14 Replies. 1 pages. Viewing page 1.
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| 14. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 31, 2010, 10:38 |
gilly775 |
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LittleMe wrote on Jul 31, 2010, 03:18: I'm surprised to hear this news. I thought CM would crawl back under a the FPS rock from which they came. OF:Dragon Rising had great sound and performance but like was said here already, failed in so many other ways. (the AI seemed OK)
And yes, the UI was terrible and had console port written all over it. For example, when playing multiplayer games: since there were no dedicated servers (arg!!) at the end of each game you would be thrown back to the main menu and had to go through listing servers and connecting again just to continue playing.
Perhaps the biggest fail of OF:DR was that the pirated version could play multiplayer. Sounds fine until you realize that is a wide open door to hackers, cheaters and griefers.
Oh and yes, all the hype from codemasters about DR (for years!) was pumping the game up as being the best FPS ever. FAIL.
I rather enjoyed the coop mode online. Some of the best fun I had in awhile and the AI was tough in a lot of those missions. |
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| 13. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 31, 2010, 04:19 |
Jerykk |
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| Is this the sequel that adds lean? I mean, seriously. This is supposed to be a realistic military simulator. In real-life, people lean around corners when they don't want to get shot. I know gamepads don't have enough buttons for lean but at least add it to the PC version. |
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| 12. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 31, 2010, 03:18 |
LittleMe |
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I'm surprised to hear this news. I thought CM would crawl back under a the FPS rock from which they came. OF:Dragon Rising had great sound and performance but like was said here already, failed in so many other ways. (the AI seemed OK)
And yes, the UI was terrible and had console port written all over it. For example, when playing multiplayer games: since there were no dedicated servers (arg!!) at the end of each game you would be thrown back to the main menu and had to go through listing servers and connecting again just to continue playing.
Perhaps the biggest fail of OF:DR was that the pirated version could play multiplayer. Sounds fine until you realize that is a wide open door to hackers, cheaters and griefers.
Oh and yes, all the hype from codemasters about DR (for years!) was pumping the game up as being the best FPS ever. FAIL.
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| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
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| 11. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 31, 2010, 00:58 |
SectorEffector |
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Anyone who has really played both in depth and pushed it's true simulator element would know ArmA is Years ahead of many other games.... GAMEPLAY wise....
I agree with the previous poster, the voices and the sounds are pretty god awful. But just going into the editor and placing a convoy and enemy units fire on it and the game plays differently every time.. makes you see that this is the future of a true great war simulator.
OFP was all prescripted nonsense just shy of Call of Duty's super linear presentation, and yes its ballistics are much better and less quakey like COD, but OFP's editor was a joke.
Arma > OFP
If you have any sense of military knowledge and ballistics and true "realism", you would see Arma's far superior. If you're looking for a "simulator-esque" shooter, than yea... OFP works..
If you want to really simulate a complete on foot infantry engagement with firearms, ArmA is just amazing.
They really are two different games realism wise.
In all honesty, I don't think I have ever played ArmA's singleplayer campaign, and I have put endless hours into the level editor and my own coop levels me and my friends play.
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| 10. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 20:08 |
Drayth |
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Darks wrote on Jul 30, 2010, 18:48: Seems to me SirKnight you need a new PC; the graphics were far from sucking. Try using those graphic options and turn those settings up. I'll agree the graphics didn't out right "suck", ArmA II shames it however at portraying a realistic environment. Dragon Rising kicks ArmA's ass in the sound department (it kicks most games actually). On the other hand Dragon Rising lacked bad weather in it's weather cycle, no storms or rain of any kind.
Where do you see the UI sucking? The UI was customizable to the difficulty level you set it to. The harder it was set to the less you got on the screen. Maybe you need to re-evaluate your gaming as a whole because you are very sadly mistaken. I know a lot of people most of them that are in the military that enjoyed this game a lot. One of them being me a Former Marine of 11 years. AI was far from terrible, but I guess you’re one of those guys that likes the AI to kill you in one shot? Sorry but that’s not realistic at all. Custom to, not customizable. I wanted to play in hardcore mode but the developers where boneheads in that there was no way to tell what firing mode your gun was set to. This is horrible when your gun has a grenade launcher attachment with 2 types of ammo. Not just because you don't know which type you're about to fire, but because you don't know if you're firing a bullet or a grenade to begin with. Couple that with the fact that in Dragon Rising a grenade fired will go off at any range. IRL there's a 2 second or so window where a grenade will not explode if it impacts to prevent soldiers from blowing themselves up. ArmA II simulates this.
They just did a blanket, "Hardcore gamers don't like a lot of info in their UI? Ok, we'll just get rid of ANY UI.". This also eliminated any ability to tell what compass direction you where facing. Something I'm pretty sure most soldiers carry on them.
