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 13, 2010, 23:27 Prez
 
[Xbox] 360 is our lead platform.

BOOO!

Guess it was inevitable, but still... Boo!
 
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Prez on Soundclick
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5. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 13, 2010, 22:31 bigspender
 
yay thats awesome

i wonder if the multiplayer = co-op

or if it will be full blown battlefield 2142 style
 
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4. Re: Warhammer 40K Space Marine Using Steamworks, Not GFWL Aug 13, 2010, 22:17 Slink
 
I always thought it was strange that Dawn of War II required BOTH Steam and Windows Live. I'm glad they went with Steam, and I'd love to see them release a patch for DoW2 to remove the GFWL part of it and only require Steam, but something tells me that would never happen.  
My Steam Community link:
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23 Replies. 2 pages. Viewing page 1.
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