24 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >
 |
| 24. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 21:42 |
ColoradoHoudini |
|
|
I was one of the lucky few that loaded levels pretty much instantly..and when the game first launched, I just thought people were stuck choosing a kit.. and there I was.. at the MCOm, already defending/attacking.. or capturing a point.. confused.. often times I thought the people left..hah. It'll be nice to see it evened up a bit.
|
|
|
|
|
|
|
|
| |
 |
| 23. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 20:58 |
xXBatmanXx |
|
|
No fix for the bizarre mousewheel weapon switch problem (often switches in the wrong direction). That was one of my biggest issues - not that surprised that it's not being fixed or acknowledged. Lots of other fixes are good but overall I've kinda moved on from this game already. I believe that is a menu option. |
|
 |
 |
|
 |
|
 |
|
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
|
|
|
|
| |
 |
| 22. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 20:55 |
Jow |
|
|
| No fix for the bizarre mousewheel weapon switch problem (often switches in the wrong direction). That was one of my biggest issues - not that surprised that it's not being fixed or acknowledged. Lots of other fixes are good but overall I've kinda moved on from this game already. |
|
|
|
|
|
|
|
| |
 |
| 21. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 19:33 |
Bludd |
|
|
HellSlayer wrote on Apr 19, 2010, 18:24: "MP Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in."
Sounds like Obamacare to me. If I spent $1500 to have a better gaming experience, I should have it. I have been on the other end for a long time and never complained. Consider a car race where some people are allowed to start before the light turns green. It is effectively what has happened to people who don't have HD5xxx-series AMD GPUs. There's a new driver which fixes it but if you don't have that driver, you will spend ages loading a level.
I think it's fair to have a 15 second round start timer.
ps. you must be a tea bagger |
|
|
|
|
|
|
|
| |
 |
| 20. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 19:00 |
ColoradoHoudini |
|
|
As I posted on VE3D.. I'd like to see a toggle crouch, and the ability to map my ENTER key.. why i cannot do that, is puzzling. Anyone know if I can remove the default that is ENTER key = loadout screen as well as doing whatever i want that key to do -in my case ENTER = pistol slot (don't ask)
Hey.. where is the official BLUES server? i see Shacknews has one.. I like to go in and talk fun trash when I kill people "A Bluesnewser got ya"..friendly competition.
More Rush maps would be swell as well.
|
|
|
|
|
|
|
|
| |
 |
| 19. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:39 |
4D-Boxing |
|
|
I understand why many want to see the M60 nerfed but I would leave all weapons as is, but I would increase the lateral movement when using pistols, assault & light weapons. Increase it another notch if using the light weight gear.
Toe to toe an assault guy should be able to outmaneuver & take out a medic using an m60 out but it's not the case right now.
I would even make magnum ammo default for assault class only but that might be going to far.
PS. IMO increased lateral movement would permit people to get away from the m60 srpay without nerfing, even at range. |
|
|
|
|
|
|
|
| |
 |
| 18. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:30 |
xXBatmanXx |
|
|
Been a few weeks since we covered this site - lets revisit shall we?
http://bfbc2.elxx.net/ You cannot possibly say with a straight face that the M60 is not overpowered!!!! That is just ridiculous. |
|
 |
 |
|
 |
|
 |
|
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
|
|
|
|
| |
 |
| 17. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:27 |
HellSlayer |
|
|
| Snipers should have prone, assault shouldn't. Taking prone out took out a major benefit for snipers. |
|
|
|
|
|
|
|
| |
 |
| 16. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:24 |
DangerDog |
|
|
| People will cry that they've "nerfed" their favorite weapon, DICE will simply respond with broken reverse logic and claim they didn't nerf anything - other weapons were brought up to its level of power. |
|
 |
|
|
|
|
|
| |
 |
| 15. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:24 |
HellSlayer |
|
|
"MP Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in."
