120 Replies. 6 pages. Viewing page 2.
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| 100. |
Re: Ubisoft: DRM |
Apr 17, 2010, 16:43 |
StingingVelvet |
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Jerykk wrote on Apr 17, 2010, 06:31: I think you're giving them waayyy too much credit. If they had some sense, they would do the following: And there you go proving my point... this large corporation dedicated to selling games, with a rich PC history, with tons of people working on the piracy and DRM problem, but they're all idiots and Jerykk has the answers.
So ridiculous. |
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| 99. |
Re: Ubisoft: DRM |
Apr 17, 2010, 16:06 |
ASeven |
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Prez wrote on Apr 17, 2010, 14:28:
Beamer wrote on Apr 17, 2010, 10:18: I'm curious to know what metrics you'd want to use in order to figure this out. You'd have to filter out all the other variables.
In short - it's completely and utterly impossible to have "facts" here. The best you can hope for is educated assumptions. I've been thinking about this, and I'm of the opinion that the best way to gauge the effect of the DRM on sales is by comparing the sales ratio between the 360 and the PC with the typical ratio you always see with major releases, particularly with previous Splinter Cell games, but only with those that had concurrent releases.
For example, I constantly hear how the 360 will typically outsell the PC by a ratio of 5:1, 10:1, blah blah. Ubisoft knows exactly how much of its products sold on each platform, so it has hard numbers to compare. If the ratio changes to become virtually the same between PC and 360, then it could easily be stated that this DRM, however unpopular, worked as intended. Conversely, no significant change in the sales ratios between PC and 360 would basically prove all this scheme did was piss off paying customers and drive potential customers away.
Admittedly, this is also not perfect, given the higher price point and the ignorance of DRM by the gaming public at large. The real test will be to compare how the next generation of titles sell. My suspicion is that many of the people who were previously oblivious to the DRM debate but have had to put up with Ubisoft's idiotic DRM scheme will apply the "fool me once..." principle. There's a better, much better way of knowing if this DRM succeeded in terms of sales or not.
http://www.ubisoftgroup.com/index.php?p=194&art_id= |
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| 98. |
Re: Ubisoft: DRM |
Apr 17, 2010, 15:35 |
Jerykk |
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Really? So if Ubisoft did all this, you'd be first in line to buy their games right? No, I'm never first in line because I don't buy games without playing them first. But if the games prove to be good, I do buy them, as opposed to the current situation where I'll never buy any Ubisoft game that has this DRM. |
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| 97. |
Re: Ubisoft: DRM |
Apr 17, 2010, 14:28 |
Prez |
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Beamer wrote on Apr 17, 2010, 10:18: I'm curious to know what metrics you'd want to use in order to figure this out. You'd have to filter out all the other variables.
In short - it's completely and utterly impossible to have "facts" here. The best you can hope for is educated assumptions. I've been thinking about this, and I'm of the opinion that the best way to gauge the effect of the DRM on sales is by comparing the sales ratio between the 360 and the PC with the typical ratio you always see with major releases, particularly with previous Splinter Cell games, but only with those that had concurrent releases.
For example, I constantly hear how the 360 will typically outsell the PC by a ratio of 5:1, 10:1, blah blah. Ubisoft knows exactly how much of its products sold on each platform, so it has hard numbers to compare. If the ratio changes to become virtually the same between PC and 360, then it could easily be stated that this DRM, however unpopular, worked as intended. Conversely, no significant change in the sales ratios between PC and 360 would basically prove all this scheme did was piss off paying customers and drive potential customers away.
Admittedly, this is also not perfect, given the higher price point and the ignorance of DRM by the gaming public at large. The real test will be to compare how the next generation of titles sell. My suspicion is that many of the people who were previously oblivious to the DRM debate but have had to put up with Ubisoft's idiotic DRM scheme will apply the "fool me once..." principle. |
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| 96. |
Re: Ubisoft: DRM |
Apr 17, 2010, 10:18 |
Beamer |
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Yosemite Sam wrote on Apr 16, 2010, 16:00: How about they back up thier BS with some facts. Has this new DRM resulted in more sales? I'm curious to know what metrics you'd want to use in order to figure this out. You'd have to filter out all the other variables.
