Op Ed

GamesRadar - Could motion control cause a game market -crash? Thanks Ant.
Many of us aren’t old enough to remember the Great Videogame Crash of ’83. It was a horrible time for gamers, but the innovative and complex (for its time) NES ended up saving the games industry. Yet it could be Nintendo’s penchant for innovation that sparks a plummet back down that filthy, shovelware-encrusted hole we crawled out of in 1985. I’m not just pointing the finger at Nintendo on this one, but rather at the “me-too” attitude the whole industry has been parading around like a toddler’s proud pile of steaming excrement. I’m talking about motion control, and how it’s reshaping the industry as we know it.

PopMatters - Achievements Change The Way That I Play. Thanks Mike Martinez.
In all of these examples I experienced a new aspect of the game while working towards an achievement. I felt like a true hero beating Mass Effect 2 on Insane. I felt like a true spy beating Splinter Cell: Conviction on Realistic, and then I felt more badass than Bourne when playing Last Stand. I felt like the master of my environment in Prince of Persia and Assassin’s Creed. Finally, I felt like a small man alone in a large and beautiful and dangerous world in Far Cry 2. My reward for unlocking a new achievement wasn’t whatever arbitrary number of points that the developer applied to it; my reward was finding a new way to play an old game.

IncGamers - Can The UK Compete With Canada's Digital Revolution?
So where does that leave Britain, especially in this time of crucial economic crisis? Yes, of course we have to lower our public deficit, and we have to find way to cut spending too. But surely by creating jobs and encouraging an industry which is well established, yet still in its infancy in terms of impact on the economy, to grow and flourish, supporting it at any given opportunity. It works abroad, so there's no reason it can't work here.

Edge Online - Why Won’t You Let Me Be Stupid. Thanks Joker961.
This isn’t the first time that a game gave up on me. I’ve noticed that more and more AAA titles give us a puzzle, and then immediately hint at the answer. In BioShock 2, I was just loping around in Grace’s bedroom in Pauper’s Drop, searching for my target. And I guess I took five seconds too long, because the game told me to check behind a movie poster for the hidden switch. Uncharted 2 was all too helpful with clues when I was tracing wires around the wall in the museum in Istanbul, and if I blew a boss fight in Batman: Arkham Asylum more than a couple of times, the load screen would lean over and, like a sad-faced teacher telling me not to eat what I just found in my nose, explain exactly what I had to do to win.

View : : :
5.
 
Re: Achievements Change the Way I Play
May 8, 2010, 20:45
5.
Re: Achievements Change the Way I Play May 8, 2010, 20:45
May 8, 2010, 20:45
 
Easy games are boring.

QFT
Date
Subject
Author
1.
May 8, 2010May 8 2010
3.
May 8, 2010May 8 2010
4.
May 8, 2010May 8 2010
 5.
May 8, 2010May 8 2010
   Re: Achievements Change the Way I Play
9.
May 9, 2010May 9 2010
6.
May 9, 2010May 9 2010
7.
May 9, 2010May 9 2010
8.
May 9, 2010May 9 2010
10.
May 9, 2010May 9 2010