Beamer wrote on Jun 11, 2010, 18:57:
Guys, stop overreacting about the slime. We're over a year out. They showed what's likely the dumbest, most base-level enemy in the game (the robotic frog, if you will.) What game has only one enemy? Odds are the invasion just starts with these. Odds are they turn people into something else. Plus, as two of us have mentioned, the X-COM games have all had slimes. Black in Apocalypse, purple in the others.
I also don't get the "dilutes the X-COM brand" comments. X-COM had one good game. ONE! Two if you count the email version. TFTD was a shameless "more of the same" that completely destroyed everything good about the original by adding to everything bad. Remember all those times in the original that you couldn't find the last enemy and it took maybe 5 minutes or so of turn-based motion? It would drive you nuts because it just wasted time (as opposed to JA, where you went real-time and could send your units walking and find the last enemy in 30 seconds.) TFTD gave you bigger levels with tons of closets. I deleted the game once after spending over 20 minutes on a freighter looking for the last monster. I had 10 guys left - took forever.
Then there was Apocalypse. Real-time, in that implementation, wasn't welcome. The game had its merits, but felt like a miss overall.
Then there was the 3rd person action game with no real gameplay.
Then there was the space simulator, which I don't think came out.
Then there was the Unreal-based FPS which looked pretty sweet but got canned.
Then there was Genesis, being made by people that took over X-COM after Apocalypse and, honestly, I would have had serious doubts about.
Plenty of games. One excellent one. One stupid sequel. One not so great sequel. Really bad offshoots.
If this turns into a really good offshoot, or even a quite fun offshoot, I'm satisfied. Better than anything we've had in the past.