In short - it's completely and utterly impossible to have "facts" here. The best you can hope for is educated assumptions. |
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| 95. |
Re: Ubisoft: DRM |
Apr 17, 2010, 08:21 |
shponglefan |
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Jerykk wrote on Apr 17, 2010, 06:31: It's really not that hard to understand this stuff but Ubisoft is apparently clueless. A consecutive release with minimal DRM and standard pricing is going to sell a lot better than a delayed release with excessive DRM and unreasonably high pricing. If EA, of all companies, has the sense to do this, why can't Ubisoft? Really? So if Ubisoft did all this, you'd be first in line to buy their games right? |
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| 94. |
Re: Ubisoft: DRM |
Apr 17, 2010, 08:04 |
Talisorn |
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Yosemite Sam wrote on Apr 16, 2010, 16:00: How about they back up thier BS with some facts. Has this new DRM resulted in more sales? Just hypothetically ... if they said it increased sales, would you believe them? Even if it HAD increased sales, would you believe them? Facts or no, I don't think anything they say would convince you anyway. |
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| 93. |
Re: Ubisoft: DRM |
Apr 17, 2010, 07:13 |
Heretic2K |
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Ubi only appears clueless. Really, they could give a rats ass if they lose a small percentage of their customer base because of their excessive DRM, but will more than make up for it by the Advertising Revenue that a required online connection allows. I wont go off on the privacy issues, as that is just a whole ball of wax, but what they are looking at and expecting is to probably double their profit margins. As was stated earlier, most of their money is made when a game is first released. By implementing in game advertising that this type of DRM allows for, the revenue from each game becomes residual as opposed to a one time sale. What they are now selling isnt a game, so much as a Medium by which multiple types of content can be delivered, either game, update, or ad.
Many people have already rejected the idea of online advertising due to many issues, including privacy, and the only way to get people to swallow the kind of garbage they want to shove down our throats is to force an online connection first.
This is the way they see it. They know people are gonna pirate their games. And they know if people are required to be online, and they allow those people to be online, they will use this to their financial advantage by making up for the loss of sales by the advertising revenue that IGA brings residually.
They also make a lot of money by selling everyones personal data about what games are installed, when they play, what ads are shown to them, to anyone with enough money to meet what they are charging for that information.
The way that video games will be produced from now until the end of eternity will become more and more despicable, damn near to the point that I will probably never be able to enjoy another video game again.
I am not a statistic to be counted by force. I do not agree to allow one company to track me to their hearts content and do with my information what they would like. I never have and never will give any permission to any company for a required tracking. I am not a sheep to be led by an evil Little Bo Peep with a carrot. I am a human being, and I have inalienable rights because I am a human being, and I will allow no one, government or business, to infringe upon my right to privacy.
And I will not buy anything with this form of DRM, EVER. Pirates, save us from DRM Hell!
Jerykk wrote on Apr 17, 2010, 06:31:
Same kind of goes for DRM, these companies know all the upsides and downsides, the idea that they haven't thought of every anti-DRM statement in this thread is ridiculously stupid. I think you're giving them waayyy too much credit. If they had some sense, they would do the following:
1) Don't delay ports for 6 months and then get disappointed when they don't sell as well as the console versions. 2) Don't continue to use a DRM scheme that has not only garnered tons of bad press but has pissed off legitimate customers so badly that Ubisoft actually had to give away free games to compensate. 3) Don't charge $60 for ports when the vast majority of PC games cost $50 or less.
It's really not that hard to understand this stuff but Ubisoft is apparently clueless. A consecutive release with minimal DRM and standard pricing is going to sell a lot better than a delayed release with excessive DRM and unreasonably high pricing. If EA, of all companies, has the sense to do this, why can't Ubisoft? |
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| 92. |
Re: Ubisoft: DRM |
Apr 17, 2010, 06:31 |
Jerykk |
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Same kind of goes for DRM, these companies know all the upsides and downsides, the idea that they haven't thought of every anti-DRM statement in this thread is ridiculously stupid. I think you're giving them waayyy too much credit. If they had some sense, they would do the following:
1) Don't delay ports for 6 months and then get disappointed when they don't sell as well as the console versions. 2) Don't continue to use a DRM scheme that has not only garnered tons of bad press but has pissed off legitimate customers so badly that Ubisoft actually had to give away free games to compensate. 3) Don't charge $60 for ports when the vast majority of PC games cost $50 or less.
It's really not that hard to understand this stuff but Ubisoft is apparently clueless. A consecutive release with minimal DRM and standard pricing is going to sell a lot better than a delayed release with excessive DRM and unreasonably high pricing. If EA, of all companies, has the sense to do this, why can't Ubisoft? |
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| 91. |
Re: Ubisoft: DRM |
Apr 17, 2010, 06:21 |
StingingVelvet |
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DukeFNukem wrote on Apr 17, 2010, 04:40: $60 is a good price for a game? LOL. I used to pay $60 for games until I realized that if I sit back and wait patiently that almost all games drop to reasonable prices after they have been out long enough. $60 is not a good price for an average hard working person. Well the fact most games make like 80% of their sales in the first month tells me the majority feel otherwise.
Not saying either is "right" but the attitude some have that $60 is completely ridiculous and robbery is silly, since these companies are only charging what the vast majority told them is a fair price. You can pretend like you have more pull than those people but you aren't gonna get far with that.
