78 Replies. 4 pages. Viewing page 1.
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| 78. |
Re: DirectX 11 WoW |
Jul 7, 2010, 18:37 |
Eldaron Imotholin |
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Krovven wrote on Jul 7, 2010, 17:56:
It has the name of the person I quoted, who was dissing you for using proper grammer and apparently what he found to be big words. I quoted and responded to that. Not sure exactly how that could possibly be confused.
Alright, sorry. I tend to feel like I have to be on the defensive allot here ^^ *hides* |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 77. |
Re: DirectX 11 WoW |
Jul 7, 2010, 17:56 |
Krovven |
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Eldaron Imotholin wrote on Jul 7, 2010, 16:31: I'm not sure what you're trying to say here.. and if you meant to quote him or me. But let me break this to you: English is not the only language in the world. It is completely normal for people who's motherlanguage is not English to make an occasional mistake.
Oh, and if it was originally pointed at me: I can honestly straighten my back proudly and say that my written English is often even better than the English of those who have it as a motherlanguage. It has the name of the person I quoted, who was dissing you for using proper grammer and apparently what he found to be big words. I quoted and responded to that. Not sure exactly how that could possibly be confused.
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| 76. |
Re: DirectX 11 WoW |
Jul 7, 2010, 16:31 |
Eldaron Imotholin |
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Krovven wrote on Jul 7, 2010, 13:01:
AngryMax wrote on Jul 6, 2010, 22:26:
I hope, for thy sake, you don't speak like that in rl. Clearly the english language is lost on some. Get an education and maybe you won't need to talk like an illiterate fool that was pulled out of grade-school to sell crack for his teenage mom.
I'm not sure what you're trying to say here.. and if you meant to quote him or me. But let me break this to you: English is not the only language in the world. It is completely normal for people who's motherlanguage is not English to make an occasional mistake.
Oh, and if it was originally pointed at me: I can honestly straighten my back proudly and say that my written English is often even better than the English of those who have it as a motherlanguage. |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 75. |
Re: DirectX 11 WoW |
Jul 7, 2010, 13:01 |
Krovven |
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AngryMax wrote on Jul 6, 2010, 22:26:
I hope, for thy sake, you don't speak like that in rl. Clearly the english language is lost on some. Get an education and maybe you won't need to talk like an illiterate fool that was pulled out of grade-school to sell crack for his teenage mom.
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| 74. |
Re: DirectX 11 WoW |
Jul 7, 2010, 12:58 |
Krovven |
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TF2 has a much higher poly count, much higher texture resolution, much higher particle cap, etc. About the only thing you got right there is the texture resolution.
Team Fortress 2 only has to display small areas, and most maps actually have a very small poly count (by comparison to say L4D) to match the art direction. WoW easily displays far more polys on-screen, especially when viewing a large vista (ie: Icecrown). Character models do have a larger poly count on a 1 to 1 basis, but WoW needs to be able to display hundreds of character/armor/weapon models on screen at a time, TF2 does not.
Particles...you clearly haven't seen WoW lately or seen it run with particles maxed out. Particle quality and density in WoW rivals new games, and does so with dozens of characters all creating particles with each ability used, on armor, weapons, etc...and of course all the particles used in the environments.
Some people clearly don't have a clue what WoW actually looks like these days, aside from seeing the occasional screenshot of a small area with little detail. If you have seen Marrowgar, his room with the ice wall, fog and the pillar of ice going up through the ceiling of the citadel...then during his fight the blue flame he shoots out (at high particle density), combining this with all the character spells going off...and can say the game looks like shit and is of low graphic quality, you are clearly an idiot with no objectivity, regardless of whether you like the game or not.
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| 73. |
Re: DirectX 11 WoW |
Jul 7, 2010, 04:43 |
Eldaron Imotholin |
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AngryMax wrote on Jul 6, 2010, 22:26:
Eldaron Imotholin wrote on Jul 6, 2010, 22:08: Trust me, you dont want an MMO to look like Crysis. The game needs to run on most systems while looking fair enough on both high end and low end. In this way WoWs art design is phenominal if not perfect. If you're truly so ignorant and hardheaded to accept that assertion, than it is nought but an insult to your IQ.
If you ask me, the topic has hereby had its final say. I hope, for thy sake, you don't speak like that in rl. 'Tis Dutch in real life, my childe. |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 72. |
Re: DirectX 11 WoW |
Jul 6, 2010, 22:26 |
AngryMax |
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Eldaron Imotholin wrote on Jul 6, 2010, 22:08: Trust me, you dont want an MMO to look like Crysis. The game needs to run on most systems while looking fair enough on both high end and low end. In this way WoWs art design is phenominal if not perfect. If you're truly so ignorant and hardheaded to accept that assertion, than it is nought but an insult to your IQ.
