Op Ed

GamePro - The Cost of Piracy. Thanks Mike Martinez.
Indeed, while it may not always be the case for every new video game, it's hard to imagine that piracy does not result in a significant loss of revenue. Infinity Ward's Call of Duty 4: Modern Warfare, which has recorded over 10 million copies sold, has been the target of piracy on the PC. In an online post, Infinity Ward Creative Strategist Robert Bowling ironically muses, "They wonder why people don't make PC games anymore." Bowling writes that while the number of PC gamers playing the last Call of Duty game was "fantastic," what wasn't fantastic was "the percentage of those numbers who were playing on stolen copies of the game." Piracy tends to be more rampant with PC games, and thus the platform serves as a cautionary tale for the rest of the industry.

Ars Technica - Why lack of StarCraft 2 LAN play still matters.
We'll see how many of those people break down and buy the game for the single-player campaign. What's clear is that a large part of gaming's past is being deemphasized. This story isn't over, but for now, LAN gamers are going to angrily shake our canes at the younger gamers and even—amazingly!—Blizzard, the company that used to be so welcome to frolic on our lawn.

BitMob - Badvertising: The Art of Abusive Marketing.
Both Blur and Saints Row 2 openly attack the games posing a threat to them. In both instances, the games they poke fun at happen to be obvious inspirations for their respective creation. Without the success of Mario Kart's power-up racing, Blur would likely have been a very different game. Without Grand Theft Auto, the similar Saints Row probably wouldn't exist. These commercials shouldn't be insulting their origins. They should be acknowledging them -- beyond saying "look how terrible this is" -- or simply ignoring them.

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Re: Op Ed
Jul 31, 2010, 19:30
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Re: Op Ed Jul 31, 2010, 19:30
Jul 31, 2010, 19:30
 
nutshell42 wrote on Jul 31, 2010, 18:59:
The reason we're focusing on PC piracy here is that bluesnews is mostly a PC gaming site and it's the platform that is most threatened by piracy atm.

You lost any credibility in this debate right there. Do you happen to have any proof the PC platform has the most piracy or is the most threatened or are you just mimicking what most major sites keep yapping about?

FYI all my PC friends both offline and online buy their games. The many friends I have that use consoles couldn't even begin to pirate a PC game because they don't know, but they modded their xboxs and Wiis and never have bought a single game for them.

Yes, personal experience does not equal the same as global stats but it sure beats yapping about PC piracy without any proof whatsoever on the problem of piracy for the PC and consoles. By insisting that PC has the most piracy this will become a self-fulfilling prophecy. There are no studies, there is no data and anyone who knows the real world a little bit will perhaps know that consoles more than likely suffer more from piracy than PC. PC is just the typical scapegoat and it saddens me that there are still PC users who actually swallow the piracy argument shit.

Bottom line: There is NO data on piracy, NONE. In fact the US government has recently admitted all studies on piracy are biased and very flawed. Saying PC piracy is high or that the PC platform is the one being threatened the most is not only silly, it's based on completely baseless assumptions without a single shred of evidence to back it up. Torrent download numbers don't mean shit because they do not tell how many of those pirates actually bought the game that they've pirated. Meanwhile in my travels I've seen xbox DVDs being sold in many countries on the open at $1 per disc and not a single PC DVD.
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