Same kind of goes for DRM, these companies know all the upsides and downsides, the idea that they haven't thought of every anti-DRM statement in this thread is ridiculously stupid. The idea that a Blue's News poster can educate Ubisoft on DRM and piracy is pretty egotistical. |
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| 90. |
Re: Ubisoft: DRM |
Apr 17, 2010, 05:35 |
Kxmode |
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| Love your paying customer, and forget the pirates. You aren't going to win the battle against them. But you may convert some of them into paying customers if you treat us right. Great customer service doesn't just mean of the phone variety. Food for thought. |
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| 89. |
Re: Ubisoft: DRM |
Apr 17, 2010, 05:18 |
Prez |
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Titus wrote on Apr 17, 2010, 03:41: I think it's a shame Ubi did this. They used to be one of my favourite publishers. I own a majority of episodes in the following series, but won't buy with this DRM in place: Anno Series Assassins Creed Beyond Good & Evil Blazing Angels/HAWX Brothers in Arms Rainbow Six Prince of Persia Settlers Splinter Cell Same here. My list is very similar to yours, except I never played the Anno series. This is an absolutely disastrous and stupid move by Ubisoft, who I hope either come to their senses, though they probably won't. So instead, I hope and pray for their demise as soon as possible. |
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| 88. |
Re: Ubisoft: DRM |
Apr 17, 2010, 04:40 |
DukeFNukem |
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| $60 is a good price for a game? LOL. I used to pay $60 for games until I realized that if I sit back and wait patiently that almost all games drop to reasonable prices after they have been out long enough. $60 is not a good price for an average hard working person. |
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| 87. |
Re: Ubisoft: DRM |
Apr 17, 2010, 03:41 |
Titus |
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I think it's a shame Ubi did this. They used to be one of my favourite publishers. I own a majority of episodes in the following series, but won't buy with this DRM in place: Anno Series Assassins Creed Beyond Good & Evil Blazing Angels/HAWX Brothers in Arms Rainbow Six Prince of Persia Settlers Splinter Cell |
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| 86. |
Re: Ubisoft: DRM |
Apr 17, 2010, 03:37 |
Heretic2K |
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It isnt about PIRACY, but in contrary, it is a means to GREED.
By forcing individuals to be online all the time and force them to authenticate via an internet connection, IN GAME ADVERTISING will be the next part of the implementation of this form of DRM.
End result will be the same as Cable TV so many years ago, where people were misled to believe that by paying for TV instead of going with over the air market (also supported by advertising, but the advertisers didnt get to forcibly track you), and this is no different. EVERY game will eventually require a permanent internet connection, you'll have to pay for the game, at full price, then a monthly account for the game, then you'll be saturated with Advertising suggesting the best remedy for Erectile Dysfunction is a Splint and some Duck Tape. |
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| 85. |
Re: Ubisoft: DRM |
Apr 17, 2010, 03:34 |
Kabuto |
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spindoctor wrote on Apr 16, 2010, 11:33:
gilly775 wrote on Apr 16, 2010, 10:15: Really? Vital? And how come this DRM isn't vital to companies like StarDock and yet they are selling games well with no DRM???
Because Stardock games cost 20-50 times less to make and subsequently the sales required (and obtained) are significantly less? Half a million sales of a game is a success for Stardock. Half a million sales for the high budget games would result in the studio being shutdown and the employees being fired. I doubt Ubisoft's PC only releases (Silent Hunter 5 and Settlers 7) had budgets 20-50 times that of Sins of a Solar Empire. And by the same token, I doubt Ubisoft is depending on PC sales to get their big budgets titles such as AC2 or SC:C in the black.
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| 84. |
Re: Ubisoft: DRM "Vital" To PC Success |
Apr 17, 2010, 00:39 |
Veterator |
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As vital as a hole in the head, but that would be a little too quick.
So it'll have to be as vital as a malignant brain tumor. It might take awhile to do it's work, but it'll get done eventually. And in the meantime you'll probably start saying, seeing, and believing strange things. |
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| 83. |
Re: Ubisoft: DRM |
Apr 17, 2010, 00:32 |
shponglefan |
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ASeven wrote on Apr 16, 2010, 22:31: You mean by taking away all our control of playing a game and implementing draconian, terrible DRMs? We sure have no idea! You can keep the DRM, I'll keep my rights. I won't bend over and take it up like many corporate whores who only want to play the latest derivative POS and will sacrifice anything in the name of playing the latest. Obviously I was talking about the pricing of games, not DRM, but hey, why let that get in the way of rabid gamer outrage? |
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| 82. |
Re: Ubisoft: DRM "Vital" To PC Success |
Apr 16, 2010, 23:49 |
Jim |
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| video games have had record sales the past year. and they are pretending there is a crisis. if so it is for themselves and something they created. they will not be collecting any of my money. |
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| 81. |
Re: Ubisoft: DRM "Vital" To PC Success |
Apr 16, 2010, 23:12 |
ldonyo |
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| Ubi's execs just plain don't get it. As a result, they are going to sell fewer copies of their titles on the PC, which will somehow be twisted as a confirmation that the PC is dying as a gaming platform. |
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120 Replies. 6 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 ] Older >
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