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Team Fortress 2 Item Drop Changes

The Team Fortress 2 Blog details significant changes to the item drop system in Valve's teamplay shooter, indicating the changes are going live today. They outline the changes, which boil down to idlers finding few items after the changes are implemented, and everyone else will find items more frequently and with greater regularity. Looking forward, they say: "We're still thinking about how to allow you to influence your drops."

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3. Re: Team Fortress 2 Item Drop Changes Apr 21, 2010, 02:26 Jason
 
PHJF wrote on Apr 21, 2010, 00:42:
They increase the drop rate because it takes 112 weapons to craft a single class-specific hat.

112

well it would if the steam hadn't eaten a reclaimed metal on me.

The worst problem with the hats is I want one particular hat, but the crafting chance of getting the right hat is only 25%. I'm now sitting on that classes items, so I can craft more tokens to redo the hat if it comes out wrong, which of course means I have to wait for even more drops before I can do the hat in the first place.
 
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    Date Subject Author
  1. Apr 21, 00:22 Re: Team Fortress 2 Item Drop Changes ForgedReality
  2. Apr 21, 00:42  Re: Team Fortress 2 Item Drop Changes PHJF
>> 3. Apr 21, 02:26   Re: Team Fortress 2 Item Drop Changes Jason
  5. Apr 21, 07:33  Re: Team Fortress 2 Item Drop Changes jimnms
  6. Apr 21, 09:19   Re: Team Fortress 2 Item Drop Changes Brubold
  7. Apr 21, 10:48  Re: Team Fortress 2 Item Drop Changes WinterMadness
  8. Apr 21, 16:25   Re: Team Fortress 2 Item Drop Changes DG
  9. Apr 21, 16:42    Re: Team Fortress 2 Item Drop Changes PHJF
  10. Apr 21, 17:38   Re: Team Fortress 2 Item Drop Changes mag
  11. Apr 21, 17:47    Re: Team Fortress 2 Item Drop Changes Jackplug
  12. Apr 21, 22:43     Re: Team Fortress 2 Item Drop Changes frag.machine
  4. Apr 21, 05:45 Re: Team Fortress 2 Item Drop Changes KilrathiAce


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