If you ask me, the topic has hereby had its final say. I hope, for thy sake, you don't speak like that in rl. |
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| 71. |
Re: DirectX 11 WoW |
Jul 6, 2010, 22:08 |
Eldaron Imotholin |
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Trust me, you dont want an MMO to look like Crysis. The game needs to run on most systems while looking fair enough on both high end and low end. In this way WoWs art design is phenominal if not perfect. If you're truly so ignorant and hardheaded to accept that assertion, than it is nought but an insult to your IQ.
If you ask me, the topic has hereby had its final say. |
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Playing: Skyrim, World of Warcraft. Future: Dead Space 3. |
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| 70. |
Re: DirectX 11 WoW |
Jul 6, 2010, 21:29 |
ForgedReality |
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Krovven wrote on Jul 5, 2010, 17:47:
ASJD wrote on Jul 5, 2010, 17:17: WoW still looks good? WoW never looked good. To each his own. This argument reminds me of all the people saying how Team Fortress 2 looks like shit, because of the cartoon art direction.
Not the same thing. TF2 has a much higher poly count, much higher texture resolution, much higher particle cap, etc. I can understand WHY WoW looks so ugly, but that doesn't mean I have to like it. |
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| 69. |
Re: DirectX 11 WoW |
Jul 6, 2010, 09:53 |
wtf_man |
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Dev wrote on Jul 6, 2010, 00:15: and in the same timeframe you have WoW upgrading to DX11, the latest bethesda game (the new fallout) is still dx9, proving they are still using same oblivion engine from years ago. Sigh They use the Gamebryo Engine (formerly Netimmerse), which is a multi-platform engine (PC, 360, and PS3)... and I don't think it supports DX10 or 11 to this day. That said, I have a couple of friends that work there that hate the engine as much as us customers. Not much can be really done about that. It's an upper management decision, and since most of their in house dev team is so familiar with that engine... switching becomes cost prohibitive, due to the learning curve.
As for this topic... I never was saying whether WoW's graphics were good or bad, nor their art style was good or bad. I was simply saying mixing cartoon style with realism is retarded.
If they're going to give DX11 options... they should use Tessellation. That way they could remove some of the blocky-ness from their models, and keep the cartoon look consistent. |
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| 68. |
Re: DirectX 11 WoW |
Jul 6, 2010, 09:38 |
Drayth |
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| I think it's mostly because the shadows for large objects like trees and building are static (well, applies more to their original shadow tech), so they had to pick a direction all the shadows should sprawl out towards. |
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| 67. |
Re: DirectX 11 WoW |
Jul 6, 2010, 09:27 |
Ant |
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Drayth wrote on Jul 6, 2010, 09:15: Ever notice the sun and moon both rise AND set in the west in WoW?
...I did. -_- No, but that's cool. |
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| 66. |
Re: DirectX 11 WoW |
Jul 6, 2010, 09:15 |
Drayth |
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Ever notice the sun and moon both rise AND set in the west in WoW?
...I did. -_- |
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| 65. |
Re: DirectX 11 WoW |
Jul 6, 2010, 03:39 |
Lorcin |
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| Don't worry I'll put on Fire Resistance Aura |
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| 64. |
Re: DirectX 11 WoW |
Jul 6, 2010, 03:34 |
MattyC |
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kxmode wrote on Jul 6, 2010, 01:12: Don't you all have something to do like hang out with your family and enjoy the sun. Sheesh... YOUR STAR BURNS! I require frozen treats! |
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| 63. |
Re: DirectX 11 WoW |
Jul 6, 2010, 01:37 |
Ant |
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kxmode wrote on Jul 6, 2010, 01:12: Don't you all have something to do like hang out with your family and enjoy the sun. Sheesh... No and we don't like that big yellow ball in the sky. |
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| 62. |
Re: DirectX 11 WoW |
Jul 6, 2010, 01:12 |
Kxmode |
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Don't you all have something to do like hang out with your family and enjoy the sun. Sheesh... |
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| 61. |
Re: DirectX 11 WoW |
Jul 6, 2010, 00:18 |
Beamer |
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KilrathiAce wrote on Jul 5, 2010, 23:49: Optional features is what drives innovation and allows people to develop new technology, stop being stuck. More or less. In some topics people freak out that XP isn't supported. In other topics people freak out that DX11 isn't supported.
Gotta do something to appease anyone. |
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| 60. |
Re: DirectX 11 WoW |
Jul 6, 2010, 00:15 |
Dev |
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| and in the same timeframe you have WoW upgrading to DX11, the latest bethesda game (the new fallout) is still dx9, proving they are still using same oblivion engine from years ago. Sigh |
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| 59. |
Re: DirectX 11 WoW |
Jul 5, 2010, 23:49 |
KilrathiAce |
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| Optional features is what drives innovation and allows people to develop new technology, stop being stuck. |
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter" Bakhtosh Redclaw Nar Kiranka |
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78 Replies. 4 pages. Viewing page 1.
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