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Op Ed

StarCraft 2- help us mourn the death of content freedom. Thanks Mike Martinez.
StarCraft 2 comes with a powerful set of tools for making your own maps and game modifications, but there is no local storage; you have to upload your content to Battle.net and let users grab that content from Blizzard's servers. If your content is considered inappropriate or obscene, Blizzard can take it down. The story is making its way around the gaming press, but this shouldn't be a shock... gaming content has long fallen under the control of the company that created the tools.

Does this hurt us as gamers? Absolutely.

The 'FarmVille' Ruse- How Zynga's Creation Ruins Gaming and Steals Your Time. Thanks Ant via Digg.
There it is: Zynga's dirty technique for making its $500 million. It ropes players into the game with the promise that absolutely anyone can play. It will even float you coins the first time you run out, not unlike the casino that gives a high-roller luxury accommodations in anticipation of making back the house's stake. It dangles the prospect of a bigger, prettier, better farm; as the game loads, you're faced with idyllic images of well-off farms, not unlike the glossy ads for high-end residences. But it's nearly impossible to get some of those goods without ponying up a buck or two here and there. When Zynga's got a user base of 61 million digital farmers, it's easy enough to make ends meet, to say the least.

The Escapist Extra Credits - The Future of MMOs. Thanks Morris.
"This week we explore why most modern MMOs fail and what the future of MMOs might be..."

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10. Re: Op Ed Aug 6, 2010, 21:44 Draugr
 
Prez wrote on Aug 6, 2010, 19:02:
This kind of sucks. Personally I'm a bit worried about the localization being a means for Blizzard to start charging for maps and other fan-made content, but admittedly that sounds unlikely given Blizzard's history of generosity with freebies.

The biggest issue for me is the 25MB limit. Which is insanely restrictive.

Blizzard has already stated the ability for people to create premium content, they also said things like DOTA wouldn't qualify, so while im interested to see what gets put out premium content wise, I still take it with a grain of salt, and question if any of it will be good enough for me to purchase.
 
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9. Re: Op Ed Aug 6, 2010, 19:02 Prez
 
This kind of sucks. Personally I'm a bit worried about the localization being a means for Blizzard to start charging for maps and other fan-made content, but admittedly that sounds unlikely given Blizzard's history of generosity with freebies.

The biggest issue for me is the 25MB limit. Which is insanely restrictive.
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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8. Re: Op Ed Aug 6, 2010, 17:56 Sepharo
 
Help us mourn?

How about help us fight the death of content freedom?

Buy Valve, Stardock, and Unknown Worlds (NS2). If they too decide they want "more control" at the expense of user created content, then stop buying.
 
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7. Re: Op Ed Aug 6, 2010, 17:20 JaguarUSF
 
Ooo...death!

"Those days are behind us"

Except for Elemental War of Magic, which comes chock full of editing programs and allows for trading of new content both in-game and out of the game. Oh yes, but that game doesn't come out until August 24th so it doesn't count.

And a host of other PC games too numerous to count. Oh yes, but they don't count because they are PC games.

Ooo...death!

Post is fail.
 
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6. Re: Op Ed Aug 6, 2010, 16:59 fatguy
 
I wish this information was in the previews and reviews I read...  
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5. Re: Op Ed Aug 6, 2010, 16:33 Cutter
 
Someone needs to explain to that guy that he doesn't own the game, or tools so it follows he doesn't own the maps either. Don't like it? Vote with your consumer dollars and boycott Blizzard.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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4. Re: Op Ed Aug 6, 2010, 16:09 eRe4s3r
 
These lines are what you see in a proper rss reader as preview and are supposed to make you click on it so its not surprising that its phrased like this - the real article starts after that line, obviously (not obviously, if you don't browse via rss reader) ;p

 
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3. Re: Op Ed Aug 6, 2010, 14:41 Dr. D. Schreber
 
Fair 'nough.  
Avatar 51686
 
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
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2. Re: Op Ed Aug 6, 2010, 14:38 Kajetan
 
Have patience. Openly critizising the major devs and publishers in the industry is new to most of them "gaming journalists"  
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1. Re: Op Ed Aug 6, 2010, 14:34 Dr. D. Schreber
 
Can the gaming journalism cabal agree on a set of standards that equates to "this news is bad for gamers?" Do we really still have to read dramatic purple prose about repeats of things that have been going on for years now? Can we not just report when someone's doing something like putting a stranglehold on community-content creation instead of having a dramatic-sounding "IS THIS BAD FOR GAMERS?!" (New paragraph to simulate dramatic pause and camera closeups of relevant people as though it's a movie;) "WELL YEAH DUH."  
Avatar 51686
 
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
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