Dragon rising uses a strange "shield" mechanic for it's wound system where it takes a set number of shots before you're taken out, the number depends on what the difficulty is set to. ArmA has a far more advanced system which includes a degree of ballistics where the bullet looses energy the farther it travels (granted with most long range weapons it's not going to matter, but with silenced weapons or pistols you can see this at work).
I would say ArmA's wound system is way more realistic (while still being a video game), though enemy accuracy can be pretty annoying without mods, or adjusting it manually. Much like Oblivion, most players already use mods however.
At least in this game you could take a few hits before you went down and you would bleed out until healed. I’m having serious doubts that you even spent any real time playing this game from the sounds of your lacking knowledge of the game. I’m betting you gave it the 10 minuet test??? Yea I think that sounds about right for you. I know you're not addressing me with this, but I can say personally I was pretty hyped up for Dragon Rising, it didn't need to surpass ArmA for me to enjoy it, just be a fun alternative. In the end, it sucked.
Campaign was stupidly short, missions where too narrow in focus. The mod teams where seriously let down once all the hardcoded limitations of the engine where revealed, etc etc.
You're acting like this game was a major success, last I checked (granted it was a while ago, but well after release) there was much crying out from the customers on the forums. I saw two die hards, namely Templar trying to keep morale up, but when that many people are disappointed with a game, who's to blame? Us??
This comment was edited on Jul 30, 2010, 20:14. |
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| 9. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 19:29 |
Techie714 © |
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| OFP > ARM |
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| 8. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 18:48 |
Darks |
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Seems to me SirKnight you need a new PC; the graphics were far from sucking. Try using those graphic options and turn those settings up.
Where do you see the UI sucking? The UI was customizable to the difficulty level you set it to. The harder it was set to the less you got on the screen. Maybe you need to re-evaluate your gaming as a whole because you are very sadly mistaken. I know a lot of people most of them that are in the military that enjoyed this game a lot. One of them being me a Former Marine of 11 years. AI was far from terrible, but I guess you’re one of those guys that likes the AI to kill you in one shot? Sorry but that’s not realistic at all.
At least in this game you could take a few hits before you went down and you would bleed out until healed. I’m having serious doubts that you even spent any real time playing this game from the sounds of your lacking knowledge of the game. I’m betting you gave it the 10 minuet test??? Yea I think that sounds about right for you. |
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| 7. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 18:02 |
Drayth |
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Dragon Rising is the only game I wish I could completely remove from my Steam list.. I'm talking about the "Have not Installed" list. What a waste of cash.
There's tiny glimmers of potential in that game, but for the most part it's an empty shell compared to the real OpFlash series. |
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| 6. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 17:28 |
DangerDog |
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I knew something was amiss when they were holding back details like lack of dedicated servers for multiplayer.
This will just be another console port, if you look back at very early presentation videos for Dragon Rising they were just so full of crap over what they were planing on putting into the game. |
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| 5. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 17:24 |
SirKnight |
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Darks wrote on Jul 30, 2010, 16:32: Is this from the same guys who made Dragon Rising? If so Im looking forward to it, I liked the first version was a hell of a lot better than the other retarded realistic version thats out now. and I found nothing wrong with the UI in this ver if its the one your talking about.
You are very easily amused it seems.
Dragon Rising SUCKED hard. The graphics were horrible, was not even remotely realistic, horrible AI, horrible UI, very bland and boring environment, no modding at all just basic mission making and just an all around fail.
Even with the quirkyness, Arma 2 and especially with the OA expansion kicks Dragon Rising's ass in every way. Which is saying a lot b/c I have some huge issues with the engine they use for Arma and the quality of the sounds and voices.
Codemasters just needs to stop with the Operation Flashpoint stuff. They are not doing the series justice at all. The only way the first one was good was because Bohemia Interactive did it. I do know this, while I was fooled into thinking DR was going to be an Arma killer (LOL not even close!) and bought it on release day for $50, I sure as hell will not do that again as long as Codemasters is in charge. They should just give OFP back to Bohemia. |
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| 4. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 16:32 |
Darks |
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| Is this from the same guys who made Dragon Rising? If so Im looking forward to it, I liked the first version was a hell of a lot better than the other retarded realistic version thats out now. and I found nothing wrong with the UI in this ver if its the one your talking about. |
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| 3. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 16:28 |
Sty |
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Just don't drink the water... |
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| You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev |
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| 2. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 15:39 |
SectorEffector |
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Resistance is futile... ...
Press B to cont... ( swaps ingame UI PNG files of xbox buttons to pictures of keyboard keys)
I mean Press Enter to continue...
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| 1. |
Re: Operation Flashpoint: Red River Revealed? |
Jul 30, 2010, 15:14 |
Mead |
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| As long as the UI isn't completely console-retarded this time.. |
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14 Replies. 1 pages. Viewing page 1.
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