Sounds like Obamacare to me. If I spent $1500 to have a better gaming experience, I should have it. I have been on the other end for a long time and never complained. |
|
|
|
|
|
|
|
| |
 |
| 14. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 18:04 |
LittleMe |
|
|
Marvin T. Martian wrote on Apr 19, 2010, 17:55: GAve up on this game and considered it a waste of money. Other than the no jets and no prone, it isn't half the game BF2 was(PC). But will give it another go after the patch goes live. Well I still play more BF2 Project Reality than BC2. Have to say that before the BF2 1.5 patch, the prone diving was a huge problem for vanilla BF2. |
|
 |
 |
|
 |
|
 |
|
| Political freedom can only be preceded by economic freedom which is preceded by monetary freedom. |
|
|
|
|
| |
 |
| 13. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 17:55 |
Marvin T. Martian |
|
|
| GAve up on this game and considered it a waste of money. Other than the no jets and no prone, it isn't half the game BF2 was(PC). But will give it another go after the patch goes live. |
|
 |
|
|
|
|
|
| |
 |
| 12. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 17:39 |
ViRGE |
|
|
Never did they actually say they were nerfing anything but rather balancing which could very well simply mean other weapons improve in terms of damage and/or accuracy. That's always a possibility, but it seems counter-productive. If every weapon is made better, then everyone just dies faster. What's the fun in that? |
|
|
|
|
|
|
|
| |
 |
| 11. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:54 |
Morgan19 |
|
|
| Speaking of fixes... Has anyone ever been able to get the Veterans site working? First it was down for maintenance, now there's apparently a new one but it eventually just hangs after trying to load for forever. |
|
 |
|
|
|
|
|
| |
 |
| 10. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:40 |
wrigleyvillain |
|
|
Never did they actually say they were nerfing anything but rather balancing which could very well simply mean other weapons improve in terms of damage and/or accuracy.
At any rate, given how twisted panties seem to get when it comes to the power of certain weapons (on both sides of the fence), I think it is wise they are doing it this way (e.g. not telling us details off the bat).
Agreed, kudos to a good list! |
|
|
|
|
|
|
|
| |
 |
| 9. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:21 |
Dr.Del |
|
|
That is pretty darn good.
Can't say I have purchased this game yet. I have heard lots of great things.
Can't wait to play it. |
|
 |
|
|
|
|
|
| |
 |
| 8. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:18 |
Tom |
|
|
Noooooooooooo my beloved M60!!!! Knew I should've gotten platinum on that before it was too late. Oh well. At least maybe I won't get killed by it as much...?
I'm glad they're fixing a ton of bugs, anyway. Especially crashing when trying to continue SP after patching, geez. |
|
|
|
|
|
|
|
| |
 |
| 7. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:11 |
Trevellian |
|
|
Same, Medic is my favorite class but the M60 is just too easy to kill people at long range, so much so that I made a concious decision to switch to the SAW or MG36 and stop using it cause I felt cheesy. The 1911 also bugs me.
They seriously, seriously need to do SOMETHING about the 40MM though, and I think it's retarded that the guy who carries the 40MM also carries the ammo box so he can sit in a corner and spam them. I laugh at every retard I see with a Platinum 40MM that kills me, can only think about how terrible they must be.
However I don't see how you can have a problem with the Gustuv? It's a RPG, it does what it's supposed to, blow people up. I don't really see how they can tone it down without making it not do what it's supposed to? |
|
 |
 |
|
 |
|
 |
|
For the Republic -TrevellianC22 Planetside 2 |
|
|
|
|
| |
 |
| 6. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 16:06 |
ViRGE |
|
|
| Farewell, M60. I'll miss you. |
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: Bad Company 2 Patch Wednesday |
Apr 19, 2010, 15:36 |
xXBatmanXx |
|
|
meh, ALL games now ar eshipped with problems, but not all games have a fixed list like this.
Be happy they are working on items.
I am looking forward to a nerfed 40MM, Gustav, 1911, and M60. The amount of dmg that can be done with those 4 weapons is staggering, considering unlimited ammo as an assault with a 40mm.
Even just toning down splash damage would be a good thing.
Oh, and fixing the "20 foot running lunge" knifing as well. |
|
 |
 |
|
 |
|
 |
|
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
|
|
|
|
| |
24 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >
|
|