Op Ed

GamePro - The Cost of Piracy. Thanks Mike Martinez.
Indeed, while it may not always be the case for every new video game, it's hard to imagine that piracy does not result in a significant loss of revenue. Infinity Ward's Call of Duty 4: Modern Warfare, which has recorded over 10 million copies sold, has been the target of piracy on the PC. In an online post, Infinity Ward Creative Strategist Robert Bowling ironically muses, "They wonder why people don't make PC games anymore." Bowling writes that while the number of PC gamers playing the last Call of Duty game was "fantastic," what wasn't fantastic was "the percentage of those numbers who were playing on stolen copies of the game." Piracy tends to be more rampant with PC games, and thus the platform serves as a cautionary tale for the rest of the industry.

Ars Technica - Why lack of StarCraft 2 LAN play still matters.
We'll see how many of those people break down and buy the game for the single-player campaign. What's clear is that a large part of gaming's past is being deemphasized. This story isn't over, but for now, LAN gamers are going to angrily shake our canes at the younger gamers and even—amazingly!—Blizzard, the company that used to be so welcome to frolic on our lawn.

BitMob - Badvertising: The Art of Abusive Marketing.
Both Blur and Saints Row 2 openly attack the games posing a threat to them. In both instances, the games they poke fun at happen to be obvious inspirations for their respective creation. Without the success of Mario Kart's power-up racing, Blur would likely have been a very different game. Without Grand Theft Auto, the similar Saints Row probably wouldn't exist. These commercials shouldn't be insulting their origins. They should be acknowledging them -- beyond saying "look how terrible this is" -- or simply ignoring them.

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Re: Op Ed
Jul 31, 2010, 18:37
25.
Re: Op Ed Jul 31, 2010, 18:37
Jul 31, 2010, 18:37
 
The longer PC gamers (look at many people in these comments) deny the effect of piracy on PC gaming the worse it'll get.
I've made this statement before, and I will make it again now: piracy has no real ties to any platform. So the generalization that PC gamers = pirates is a huge mistake and dismisses the fact that any platform that suffers from pirates still has a LOT of legitimate customers, who besides having to suffer from the effects of piracy (DRM) also have to suffer from the accusations of people who generalize. The fact that PC gaming is still alive and pretty strong considering the fierce platform competition, is a testament of still a strong support from the community.

Instead, piracy is universal and for games will flock to:
a) A platform which has a lot games
b) A platform that is easy to crack.
Take away A or B, and piracy will simply move on to another platform.
For example, take a look at the consoles in the past and you'll see that consoles have taken a serious hit on piracy too, because all previous generation consoles had a lively piracy scene and in some event went under because of it. Even today nintendo and sony are complaining about their piracy on their portable game systems.

So, what's my point ?

Any article on PC piracy maybe justified, but as long as it actively denies piracy as being something universal and not wholly PC specific, I cannot take it serious in any way.

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