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Bad Company 2 Patch Wednesday

Electronic Arts UK Forums offer a change list for R7 client and R10 server patches for Battlefield: Bad Company 2 that EA expects to test on Steam beginning tonight with the plan of releasing the updates to the world at large on Wednesday morning, European time (thanks Steve O). The new version adds a new server browser, a 15 second spawn timer for Conquest/Rush gamemodes at the start of round, and weapon balance tweaks, though they say they are not revealing these for now, as "we want your unbiased views on the changes before we detail what has changed." The extensive list of changes follows.

In the mean time here is the R7 client changelist.

  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
  • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP – Reduced the brightness in Russian vehicles
  • MP – Medic gadgets now display correctly if the defib is not unlocked
  • MP – Server filter options are remembered
  • MP – Punkbuster filter now works as intended
  • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP – CANCEL server refresh is implemented
  • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP – The chat no longer displays the incorrect player name when appearing
  • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP – FoV no longer causes the UAV station to rotate
  • MP – Fix to correctly display the unlock progression at the end of round
  • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP – One account can no longer connect to the same server multiple times
  • MP – Squad Death Match is correctly named during loading
  • MP – Server browser no longer gets a bad FPS when filtering Conquest
  • MP – Server info banners correctly clear between displays
  • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP – Correct camera collision for vehicles' heavy machine gun
  • MP – Game no longer crashes if the player sends a message in the loading screen
  • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP – Kit/gadget loadout saved between sessions
  • MP – Window on static guns is now transparent on DirectX 9 systems
  • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP – Fixed a crash after the “Upriver” mission end cinematic
  • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
  • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
  • SP – Fixed hang after “Storm Cockpit” objective
  • SP – Changed melee attack raycast to be detailed
  • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Here is the R10 Server changelist

  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.

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24 Replies. 2 pages. Viewing page 1.
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24. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 21:42 ColoradoHoudini
 
I was one of the lucky few that loaded levels pretty much instantly..and when the game first launched, I just thought people were stuck choosing a kit.. and there I was.. at the MCOm, already defending/attacking.. or capturing a point.. confused.. often times I thought the people left..hah.
It'll be nice to see it evened up a bit.

 
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23. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 20:58 xXBatmanXx
 
No fix for the bizarre mousewheel weapon switch problem (often switches in the wrong direction). That was one of my biggest issues - not that surprised that it's not being fixed or acknowledged. Lots of other fixes are good but overall I've kinda moved on from this game already.

I believe that is a menu option.
 
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22. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 20:55 Jow
 
No fix for the bizarre mousewheel weapon switch problem (often switches in the wrong direction). That was one of my biggest issues - not that surprised that it's not being fixed or acknowledged. Lots of other fixes are good but overall I've kinda moved on from this game already.  
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21. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 19:33 Bludd
 
HellSlayer wrote on Apr 19, 2010, 18:24:
"MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in."

Sounds like Obamacare to me. If I spent $1500 to have a better gaming experience, I should have it. I have been on the other end for a long time and never complained.
Consider a car race where some people are allowed to start before the light turns green. It is effectively what has happened to people who don't have HD5xxx-series AMD GPUs. There's a new driver which fixes it but if you don't have that driver, you will spend ages loading a level.

I think it's fair to have a 15 second round start timer.

ps. you must be a tea bagger
 
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20. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 19:00 ColoradoHoudini
 
As I posted on VE3D.. I'd like to see a toggle crouch, and the ability to map my ENTER key.. why i cannot do that, is puzzling.
Anyone know if I can remove the default that is ENTER key = loadout screen as well as doing whatever i want that key to do -in my case ENTER = pistol slot (don't ask)

Hey.. where is the official BLUES server? i see Shacknews has one.. I like to go in and talk fun trash when I kill people "A Bluesnewser got ya"..friendly competition.

More Rush maps would be swell as well.

 
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19. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:39 4D-Boxing
 
I understand why many want to see the M60 nerfed but I would leave all weapons as is, but I would increase the lateral movement when using pistols, assault & light weapons. Increase it another notch if using the light weight gear.

Toe to toe an assault guy should be able to outmaneuver & take out a medic using an m60 out but it's not the case right now.

I would even make magnum ammo default for assault class only but that might be going to far.

