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Re: Op Ed |
Jul 18, 2010, 13:52 |
Ruffiana |
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Ruffiana wrote on Jul 18, 2010, 13:49: We're working on a DX11 engine right now, so I've seen some of this tech in action and it's pretty impressive. Unlike Messiah's sub-division surfaces, DX11's tesselation is seamless. The "Stone Giant" demo is a good example of this in action, it's only when you turn on the wireframe and see the tesslation happening that you can notice it.
http://www.youtube.com/watch?v=sbIQSZs9Zvs
Small point of correction though, it doesn't make "make floors and walls look truly three-dimensional, even when close-up", it is actually creating and displacing geometry...unlike some of the current gen tricks that give the appearance of three dimensional surfaces. It's a small, but crucial step forward in real-time rendering tech.
The programmers are raving about 'geometry shaders', but that's above my pay grade to understand. |
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Date |
Subject |
Author |
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1. |
Jul 17, 15:59 |
Re: Op Ed |
ASeven |
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2. |
Jul 17, 16:12 |
Re: Op Ed |
Ant |
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3. |
Jul 17, 16:25 |
Re: Op Ed |
ASeven |
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4. |
Jul 17, 16:35 |
Re: Op Ed |
Ant |
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5. |
Jul 17, 17:33 |
Re: Op Ed |
Hoop |
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8. |
Jul 17, 23:13 |
Re: Op Ed |
StingingVelvet |
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9. |
Jul 18, 01:41 |
Re: Op Ed |
raVen |
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6. |
Jul 17, 19:46 |
Re: Op Ed |
nutshell42 |
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7. |
Jul 17, 21:41 |
Re: Op Ed |
Shadowcat |
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16. |
Jul 18, 13:49 |
Re: Op Ed |
Ruffiana |
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17. |
Jul 18, 13:52 |
Re: Op Ed |
Ruffiana |
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18. |
Jul 18, 15:37 |
Re: Op Ed |
ASeven |
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19. |
Jul 18, 16:54 |
Re: Op Ed |
Kxmode |
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20. |
Jul 18, 17:21 |
Re: Op Ed |
Jerykk |
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22. |
Jul 19, 07:52 |
Re: Op Ed |
Shadowcat |
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10. |
Jul 18, 02:49 |
Re: Op Ed |
StingingVelvet |
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11. |
Jul 18, 05:43 |
Re: Op Ed |
DG |
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12. |
Jul 18, 07:41 |
Re: Op Ed |
Ant |
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13. |
Jul 18, 10:00 |
Re: Op Ed |
ASeven |
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14. |
Jul 18, 10:10 |
Re: Op Ed |
Ant |
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15. |
Jul 18, 13:15 |
Re: Op Ed |
Steele Johnson |
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21. |
Jul 19, 07:50 |
Re: Op Ed |
Shadowcat |
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