PS. IMO increased lateral movement would permit people to get away from the m60 srpay without nerfing, even at range.
 
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18. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:30 xXBatmanXx
 
Been a few weeks since we covered this site - lets revisit shall we?
http://bfbc2.elxx.net/

You cannot possibly say with a straight face that the M60 is not overpowered!!!! That is just ridiculous.
 
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17. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:27 HellSlayer
 
Snipers should have prone, assault shouldn't. Taking prone out took out a major benefit for snipers.  
o0
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16. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:24 DangerDog
 
People will cry that they've "nerfed" their favorite weapon, DICE will simply respond with broken reverse logic and claim they didn't nerf anything - other weapons were brought up to its level of power.  
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15. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:24 HellSlayer
 
"MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in."

Sounds like Obamacare to me. If I spent $1500 to have a better gaming experience, I should have it. I have been on the other end for a long time and never complained.
 
o0
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14. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 18:04 LittleMe
 
Marvin T. Martian wrote on Apr 19, 2010, 17:55:
GAve up on this game and considered it a waste of money. Other than the no jets and no prone, it isn't half the game BF2 was(PC). But will give it another go after the patch goes live.

Well I still play more BF2 Project Reality than BC2. Have to say that before the BF2 1.5 patch, the prone diving was a huge problem for vanilla BF2.
 
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Perpetual debt is slavery.
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13. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 17:55 Marvin T. Martian
 
GAve up on this game and considered it a waste of money. Other than the no jets and no prone, it isn't half the game BF2 was(PC). But will give it another go after the patch goes live.  
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12. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 17:39 ViRGE
 
Never did they actually say they were nerfing anything but rather balancing which could very well simply mean other weapons improve in terms of damage and/or accuracy.
That's always a possibility, but it seems counter-productive. If every weapon is made better, then everyone just dies faster. What's the fun in that?
 
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11. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:54 Morgan19
 
Speaking of fixes... Has anyone ever been able to get the Veterans site working? First it was down for maintenance, now there's apparently a new one but it eventually just hangs after trying to load for forever.  
Avatar 11406
 
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10. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:40 wrigleyvillain
 
Never did they actually say they were nerfing anything but rather balancing which could very well simply mean other weapons improve in terms of damage and/or accuracy.

At any rate, given how twisted panties seem to get when it comes to the power of certain weapons (on both sides of the fence), I think it is wise they are doing it this way (e.g. not telling us details off the bat).

Agreed, kudos to a good list!
 
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9. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:21 Dr.Del
 
That is pretty darn good.

Can't say I have purchased this game yet. I have heard lots of great things.

Can't wait to play it.
 
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- DrDel
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8. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:18 Tom
 
Noooooooooooo my beloved M60!!!! Knew I should've gotten platinum on that before it was too late. Oh well. At least maybe I won't get killed by it as much...?

I'm glad they're fixing a ton of bugs, anyway. Especially crashing when trying to continue SP after patching, geez.
 
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7. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:11 Trevellian
 
Same, Medic is my favorite class but the M60 is just too easy to kill people at long range, so much so that I made a concious decision to switch to the SAW or MG36 and stop using it cause I felt cheesy. The 1911 also bugs me.

They seriously, seriously need to do SOMETHING about the 40MM though, and I think it's retarded that the guy who carries the 40MM also carries the ammo box so he can sit in a corner and spam them. I laugh at every retard I see with a Platinum 40MM that kills me, can only think about how terrible they must be.

However I don't see how you can have a problem with the Gustuv? It's a RPG, it does what it's supposed to, blow people up. I don't really see how they can tone it down without making it not do what it's supposed to?
 
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For the Republic
-C22 Waterson of Planetside 2/Tahyang in ArcheAge
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6. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 16:06 ViRGE
 
Farewell, M60. I'll miss you.  
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5. Re: Bad Company 2 Patch Wednesday Apr 19, 2010, 15:36 xXBatmanXx
 
meh, ALL games now ar eshipped with problems, but not all games have a fixed list like this.

Be happy they are working on items.

I am looking forward to a nerfed 40MM, Gustav, 1911, and M60.
The amount of dmg that can be done with those 4 weapons is staggering, considering unlimited ammo as an assault with a 40mm.

Even just toning down splash damage would be a good thing.

Oh, and fixing the "20 foot running lunge" knifing as well.
 
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